Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Jaxom May 7, 2019 @ 8:38am
Good combos
So I've been running a fresh play with the release dropping and thought I would share some of my combo favs! Loving the game and building different units is half the fun!

Kyrie Marked/Mender
Passives
Blessed one - Health expert - Execute - Avenger
Counter
Slow

I've tried other builds with her, but I keep going back to this. I call it the Swiss army knife because she can do everything very well. I have her equipped with Rod/Shield and +mnd armor.

Anadine Demon Knight/Knight
Passives
Cleave - Health Expert - Life Font - Focused Rage
Counter
Counter attack

This is another build I keep going back to. She is a power house and with 6 movement/ life font and renew she heals for over 100 HP per round. Just never drops even while using skills that cost HPs.

Yates Fell Blade/Anatomist
Passives
Malice - Boon - Legendary Healer - Versatile
Counter
Evade Magic

This is another build that does a lot of things well. He basically puts things to sleep and raises the dead. He can also heal like a boss and drop the pain from ranged with his dark magic.

Reiner Reaver/Ranger
Passives
Blood lust - Into the fray - Known weakness - Dual Wield
Counter
Critical Rebirth

This is the one build I keep changing and am not 100% sold on. I like Reiners special class, but its just a bit to random and its hard to give up the Crit bonus from Scout. With his crit pushing 70%+ (after scout) he ends up using basic attacks more than anything else, the awesome Reaver abilities are just icing on the cake, but I wonder if there would be something better? I basically picked Reaver for the stat growth.

Jaxom(custom) Assassin/Vampire
Passives
Attack Expert - Bat Form - Dual Wield - Cautious Steps
Counter
Mute

This is probably the character I enjoy the most. (Maayybbee because its the dude I made), but he is just fun to play. Sometimes I use guns sometimes I use daggers, both are super effective. Bat form is just cool and Mirage and Charm are so so good!

(I know Vampire mixed with Knight/warmage seems to be a very popular pick,(I've tried both) but I find Knight boring as I just park somewhere and use one for alll, effective but dull and warmages are just OP with dual wield and I'm not really a big fan of them for this reason)

Virgil Wizard/Alchemystic
Passives
Smart Casting - Boon - Double Cast - Economy
Counter
Magic

Good old Virgil, I keep saying he is going to go to the bench soon, but he just keeps on owning things. His damage is awesome, his buffs are awesome, his utility is awesome! A lot of the time with Double Cast and Economy he can buff and damage in the same round. I have not unlocked Lich yet but I think Virgil is going to be a great one!

So that is the party I've been using and have not had an issue with anything. I'm playing on normal difficulty with level scaling set to max. Let me know what you think or ways I can improve them. The only special class I've unlocked are werewolf and vampire. I do have the badge for the summoner style class but have not played around with it yet. Super pumped to get Lich and Lord. I read the princess is a great healer/support unit, but I have a ton of heals in my group already.
Last edited by Jaxom; May 7, 2019 @ 8:39am
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Showing 46-58 of 58 comments
Chaozs May 11, 2019 @ 10:11pm 
Originally posted by Polliwag:
Hi all! I am having a blast with the game and although I have completed the game, I am still finding alot of fun coming up with builds and testing them. I have listed my favourites with *s. Cheers!


[Physical Dmg]

Reiner
Class: Warmage/Knight or Spymaster/Warmage
Class Ability: Elemental Mastery, Leech / Shadowstep, Equip All
Other Ability: Dual Wield, Equip All / Dual Wield, Attack Expert
Description: Basically a different take on Reiner using Guns due to his Spymaster’s passive

Anadine*
Class: Demon Knight/ Warmage
Class Ability: Cleave, Focused Rage
Other Ability: Dual Wield, Sturdy Grip
Description: Dual-wielding scythes with Demonic Might. Likely to kill 2 enemies if she reaches them

Katja*
Class: Ranger/Mercenary
Class Ability: Know Weakness, Evasion Up
Other Ability: Versatile, Know Weakness II
Description: 100% critical with skills such as Sniper Shot and Precise Strike (100% accuracy)

Bzaro**
Class: Bzzerk/Rakkerjak
Class Ability: Stampede, Bloodlust
Other Ability: Cleave, Boon
Description: Sorry for making this long but I will make an exception and give more description on this. This Bzaro equips 4 Plainwalkers and 1 Rift Walker. It has a move speed of 10. Stacking with Stampede and Bloodlust, it basically One-Shots any damaged character in your first turn with Reckless Blow. After killing the first target, it gains Cleave & Boon and wrecks another character. Flip Kick for enemies with high evasion and back stab others with Sneak Attack. My Bzaro crits for more than 1000 damage using Sneak Attack.

Non-Story Character
Class: Scoundrel/Peddler
Class Ability: Attack Expert, Exploit Weakness
Other Ability: Know Weakness, Dual Wield
Description: High Crit and High Dmg Output


[Magic Dmg]

Non-Story Character Female Character*
Class: Princess/Sorcerer
Class Ability: Double Cast II/ Equip All
Other Ability: Blood Magic, Mind Expert or Elemental Mastery
Description: Dual cast AOE spells. Can Heal with Princess ability if life is too low.


[Support/Hybrid]

Virgil or any Non-Story Character Male Character*
Class: Lord/Warmage
Class Ability: Cleave/ Equip All
Other Ability: Blood Magic, Initiative
Description: AOE buff everyone with Rally (Haste+Atk+Mnd) at the start. Can self-heal with Lord ability if life goes too low. This character can pick off people using his Gun. Basically he deals good magic damage using the gun range and can sometimes pick off 2 low health enemies with Cleave.

Lana or any Non-Story Character Female Character*
Class: Princess/ Engineering
Class Ability: Double Cast II/ Equip All
Other Ability: Blood Magic, Initiative
Description: Can cast dual buffs at the start (Speed Generator, Energizer, Molecular infuser, Quicken). Can Heal with Princess ability if life goes too low.

Hmm how'd you find Lord/Warmage?

I've been running a custom character as Warmage/Gambler, and I'm considering swapping him to Lord/Warmage to try and fit a Lord into my team. I've been messing around with a Fellblade/Lord with versatility/malice/know-weakness I+II for guaranteed crits for status effects and buffs... but even with both soul eater and soul armor... he feels mediocre.
Tuidjy May 11, 2019 @ 11:08pm 
Originally posted by Chaozs:
I've been messing around with a Fellblade/Lord with versatility/malice/know-weakness I+II for guaranteed crits for status effects and buffs... but even with both soul eater and soul armor... he feels mediocre.
I have found that I prefer to get my debuffs to stick by guaranteeing criticals.

Furthermore, many weapons have intrinsic debuffs - weaken, cripple, bleed, poison. It's pretty easy to get three of them with dual wield. On high difficulty, or against bosses, sticking three, or even four debuffs in one round is pretty useful. The victim, if he survives, is seldom good for much.
Last edited by Tuidjy; May 12, 2019 @ 12:02am
OnlyOffensive May 12, 2019 @ 1:26am 
lord / warmage doesnt seem good. Both are very proactive characters. Since you cant infuse lords special abilities no real reason to go warmage. Lord seems like tanky debuffer so situational class looks good on him, i use lord / peddler and it seems pretty solid.

As for fellblades and stuff.... i use fellblade/spymaster with unsealed cursed shield and main gauche. 40+ evasion, 100 elemental resistances evade skill counter. You doppelganger having versatile, capable of good damage or control or basically anything ( hello spymaster ).
Last edited by OnlyOffensive; May 12, 2019 @ 1:30am
MTaur May 12, 2019 @ 3:38am 
Originally posted by OnlyOffensive:
lord / warmage doesnt seem good. Both are very proactive characters. Since you cant infuse lords special abilities no real reason to go warmage. Lord seems like tanky debuffer so situational class looks good on him, i use lord / peddler and it seems pretty solid.

Lord has Equip All and Cleave. These two passives are great for a Warmage. You can pick someone off from 7 or 8 tiles away and get a free turn. The active skills for Warlord aren't that strong of a synergy, but that's ok. Manaless backup skills can be nice to have on a double turn.

You could also do Princess/Warmage or Vampire/Warmage. Those have guns and spells. Or you could stick Equip All on a Wizard or something similar. Smart Casting isn't that great, though. For passives, Gunner, Vampire, or Lord primary make the most sense as far as I can tell.
OnlyOffensive May 12, 2019 @ 3:46am 
yea passive wise i guess its good.
Chaozs May 12, 2019 @ 7:45am 
Originally posted by Tuidjy:
Originally posted by Chaozs:
I've been messing around with a Fellblade/Lord with versatility/malice/know-weakness I+II for guaranteed crits for status effects and buffs... but even with both soul eater and soul armor... he feels mediocre.
I have found that I prefer to get my debuffs to stick by guaranteeing criticals.

Furthermore, many weapons have intrinsic debuffs - weaken, cripple, bleed, poison. It's pretty easy to get three of them with dual wield. On high difficulty, or against bosses, sticking three, or even four debuffs in one round is pretty useful. The victim, if he survives, is seldom good for much.

I'm playing on very hard too. Did you do werewolf/ranger with dual wield+know weakness and took fellblade as secondary?
Persownage May 12, 2019 @ 8:14am 
4 princesse 1 Buffer

Princesse:
-Lay Waste
-Blood Magic
-Versatile
-Mystic Shield

Gear ?: Godsleg+Zephyr Locketx5 OR Energiy Locketx5

Combo ? Crit make mana for Mystic shield buffer give regen so can quiken for double turn regen, 1 Pricesse do arround 400x2 all Map arround 900 crit and you have 4 of them so arround 3600 Damage all Map 600 Speed and priority turn
Cons ?: magic evade, kill him after normaly only 1 enemy have it Even at Maximum difficulty and gear. but have a 900 Mystic shield after 1 turn. Lolz

Buffer(Kyrie): Class Gadgeteer for Gods Messenger+ Mana Expert
-Soul Magic
-Initiative
-Permanance
-Critical: quicken

Gear ? Gods Messenger+ Zephyr Locketx5

PS: Kyrie must be the buffer due to main quest Need her all the times
Combo ?: Mass haste on Initiative turn for Instant Haste all team then turn 2 Mass Regen
Cons? No cons Buffer will Gets most XP and dont need to fight Princess Number 1 Will Oneshot the map anyway. Or princess number 2 or 3 or 4, Initiative Haste broken <3

This is a Endgame combo Only Not sure that everyone have time to farm 30 Zephyr Locket...
Last edited by Persownage; May 12, 2019 @ 8:16am
Ghilteras Jun 8, 2019 @ 3:25pm 
Originally posted by Chaozs:
I'm playing on very hard too. Did you do werewolf/ranger with dual wield+know weakness and took fellblade as secondary?

That does not seem a good combo since fellblade does not benefit directly from dual wield. It's probably better to switch o warmage so you can dual wield with infused edge and the leech mana allow you to wreak havoc with focused rage
Originally posted by Ghilteras:
Originally posted by Chaozs:
I'm playing on very hard too. Did you do werewolf/ranger with dual wield+know weakness and took fellblade as secondary?

That does not seem a good combo since fellblade does not benefit directly from dual wield. It's probably better to switch o warmage so you can dual wield with infused edge and the leech mana allow you to wreak havoc with focused rage

Fellblade DOES benefit from [Dual Wield] and crit, however.

Do a slice for one debuff

Two weapons with debuffs on-hit

Crits cause 100% application of debuff

Do three debuffs in one swoop.

It’s a pretty-popular combo.
Chaozs Jun 8, 2019 @ 4:24pm 
Originally posted by Conan The Librarian:
Originally posted by Ghilteras:

That does not seem a good combo since fellblade does not benefit directly from dual wield. It's probably better to switch o warmage so you can dual wield with infused edge and the leech mana allow you to wreak havoc with focused rage

Fellblade DOES benefit from [Dual Wield] and crit, however.

Do a slice for one debuff

Two weapons with debuffs on-hit

Crits cause 100% application of debuff

Do three debuffs in one swoop.

It’s a pretty-popular combo.

^
what conan said, but I'd like to add that if you're playing a class that can use knives - i.e. werewolf or thief, there are knives that inflict TWO status effects.

Dragon's nail inflicts poison AND bleed. Now you could wield another dagger for a different status effect such as cripple, mute, root, or blind, or you could instead of dual-wield, take chilling touch (from lich) which applies slow on attack. And slow on harder difficulties is AMAZING because very few enemies are immune to it.

Example build:
Werewolf - know weakness II + focused rage, know weakness + chilling touch
Equipment: Dragon's nail, crit equip for 100%

Now for 12 mana, you can inflict poison, bleed, slow, and sleep,
or for 8 mana, poison, bleed, slow, weaken/random_debuff.

Also while focused rage on an infused edge warmage may seem great, on max difficulty it's generally better to bring mana shield on any unit that can for survivability rather than consuming it for extra damage that prob still isn't enough to oneshot +50% enemies
Ghilteras Jun 30, 2019 @ 4:22pm 
Originally posted by Conan The Librarian:
Originally posted by Ghilteras:

That does not seem a good combo since fellblade does not benefit directly from dual wield. It's probably better to switch o warmage so you can dual wield with infused edge and the leech mana allow you to wreak havoc with focused rage

Fellblade DOES benefit from [Dual Wield] and crit, however.

Do a slice for one debuff

Two weapons with debuffs on-hit

Crits cause 100% application of debuff

Do three debuffs in one swoop.

It’s a pretty-popular combo.

When I say directly I mean it does not swing twice, which does not seem a good combo especially if you rely on crits to apply the debuff (you only swing once instead of twice so if you have 30% crit it's not really worth it)
Chaozs Jul 1, 2019 @ 6:39pm 
Originally posted by Ghilteras:
Originally posted by Conan The Librarian:

Fellblade DOES benefit from [Dual Wield] and crit, however.

Do a slice for one debuff

Two weapons with debuffs on-hit

Crits cause 100% application of debuff

Do three debuffs in one swoop.

It’s a pretty-popular combo.

When I say directly I mean it does not swing twice, which does not seem a good combo especially if you rely on crits to apply the debuff (you only swing once instead of twice so if you have 30% crit it's not really worth it)


With Know Weakness I, Know Weakness II, that's already 50%. Now add in mastery bonus, and gear stats you can easily reach 100% (although it's usually fine to leave it at 80-90% to get more of other stats).

The fact that you used 30% as an example shows you really don't have any knowledge of the game, so it's kinda funny that you keep trying to defend your unfounded argument.
Enchants Jul 2, 2019 @ 5:52pm 
Blood magic-less caster.

Have about 150% resistance or more of a specific element(ex dark). Have mystic shield passive. Cast an offensive spell that you have resisted on yourself. Get MP because of mystic shields/resistance mechanics, cast big spell and still have HP to take counters when it happens.

Work great with princess as base. Between double cast/Heal/quicken/gear flexibility/mystic shield. The unit is incredibly hard to take down.


Example build:

Princess/lich:
- (Equip all/Double cast)
- Economy/Chilling touch
- Mystic shield

Equip darksilk robe.
Last edited by Enchants; Jul 2, 2019 @ 6:00pm
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Date Posted: May 7, 2019 @ 8:38am
Posts: 58