Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
knight/marked
2 knight passive
health expert
defense expert
counter attack
having her maxed out on defense and hp allow her to be in front line soaking up the hits, i might change her counter to slow but im not sure yet, i like the damage that counter attack gives.
playing this game on hard currently with 5% stats gain and shes been helpful.
i think it really depends on what difficulty you playing this game on, if its veteran or below then im guessing that any build should work.
Just as inspiration for people, I also recommend seeing this thread on (close to) the same subject:
https://steamcommunity.com/app/699170/discussions/0/1676938384259483901/
Also for sake of discussion, I also quite like [Execute] (in addition to [Counter: Slow]. I tend to take my Kyrie through various physical classes (in my current playthrough she’s on Duelist atm) and she ends up being one of my heroes who can not only take a lot of punishment, but can dish it out as well.
Enjoy the theorycrafting.
Execute makes marked incredibly powerfull damage dealer. The advantages of marked ( besides good stats ) versatile abilities with long range, aoe, low mana cost. And her last ability EXTREMELY powerfull later in story.
As a final touch you can use phoenix ring for suicide chant, Cleansing blade and siphon mana are very usefull on high difficulties, unless you want enemies to oneshot your low defense characters with night embraces / assassinates etc.
While the classes that tend to have the best sum ATK+MND growths do also tend to be mixed (Warmage, Fellblade, Marked), you're locking yourself down a really linear path that doesn't actually exist. As long as your combined growths between ATK and MND are at least 8.0 or higher, and as long as your gaining good raw values from each of your equipment, you can very easily (for example) make Kyrie a pure-ATK Maul user and her skills will lose little to no effectiveness, nor will a secondary of Fellblade (the one she usually benefits most from packing). The main difference is that she'll want to be the recipient of things like your Ancient Locket and Battle Claw, as her Marked skills get double-boosted by them.
(This also goes in reverse - you could easily make her a pure-mage, taking tons of levels in Sorcerer, and her Marked skills would still be good for the same reason, just shifting to MND as the primary stack instead of ATK.)
That's the real difference between her and Anadine - Anadine is "better" but is locked into ATK, whereas Kyrie can be ATK, MND, or mixed, and all cases will have builds and growth paths where her damage skills remain effective.
Yeah, Templar is sort of tempting and I've used it with Marked at times. Emboldening Chant and Siphon are also great neutral/positive MP balance skills.
I think ultimately I've decided to go back toward the Knight thing, not that you or Conan or wrong. Templar has decent MND/ATK, but not great. Maybe it would've worked out better for me if I'd kept Execute and paid attention to it.
EDIT: I actually run Templar on Anadine sometimes, and also Templar/Vessel on someone else. So that's a not-about-Kyrie reason for me to pass on it.
A lot of people have mentioned Templar and while I'm not very fond of its passives, Siphon --> Righteous Strike is a combination that will last you until the end of the game while Emboldening Chant is one of the best ways to start off a battle. It has a few other nice kit pieces for Kyrie, but those are the big selling points, and there's absolutely nothing wrong with taking the abilities you like from that tree and sitting her in Marked. I'm strongly opposed to Defense Expert because it discourages enemies from targeting someone who is using it and Defensive Hit falls off as the game progresses for a handful of reasons -- weapons get better (there're weapons with status ailments that are better than the extra damage), exploiting elemental weaknesses gets more important, etc.
If you're looking to avoid grinding, Kyrie as some combination of Knight, Templar, and Marked is great.
I'll also mention that Fellblade is a great place for her to explore as well. It meshes incredibly well with her Marked class and I'm a huge proponent for anything that provides debuffs and Fellblade also provides Kyrie with some safe AOE potential if you're not a fan of Wrathful Burst.
All that said, I think you're giving Kyrie a bit of the short end of the stick compared to Anadine. Yes, Anadine frequently has a lot of raw damage, but Kyrie is able to comfortably maneuver through a variety of different roles because of Marked's good MND growth. It makes her a better Templar and, yes, a better Warmage, but Marked's abilities are Skills, not Spells, so Warmage has disappointing synergy with Dark/Holy Bolt. But unlike most classes, Marked is able to target both DEF and RES depending on the situation and, combined with Life Font, doesn't suffer from its self-harm abilities as you might think. The burst abilities are great management tools to kill off low health enemies (especially combined with Execute) so that you aren't wasting your actions finishing off low-health characters. Later in the game, the Holy element is a frequent weakness and one of the hardest to acquire outside of secret classes.
i notice that most people go with
marked/knight
marked/templar
marked/fellblade
Very briefly in passing, I said that "Knight passives are also strong". But that was probably easy to miss. And for stat growth, it's the only way to maximize Defensive Hit. I agree that Life Font is top tier, especially with the synergy. If all else fails, you can Defend-bait like a boss, but that's not the only option, either.
Class: Ranger/Wargmage - Versatile, Exploit Weakness, Slow
(Use Scout to get from 76% to 100% critrate)
That's 850~1850 depending on the enemy type weaknesses and whether you use Infuse or Snipe
I'm a big fan of Knight/Templar. Knight's got the better passives, so obviously that's main. Knight gives Def Hit and Heavy Hit, which are 2 of the only relevant attacks at +50% on a non-glass cannon character. It's got 100% zerk, to shut down casters or foes with dangerous skills. It's got defend and prot, which are very situational on lower difficulties, but on +50% my whole team strategy is first control the fight, then defeat the enemy in detail. Control is accomplished through sleep/zerk and other debuffs, by picking off extremely dangerous/squishy enemies with my own glass cannons, and making absolutely certain none of my guys die and pick up a permawound. Prot/Def accomplish the last task, as oft times, prot is the difference between a caster living to get healed, or getting a one way ticket to injurytown. The longer the fight goes without me taking a casualty, the higher my chances of winning. Knight's defensive abilities help me do that.
Templar, on the other hand, covers a variety of situations. ATK up for my cannons, cleansing for buff-heavy enemy comps, injury-free reset button in rapturous chant, and it has a couple vs RES attacks on a class combo that doesn't get any from Knight at all. Not that I use them very often. Templar exists mostly for Cleansing, Righteous, and Emboldening.
Fellblade would also be a very neat secondary for her, as the point of fellblade is really the high % sleep and other debuff options, but I have another character on fellblade, and nobody else with dispel.
As for Anadine, she's another case of big DPS and no utility, but also no range and no vs RES options.
You can switch to marked and keep templar optional, you dont need to level in templar, only get all abilities.
Now there are ways to make Kyrie do damage ( simple combo that ends with righteous blade ) AND have enough def so that enemies dont really prioritize her.
And never take life font over no flank, because walking heal is gonna be lower than damage you take from sides ( you also might not want move or move long distance ), not to mention you are just going to get oneshoted by snipes, night embraces etc. Life font isnt bad early game, but quickly becomes bad, comsidering you can use ANY passives from classes you have access to.
You don't say.
The character with the best offensive stat growth in the game, the character who can use all the best gear in a class with enhanced mobility, the chartacter who can be built into a tanky combat beast while retaining precisely tailored ranged attacks for every imaginable medium or close range target? That they can add to whatever the secondary class brings to the table, from sustained damage, to MP fueled massive damage.
That character can be made to deal damage?
Yup, you won't get an argument from me. The Pacific is also somewhat wet.
----------
Kyrie's Marked has two weaknesses:
1) It's not worth losing 5 badge classes for it. BUT, that's common to story characters.
2) Avenger is a passive for crappy play. BUT, that's great for new players, and to prevent frustration.
The rest is all win.
And yeah, you had ample provocation.