Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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fffreakyyy Aug 19, 2022 @ 11:03pm
Local & Online CO-OP is a must
Been waiting for it since 2019 why it's taking forever did dev change their minds?
Last edited by fffreakyyy; Aug 19, 2022 @ 11:03pm
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Showing 1-13 of 13 comments
Hiroshi Mishima Aug 20, 2022 @ 1:52am 
I'm sorry but this kind of game really doesn't need co-op. How would you even account for two people playing simultaneously? I remember that really awful multiplayer Castlevania on the Xbox 360, it was pretty bad.

I'm not even sure why the developer suggested it. Metroidvanias don't really support multiple players by design.
Lynfinity Aug 20, 2022 @ 3:36am 
They said years ago that "traditional" co-op, where you go through the same map with someone else is not going to be there. Instead, we'll get other online modes named "Chaos Mode" and "Versus Mode".

Which is fine by me. Haven't seen any other fanbase being this obsessed with co-op.
Originally posted by Hiroshi Mishima:
I'm sorry but this kind of game really doesn't need co-op. How would you even account for two people playing simultaneously? I remember that really awful multiplayer Castlevania on the Xbox 360, it was pretty bad.

I'm not even sure why the developer suggested it. Metroidvanias don't really support multiple players by design.
Curse of the Moon 2 has local co-op (split screen) that works absolutely fine.
Last edited by Lynfinity; Aug 20, 2022 @ 3:37am
Lone Strider Aug 23, 2022 @ 9:31am 
Originally posted by Hiroshi Mishima:
I'm sorry but this kind of game really doesn't need co-op. How would you even account for two people playing simultaneously? I remember that really awful multiplayer Castlevania on the Xbox 360, it was pretty bad.

I'm not even sure why the developer suggested it. Metroidvanias don't really support multiple players by design.
Are you talking about Castlevania Harmony of Despair? If so, that is a interesting take on the game.
drh Aug 23, 2022 @ 9:52am 
The upcoming Grim Guardians: Demon Purge (done by the same studio that developed Curse of the Moon) is the game you're looking for.
Simulation Aug 23, 2022 @ 10:29am 
OP Cooperative play is never a must for Metroidvania game, it's meant for solo play. Although the idea of queuing with another and having ghost mirroring the other player like a speed run would be cool.
MCX Aug 23, 2022 @ 12:21pm 
Harmony of Despair was actually fun to play though, my only gripe about it was the name (so they could use the HD abbreviation) when Harmony of Dissonance was already a game for a decade by that point.
hydlided Aug 23, 2022 @ 2:46pm 
from this type of gameplay, how from a user experience would CO-op be a must? How do you even User Experience the design when once player goes to the next 'field' while the other player is still bashing stuff one the other side.

I have so many questions, when it comes to implementing 'side scroller' with co-op. Is this even done before? Yeah, good old salamander had this, but that was due to that the screen was always scrolling... It kind of works differently in the realm of these.

Contra back in the days worked, because it was page flipping, this game does not. So there you go, different game mechanics needs a different take on the question 'how to co-op'...

it isn't just a matter of 'it needs' it...
Master_Xanthan Aug 23, 2022 @ 6:03pm 
Originally posted by Hiroshi Mishima:
I'm sorry but this kind of game really doesn't need co-op. How would you even account for two people playing simultaneously? I remember that really awful multiplayer Castlevania on the Xbox 360, it was pretty bad.

I'm not even sure why the developer suggested it. Metroidvanias don't really support multiple players by design.

I thought that was a fun game.
L O I D Aug 26, 2022 @ 8:19am 
Originally posted by Lone Strider:
Originally posted by Hiroshi Mishima:
I'm sorry but this kind of game really doesn't need co-op. How would you even account for two people playing simultaneously? I remember that really awful multiplayer Castlevania on the Xbox 360, it was pretty bad.

I'm not even sure why the developer suggested it. Metroidvanias don't really support multiple players by design.
Are you talking about Castlevania Harmony of Despair? If so, that is a interesting take on the game.


I miss that game so f@$#%@$# much, I wish someone would come along and make a game like that but better, or konami publish it with steam workshop on pc :/ I spent so many hours with my friends on that game, at least 300 or so just grinding out all the items.
0wnz0r Aug 30, 2022 @ 4:16pm 
harmony of despair online thru rpcs3 is great btw.

but yea, coop mode is a must. theres no reason it aint an option. screw balance, make the game based around the single player experience, n for those who wanna hav fun wit a buddy or 3, thro in a coop mode.

cant wait for chaos mode.
DigbethKid Aug 31, 2022 @ 3:40am 
Originally posted by Hiroshi Mishima:
I'm sorry but this kind of game really doesn't need co-op. How would you even account for two people playing simultaneously? I remember that really awful multiplayer Castlevania on the Xbox 360, it was pretty bad.

I'm not even sure why the developer suggested it. Metroidvanias don't really support multiple players by design.
Harmony of Despair is awesome, I actually just bought a Series X about a month ago to play it. Game still has people playing online...
ShriekViola Aug 31, 2022 @ 5:33am 
Playing with others online is a liability unless you know them in person.
fffreakyyy Aug 31, 2022 @ 5:39am 
Originally posted by ShriekViola:
Playing with others online is a liability unless you know them in person.
Because YEAH whatever.
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Date Posted: Aug 19, 2022 @ 11:03pm
Posts: 13