Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

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Jaxom May 7, 2019 @ 8:38am
Good combos
So I've been running a fresh play with the release dropping and thought I would share some of my combo favs! Loving the game and building different units is half the fun!

Kyrie Marked/Mender
Passives
Blessed one - Health expert - Execute - Avenger
Counter
Slow

I've tried other builds with her, but I keep going back to this. I call it the Swiss army knife because she can do everything very well. I have her equipped with Rod/Shield and +mnd armor.

Anadine Demon Knight/Knight
Passives
Cleave - Health Expert - Life Font - Focused Rage
Counter
Counter attack

This is another build I keep going back to. She is a power house and with 6 movement/ life font and renew she heals for over 100 HP per round. Just never drops even while using skills that cost HPs.

Yates Fell Blade/Anatomist
Passives
Malice - Boon - Legendary Healer - Versatile
Counter
Evade Magic

This is another build that does a lot of things well. He basically puts things to sleep and raises the dead. He can also heal like a boss and drop the pain from ranged with his dark magic.

Reiner Reaver/Ranger
Passives
Blood lust - Into the fray - Known weakness - Dual Wield
Counter
Critical Rebirth

This is the one build I keep changing and am not 100% sold on. I like Reiners special class, but its just a bit to random and its hard to give up the Crit bonus from Scout. With his crit pushing 70%+ (after scout) he ends up using basic attacks more than anything else, the awesome Reaver abilities are just icing on the cake, but I wonder if there would be something better? I basically picked Reaver for the stat growth.

Jaxom(custom) Assassin/Vampire
Passives
Attack Expert - Bat Form - Dual Wield - Cautious Steps
Counter
Mute

This is probably the character I enjoy the most. (Maayybbee because its the dude I made), but he is just fun to play. Sometimes I use guns sometimes I use daggers, both are super effective. Bat form is just cool and Mirage and Charm are so so good!

(I know Vampire mixed with Knight/warmage seems to be a very popular pick,(I've tried both) but I find Knight boring as I just park somewhere and use one for alll, effective but dull and warmages are just OP with dual wield and I'm not really a big fan of them for this reason)

Virgil Wizard/Alchemystic
Passives
Smart Casting - Boon - Double Cast - Economy
Counter
Magic

Good old Virgil, I keep saying he is going to go to the bench soon, but he just keeps on owning things. His damage is awesome, his buffs are awesome, his utility is awesome! A lot of the time with Double Cast and Economy he can buff and damage in the same round. I have not unlocked Lich yet but I think Virgil is going to be a great one!

So that is the party I've been using and have not had an issue with anything. I'm playing on normal difficulty with level scaling set to max. Let me know what you think or ways I can improve them. The only special class I've unlocked are werewolf and vampire. I do have the badge for the summoner style class but have not played around with it yet. Super pumped to get Lich and Lord. I read the princess is a great healer/support unit, but I have a ton of heals in my group already.
Last edited by Jaxom; May 7, 2019 @ 8:39am
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Showing 1-15 of 58 comments
OnlyOffensive May 7, 2019 @ 8:41am 
ill probably guess thats not from hardest difficulty, these combos look...

Reaver / ranger, really? Without versatile but with know weakness? I guess you can do better for basic attacks crit build ( like dualwield gunner )

Kyrie in that build also wont do anything, no burst, no good heal, supposed to be versatile, but it wont work well on tough maps.
Last edited by OnlyOffensive; May 7, 2019 @ 8:43am
Jaxom May 7, 2019 @ 8:44am 
Originally posted by OnlyOffensive:
ill probably guess thats not from hardest difficulty, these combos looks...

Reaver / ranger, really? Without versatile but with know weakness? I guess you can do better for autoattack crit build ( like dualwield gunner )

Can you give me anymore info other than "...."

Guns have great range but they don't out damage swords, what does a gunner have or reaver for basic attack damage?
Jaxom May 7, 2019 @ 11:29am 
Originally posted by OnlyOffensive:
ill probably guess thats not from hardest difficulty, these combos look...

Reaver / ranger, really? Without versatile but with know weakness? I guess you can do better for basic attacks crit build ( like dualwield gunner )

Kyrie in that build also wont do anything, no burst, no good heal, supposed to be versatile, but it wont work well on tough maps.

What would be a tough map? She is my healer I dont need her to do dmg. She still hits for a 100 easy.
Originally posted by Jaxom:
Originally posted by OnlyOffensive:
ill probably guess thats not from hardest difficulty, these combos look...

Reaver / ranger, really? Without versatile but with know weakness? I guess you can do better for basic attacks crit build ( like dualwield gunner )

Kyrie in that build also wont do anything, no burst, no good heal, supposed to be versatile, but it wont work well on tough maps.

What would be a tough map? She is my healer I dont need her to do dmg. She still hits for a 100 easy.

As a side note: I wouldn't think in terms of "healer and damage mage" in this game, because both healing and damage spells work on the same stat of "mind". Think in terms of "this is a mage". My best healers are my best spell slingers--there is no difference between them in that way.
Jaxom May 7, 2019 @ 11:38am 
Originally posted by Conan The Librarian:
Originally posted by Jaxom:

What would be a tough map? She is my healer I dont need her to do dmg. She still hits for a 100 easy.

As a side note: I wouldn't think in terms of "healer and damage mage" in this game, because both healing and damage spells work on the same stat of "mind". Think in terms of "this is a mage". My best healers are my best spell slingers--there is no difference between them in that way.

I guess im just confused on why they said she is a bad healer.. she does great with dmg and healing.
While you “can” make Kyrie able to heal, I would recommend focusing on her in other ways. If you want healing on her, try Templar, because the stats are still very good for a physical hero too.

Part of the reason is also because of the 6 badge classes. There are a couple of very strong caster classes in there that Kyrie cannot learn. That being said—experiment and see what works best for you.
Yaz May 7, 2019 @ 11:46am 
There's a diference in a sense that you might want crit and versatile on a dps caster, but on a healer/supporter you'd want to stack mind, and wouldnt need versatile or, say boon.

What i mean is, if you're going for min-maxing, a "healer/support mage" and a "dps mage" are built in a reasonably diferent way.
Originally posted by Yaz:
There's a diference in a sense that you might want crit and versatile on a dps caster, but on a healer/supporter you'd want to stack mind, and wouldnt need versatile or, say boon.

What i mean is, if you're going for min-maxing, a "healer/support mage" and a "dps mage" are built in a reasonably diferent way.

For sake of discussion—healz can crit with Versatile / Boon.

Edit- the only way they’re “different” is perhaps in what passives you might use, but they’re going to learn the same kind of classes anyway. Besides, [Economy] and [Doublecast] is universally good for any caster. Pidgeonholing a mage into “damage or healing only” isn’t something you need to do—you have two classes to equip—you should have options.
Last edited by Conan The Librarian; May 7, 2019 @ 11:54am
Yaz May 7, 2019 @ 12:04pm 
Yes, but crits arent as important for healing as they're for damage.

In any case, even though you can make good hybrid dps/healer mages, my point was that if you want to min max a dps mage, it's going to be built reasonably diferent, because there are passives, like the mentioned Boon and Versatile, or Elemental weakness, that you wouldnt be top picks for a healer or for a hybrid healer.

Obviously, Economy, Double cast, and Blood magic are universally good for all type of casters, hybrid, or purists.
Whatever100500 May 7, 2019 @ 12:11pm 
I find that a mage can be perfectly useful with high Speed instead of high Mind.

Alchemystic/Druid with double cast is a perfect buff/dispel machine as well as double-trigger for Gun Knights. Add Mana Font and 3 pair of boots to get enough mana and to make sure that they are hard to corner.

Then deploy 2 of them with 4 Templar/Knights to Taunt whole enemy team to death. The only semi-counter to Taunt spam is Barrier, which is in turn neutralized by double cast Dispels, with occasional Cleansing Blades by Templars.
Last edited by Whatever100500; May 7, 2019 @ 12:19pm
OnlyOffensive May 7, 2019 @ 12:22pm 
Originally posted by Jaxom:
Originally posted by OnlyOffensive:
ill probably guess thats not from hardest difficulty, these combos looks...

Reaver / ranger, really? Without versatile but with know weakness? I guess you can do better for autoattack crit build ( like dualwield gunner )

Can you give me anymore info other than "...."

Guns have great range but they don't out damage swords, what does a gunner have or reaver for basic attack damage?

Crits and spells dont crit unless you have passive "versatile" equiped, so you basically try to make crit character that based on skills using crit passive.... but he cant crit.

Generally trying to mix ATK/MND in non-specialized classes ( like warmage ) never going well. I have ridiciously strong kyrie templar/marked and i still feel its not enough. There are some maps on very hard ( like where you recruit insect guy ) where its almost impossible to heal, you just win with planned sacrifices and various OP stuff like mystic shields. Unless character is good at either damage or heal hes useless on higher difficulties.
Last edited by OnlyOffensive; May 7, 2019 @ 12:30pm
Jaxom May 7, 2019 @ 12:24pm 
Originally posted by OnlyOffensive:
Originally posted by Jaxom:

Can you give me anymore info other than "...."

Guns have great range but they don't out damage swords, what does a gunner have or reaver for basic attack damage?

Crits and spells dont crit unless you have passive "versatile" equiped, so you basically try to make crit character that based on skills using crit passive.... but he cant crit.

His basic attacks crit all the time...
OnlyOffensive May 7, 2019 @ 12:31pm 
Originally posted by Jaxom:
Originally posted by OnlyOffensive:

Crits and spells dont crit unless you have passive "versatile" equiped, so you basically try to make crit character that based on skills using crit passive.... but he cant crit.

His basic attacks crit all the time...

Yes, basic attack crit, thats why i pointed that making him reaver/ranger makes no sense, you can make him anything and his basic attacks would crit anyway.

Actually nevermind, have you edited post or something? Im pretty sure i hadnt seen dual wield on it. With dual wield it makes sense.

Also not to sound offensive, it just for the sake of discussion.
Last edited by OnlyOffensive; May 7, 2019 @ 12:34pm
Rynielz May 7, 2019 @ 12:35pm 
The team makes sense, in terms of sustainability and Difficulty Settings. Most of your units will probably end up in melee range, taking a fair share of hits but with a lot of healing possibilities. You can inflict a decent amount of Debuffs, while having 2 chars with Panacea II. Every unit is capable of unleash a nice amount of dmg at this level, while providing some utilities.

But the lack of a ranged class is somehow questionable, a rare occurrence, they generally inspire consensus amongst players. Same goes with Warmage and Druid, Gambler and Duelist. You run with almost no Supports. Also you still rely on some early-game Passives/Synergies to provides all the units with a burst in DMG, which I believe are all indication that you should take a more challenging approach and probably switch up some others difficulties settings like "Extra Enemies" and "More Gears". This will makes things more spicy, pushing you to explore that good chunk of the Class Tree that you miss, or consider "not brilliant enough".
Also the others 4 Secret Badges Classes are really good and will change your perspective about the value of every other class.

For my main team I often rely on Druid/Gambler (double casting Heals and Charm/Quicken), Vessel/Warmage (one of Vessel's passive gives a damage on next spells, paired with Leech Mana is a beast) , Warewolf/Vampire (100% crit), Gadgeteer/Peddler or viceversa (with Mana Expert and Initiative can cast AoE speed + another action, both at turn 1) plus some others depending the case.
Kyrie as Marked/Duelist, Anadine Demon Knight/Templar dual-wielding Schytes, Reiner Spy/Gunner, Yates Anatomist/Alchemystic are some of the Story Chars in my last playthrough.
Jaxom May 7, 2019 @ 12:36pm 
Originally posted by OnlyOffensive:
Originally posted by Jaxom:

His basic attacks crit all the time...

Yes, basic attack crit, thats why i pointed that making him reaver/ranger makes no sense, you can make him anything and his basic attacks would crit anyway.

Ranger gives the crit bonus ability and reaver has great stat growth in HP and Attack power. What class would be better?
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Date Posted: May 7, 2019 @ 8:38am
Posts: 58