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Yea, warmage is very powerfull class and if thats not enough alot of classes seem to be build to work with it, like vessel for example. I really like vampire/warmage with bow, extremely strong AND usefull besides damage ( charm, mobility, night embrace )
Ive actually never used dual wield infused attacks, does magic part procs from both? ( i guess not ) in that case its not extremely strong, good enough i guess.
From dual wield menacities i use werewolf/assassin. Mirage first turn with rebirth ring, 25 evasion with main gauche and evade skill counter ( mystic shield could be better but i already have 2 others who use it ).
Right, thanks! Fixed.
My Vampire and Werewolf characters didn't see much use unfortunately. I didn't use them much late game.
My earlier go-to for utility/crowd control was Gadgeteer (Sleep, buffs/debuffs) Fell Blade (Slice Skills/Miasma) and Peddler (Traps are awesome!). I found I could sleep most enemies with Gadgeteer/Fell Blade and then just pick them off one on one. Traps end turns and can root or charm, which was amazing.
Also: Templar should get a special shout-out. Emboldening Chant is an awesome buff, soothing chant is great for survivability and Cleansing Blade wrecks later game buffers.
Some nice dicsusion ya got goin here. As an FYI, you can also check out this thread in which people are discussing cool builds:
https://steamcommunity.com/app/699170/discussions/0/1648791520854603306/
But yes, dual-wielding (melee or ranged) Warmage is a fun single-target damage build. Enjoy the theorycrafting ^_^