Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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No' Name Oct 21, 2021 @ 9:21pm
This game should seriously have an Auto Save function
I own this game on PS4, and now PC, and I'm surprised this isn't a thing yet.

It honestly REALLY sucks losing 2 hours of progress, because you forgot to go to a save room. This becomes even more irritating, when you beat Gebel, without using the Sword to Slice the moon, and it comes up "Game Over", and BAM, 2 hours worth of progress lost.

This is actually what made me stop playing the PS4 version.

I get that you want the feeling of Castlevania again, but seriously, the game could at least throw in an "Auto Save" after defeating a boss at the bare minimum.

Before fighting Gebel (without using the Sword), I upgraded all my shards, which literally took 20 minutes of spamming "A". Why the hell do I want to do that again!? Or anyone for that matter?

This especially pisses off people who forget to use the Sword on Gebel, or straight up their first time playing, and don't know about how to go about "Truly" beating him.

Thank god for cheats, or else, I'd probably uninstall this right now.
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Showing 1-15 of 26 comments
Melodia Oct 21, 2021 @ 10:44pm 
Originally posted by Humor:

It honestly REALLY sucks losing 2 hours of progress, because you forgot to go to a save room.

I mean, it also sucks when you die because you forgot to hit the attack button.
Lynfinity Oct 22, 2021 @ 12:15am 
Not to be rude, but it's entirely your problem that you forgot to save. Expecting the game to hold your hand through autosaves is silly.
MrLordNeptune Oct 22, 2021 @ 1:54am 
Autosaves is for casuals.
Emerald Lance Oct 22, 2021 @ 3:01am 
Or you could just habitually save before attempting boss fights.
HeraldOfOpera Oct 22, 2021 @ 6:45am 
Originally posted by Emerald Lance:
Or you could just habitually save before attempting boss fights.
Especially seeing as they consistently have save rooms basically one room away and they fully heal you without using the consumables you're probably saving for the boss. If you aren't abusing that fact it's your own stupid fault.
Last edited by HeraldOfOpera; Oct 22, 2021 @ 7:12pm
Vladimir Oct 22, 2021 @ 8:52am 
Originally posted by Humor:
I.
It honestly REALLY sucks losing 2 hours of progress, because you forgot to go to a save room. This becomes even more irritating, when you beat Gebel, without using the Sword to Slice the moon, and it comes up "Game Over", and BAM, 2 hours worth of progress lost.
All boss rooms are marked with special doors, and there is always save room nearby.
Katmanjoe Oct 22, 2021 @ 12:17pm 
This is not a problem with the game. This is a problem with the player. You should have enough sense to save once in a while to not lose your progress. I usually do a save every 30 minutes maximum. There are plenty of save points scattered throughout the castle in this game. As someone above said, the boss rooms even have special doors to warn the players who are not blind that you should probably save.
HeraldOfOpera Oct 22, 2021 @ 7:13pm 
Originally posted by Katmanjoe:
This is not a problem with the game. This is a problem with the player. You should have enough sense to save once in a while to not lose your progress. I usually do a save every 30 minutes maximum. There are plenty of save points scattered throughout the castle in this game. As someone above said, the boss rooms even have special doors to warn the players who are not blind that you should probably save.
And also, again, the fact that the save rooms are free healing you should be taking advantage of anyway.
No' Name Oct 22, 2021 @ 10:30pm 
Thank god the people who have played this game aren't toxic at all. It's a relief everyone here "understands" the topic at hand.

The point is, *SPOILERS* The first Gebel Fight is never explained, and most on their first plakythrough will get a "game Over", and have to restart from a few hours ago.

Sure, I'm "Casual" enough, but I've also played the game as I mentioned before on the PS4, before buying it for the PC, thus, I already know how the game plays, the enemies movements/actions, there is no real "reason" to waste my time saving at every given save point in the game, especially, when I have sufficient Health,and Mana, to continue onwards, and waste far less time doing so.

But thank Christ, you guys all got that point of view. I mean what kind of a world would we live in, if we didn't try to understand one another's point of view? Right?

I must give you all my most humblest of thanks, for your understanding.
Melodia Oct 22, 2021 @ 10:49pm 
There's literally a save point two rooms from Gebel.
KiRA Oct 23, 2021 @ 1:13am 
Autosave is literally cancer go back to console and leave that garbage there peasant.
No' Name Oct 23, 2021 @ 1:43am 
Originally posted by KiRA (BLZ):
Autosave is literally cancer go back to console and leave that garbage there peasant.

Least we know it started way before the 2000's rofl.
HeraldOfOpera Oct 23, 2021 @ 8:29am 
Originally posted by Humor:
Thank god the people who have played this game aren't toxic at all. It's a relief everyone here "understands" the topic at hand.

The point is, *SPOILERS* The first Gebel Fight is never explained, and most on their first plakythrough will get a "game Over", and have to restart from a few hours ago.

Sure, I'm "Casual" enough, but I've also played the game as I mentioned before on the PS4, before buying it for the PC, thus, I already know how the game plays, the enemies movements/actions, there is no real "reason" to waste my time saving at every given save point in the game, especially, when I have sufficient Health,and Mana, to continue onwards, and waste far less time doing so.

But thank Christ, you guys all got that point of view. I mean what kind of a world would we live in, if we didn't try to understand one another's point of view? Right?

I must give you all my most humblest of thanks, for your understanding.
Most on their first playthrough would take a bunch of damage getting to Gebel because they aren't as good at the game as you are. They would then use the save room to heal and then also save because they're about to fight a boss they've never fought before and figure they're likely to lose their progress by actually straight-up losing the fight. Because if nothing else they probably still remember that happening with Zangetsu.
Emerald Lance Oct 23, 2021 @ 2:55pm 
Originally posted by Humor:
But thank Christ, you guys all got that point of view. I mean what kind of a world would we live in, if we didn't try to understand one another's point of view? Right?
We get the point, we just disagree with you. Players going into the Gebel fight and getting the non-standard game over is one thing; having to go back several hours because they didn't save in the room literally right next to his is an entirely different thing outright. There is no need for an autosave when the save rooms are right next to the biggest challenges.

In fact, I'll go one step further: an autosave would actually hurt the intended experience. The point is to explore as far as you can with what you have. If you die, you're sent back to try again. It would completely trivialize the entire game if it autosaved before entering each room; dying would have no consequence.

Hell, even if you didn't save for hours at a time, you can still just use a waystone as soon as the battle looks to be a losing one. Losing hours and hours of progress is the player's own fault.
toughnails Oct 23, 2021 @ 5:36pm 
I agree that auto save in each room would completely trivialize the game as you would essentially have full health refills on any room transition, which is nuts.

BUT, there's a way to include auto save without ruining the game's difficulty, and in fact it's what many recent metroidvanias (like Hollow Knight or Blasphemous) are doing. They're basically copying the Dark Souls save system. Essentially, the game saves your progress constantly after every action (e.g. picked up an item, killed an enemy, went through a door etc), and after you die (or quit the game for any reason) it just respawns you at the last checkpoint (which would be the save rooms/couches in Bloodstained). Basically, you don't get to bruteforce every room with ease, but you don't lose your items/map progress on death either. I think it's a fair way to handle this.
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Date Posted: Oct 21, 2021 @ 9:21pm
Posts: 26