Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Cr0m Jan 22, 2021 @ 11:20am
started bloodless mode on hard. it's infuriating
OK so I haven't played this game in a while, decided to check out Bloodless mode, and always like to play on hard so I went with that.

First off, the placement of important items in this mode is just completely WACK. Actually just the whole layout is. It's cool that it starts you where you fought bloodless in the main game, but from there it turns into just randomly exploring. You'll find bosses, and they'll be hard as hell. So you may just keep grinding or find some way to cheese them and feel lame, or just give up and expect to get some item or power or level up and come back and easily win later.

Before too long I ended up uncovering a big chunk of the map, but after 3 hours I still feel like I'm missing all of the most important crap I would need to really make any progress. Blood rain? No idea where that is, but it seems like I would absolutely need it because the twin dragon fight is IMPOSSIBLE since they have TWO seemingly undodgeable attacks that they spam over and over until I'm dead. I suppose I'm supposed to parry that crap? LOL what a joke

I can't go underwater because I have no damn idea where the thing I would need to do that is. Someone told me the high jump is after I kill the dragons, so I can't go anywhere that needs that until I find the thing I need to be able to kill them.

I know it sounds like I'm just describing metroidvanias in general but this is just seriously messed up. The way things are placed seems like it was just done using a randomizer, and I don't play randomizers for a reason. I like games to feel like the placement and progression had some actual thought put into it, some purpose, some design, not just sheer randomness expecting me to aimlessly wander around forever hoping to find one measly thing that will finally allow me to just PLAY THE DAMN GAME again.

To top it all off, just now I decided ok I can't kill these impossible dragons, I give up, thanks for bending me over game. So instead I'll go back and kill that train boss that I tried a few times a while back, I'll finally do that. But get this, when I was playing that boss, I died a few times, had to go through the train again for another shot, did that a few times, finally got his pattern down and knew the next time would be it. But what happens? I went through the train, got to the door before the boss, and for SOME REASON it just skipped me to the destination. No boss fight. So now every time I go back to the f'ing train, and get to that door, there's another, like stone door in front of the boss door, and THAT door won't open to allow me to go to the boss. Instead I can press the up arrow to skip ahead to the destination. But only I don't want to, I want to fight the damn BOSS!!!!!

The game just randomly decided I can't fight that boss ever again, I GUESS. THANKS GAME for pissing me off for like the 10th time in just 3 hours. THANKS

does anyone know how or if i can ever fight that boss again? does anyone know where a high jump is? a double jump? how am i seeing people play as her and keep staying in the air forever? where is the item that lets me go under water? where the F is blood rain? where is almost anything that will allow me to do anything and why is there still no guide for this mode ANYWHERE? OR IS THERE? UGGGUAAAAAAAAAHHHH

This mode started out 'kind of cool' and just devolved into pure rage. It's like the game is actively working against my ability to even PLAY IT. And I'm sure if I had started in normal it wouldn't be this bad because that dragon fight looks WEAK in a vid i saw, compared to what I'm getting. But this is just unreasonable. I don't want to play on normal, I should be able to find SOMETHING. WHY WHY WHY WHY
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Showing 1-15 of 19 comments
Melodia Jan 22, 2021 @ 12:39pm 
"It's too hard"
"I don't want to play on normal"

Hmm....
Commander Sanjuro Jan 22, 2021 @ 6:34pm 
Originally posted by D4wn-0m3g4:
OK so I haven't played this game in a while, decided to check out Bloodless mode, and always like to play on hard so I went with that.

First off, the placement of important items in this mode is just completely WACK. Actually just the whole layout is. It's cool that it starts you where you fought bloodless in the main game, but from there it turns into just randomly exploring. You'll find bosses, and they'll be hard as hell. So you may just keep grinding or find some way to cheese them and feel lame, or just give up and expect to get some item or power or level up and come back and easily win later.

Before too long I ended up uncovering a big chunk of the map, but after 3 hours I still feel like I'm missing all of the most important crap I would need to really make any progress. Blood rain? No idea where that is, but it seems like I would absolutely need it because the twin dragon fight is IMPOSSIBLE since they have TWO seemingly undodgeable attacks that they spam over and over until I'm dead. I suppose I'm supposed to parry that crap? LOL what a joke

I can't go underwater because I have no damn idea where the thing I would need to do that is. Someone told me the high jump is after I kill the dragons, so I can't go anywhere that needs that until I find the thing I need to be able to kill them.

I know it sounds like I'm just describing metroidvanias in general but this is just seriously messed up. The way things are placed seems like it was just done using a randomizer, and I don't play randomizers for a reason. I like games to feel like the placement and progression had some actual thought put into it, some purpose, some design, not just sheer randomness expecting me to aimlessly wander around forever hoping to find one measly thing that will finally allow me to just PLAY THE DAMN GAME again.

To top it all off, just now I decided ok I can't kill these impossible dragons, I give up, thanks for bending me over game. So instead I'll go back and kill that train boss that I tried a few times a while back, I'll finally do that. But get this, when I was playing that boss, I died a few times, had to go through the train again for another shot, did that a few times, finally got his pattern down and knew the next time would be it. But what happens? I went through the train, got to the door before the boss, and for SOME REASON it just skipped me to the destination. No boss fight. So now every time I go back to the f'ing train, and get to that door, there's another, like stone door in front of the boss door, and THAT door won't open to allow me to go to the boss. Instead I can press the up arrow to skip ahead to the destination. But only I don't want to, I want to fight the damn BOSS!!!!!

The game just randomly decided I can't fight that boss ever again, I GUESS. THANKS GAME for pissing me off for like the 10th time in just 3 hours. THANKS

does anyone know how or if i can ever fight that boss again? does anyone know where a high jump is? a double jump? how am i seeing people play as her and keep staying in the air forever? where is the item that lets me go under water? where the F is blood rain? where is almost anything that will allow me to do anything and why is there still no guide for this mode ANYWHERE? OR IS THERE? UGGGUAAAAAAAAAHHHH

This mode started out 'kind of cool' and just devolved into pure rage. It's like the game is actively working against my ability to even PLAY IT. And I'm sure if I had started in normal it wouldn't be this bad because that dragon fight looks WEAK in a vid i saw, compared to what I'm getting. But this is just unreasonable. I don't want to play on normal, I should be able to find SOMETHING. WHY WHY WHY WHY
stop whining and play on normal
Lynfinity Jan 22, 2021 @ 11:23pm 
- An upgrade that makes you "immune" to the water is located in one of the rooms in the Forbidden Underground Waterway.
- Blood Rain is not available until late game, because this is her strongest ability DPS-wise.
- You can totally dodge each and every one of Twin Dragons' attacks and strong abilities are not required to beat them. I completed this fight using only Scarlet Thrust and Umbrella Throw, nothing more.
D MAS Jan 23, 2021 @ 12:55am 
i love this game but it has problems

as someone who tried Miriam/Hard i recommend what others suggested; start over on normal, due to how tedious retrying feels after like the 30th or 40th time i just gave up because i wasn't having fun dying in 2 hits to zangetsu in the entrance
TOYSIPO2 Jan 23, 2021 @ 6:55am 
On Hard, the dragons are the most difficult thing for Bloodless, imo. You can hot-swap between gliding (if you found that) and whacking to do some crazy damage. This is the one time this detail is really useful.

Even without that, the dragons are more arduous than they are intimidating. I accidentally missed Scarlet Thrust and was able to do basically all of Bloodless mode without it. You're probably dying more to jank hitboxes than you are to screwing up most attacks. Just be patient, learn what'll get you hit, and retry it like 4-6 times. You'll get it done. I forget if it even gives you anything important.

If you wander around where you're allowed to wander around underground, eventually you'll find water immunity.

High Jump comes after the underground desert, I think. Blood Rain is in Zangetsu's Japanese fetish dungeon.

Use Bloodless's belly-slide to trivialize the train boss. Realized that on my second attempt at it.

If the train actually broke entirely, that might be a bug you wanna report. Make it detailed.

Hard is unironically easier than Miriam's Hard 'cause you don't have to start with fighting Vepar, and Vepar's stupid jank water jet hitbox that hits you often enough even when you sequence it right.

Myself, I found myself just skipping through fields of goons 'cause I just got sick of the primary gameplay loop of whacking things. It just doesn't feel good enough, it started to grate on me. I wanted to just fight the bosses and get out.

Oh, and I had a glitch with Vepar as Bloodless where I fell under the map after getting launched into Vepar, and I was stuck there for like fifteen minutes until some 1 damage hitboxes down there killed me. That was uh, weird! Could've just loaded a save, but I was curious.
Last edited by TOYSIPO2; Jan 23, 2021 @ 6:56am
Cr0m Jan 23, 2021 @ 12:49pm 
Originally posted by D MAS:
i love this game but it has problems

as someone who tried Miriam/Hard i recommend what others suggested; start over on normal, due to how tedious retrying feels after like the 30th or 40th time i just gave up because i wasn't having fun dying in 2 hits to zangetsu in the entrance
i don't feel like my problem is really in the difficulty of enemies or anything, except *maybe* the dragons. i have killed almost every boss i can access, besides them and one or two others. i feel like the vast majority of my frustration is coming from important items being placed at random and too hard to find. it really feels like a randomizer. i feel like i've uncovered everywhere i can get to but i know i'm probably missing one or two small things that apparently are a lynchpin that opens everything else up

i played first time with miriam on hard, no problem (and had fun). bloodless mode is just messed up, imo

Originally posted by MC Von Neetinator:
- An upgrade that makes you "immune" to the water is located in one of the rooms in the Forbidden Underground Waterway.
- Blood Rain is not available until late game, because this is her strongest ability DPS-wise.
- You can totally dodge each and every one of Twin Dragons' attacks and strong abilities are not required to beat them. I completed this fight using only Scarlet Thrust and Umbrella Throw, nothing more.

are you talking about entering the underground area by going through the blood pool? because i can't do that, due to, again, not having whatever item. the parts i can access down there, i've searched and there's no item that lets me go underwater.

and how do i dodge the attack the dragons do where they both lash their tongues out at the same time? i can't jump over it since i don't have high jump, and nowhere else seems safe. might be possible to parry but i see no way to dodge that, or when they bite together.


Originally posted by TOYSIPO2:
On Hard, the dragons are the most difficult thing for Bloodless, imo. You can hot-swap between gliding (if you found that) and whacking to do some crazy damage.
thx i think i'll save them for later, if i can. i saw someone using blood rain on them which makes me think i can, even though i seem completely stuck, with nowhere left that i can go at this point. i've uncovered what seems like every spot on the map i can now.
Originally posted by TOYSIPO2:

Use Bloodless's belly-slide to trivialize the train boss. Realized that on my second attempt at it.

If the train actually broke entirely, that might be a bug you wanna report. Make it detailed.
yeah that might be the case! i'm hoping/assuming that that boss is not required to beat the game, since it seems like most bosses give you basically nothing. another janky thing about this mode. i may report it after i've finished the game and can be sure. really seems i'm locked out of that fight now tho
Originally posted by TOYSIPO2:
Hard is unironically easier than Miriam's Hard 'cause you don't have to start with fighting Vepar, and Vepar's stupid jank water jet hitbox that hits you often enough even when you sequence it right.
i think my biggest annoyance is with aimlessly wandering around and not being able to find what i need to be able to play, constantly finding barriers but not the items i need. the bosses can be hard but i eventually beat most of them i can access. miriam hard didn't really give me any problem and items were laid out in a way that made some kind of sense.

and yes the main gameplay doesn't feel too good. the umbrella has too short of a range and the hitboxes all do seem jank AF.
Last edited by Cr0m; Jan 23, 2021 @ 1:18pm
Cr0m Jan 23, 2021 @ 2:36pm 
OK so i went around and cleared out every last couple of squares on the map, which i already knew had nothing important. then i decided to try the dragons again, and at that point i was 99.9% sure they were the last remaining thing i could do. i still think the double tongue lash seems undodgeable without high jump, but i beat them.

and it turned out that the ONE item i finally needed to progress any further WAS/IS behind them. it's the bloodsteal. every other boss so far gave me nothing important but this one apparently, does. and i know i saw vids on youtube where people were using high jumps and blood rain on them so i have no idea how anyone got those items since it seems impossible to get them until after beating them. maybe those people were doing boss rush or something, i don't know. but after probably 3hrs of wandering around i can finally play the game again.
Cinn Jan 24, 2021 @ 10:16am 
The game never even allowed me to attempt the train boss with Bloodless so I just thought that was intentional.
Cr0m Jan 24, 2021 @ 4:15pm 
Originally posted by Cin:
The game never even allowed me to attempt the train boss with Bloodless so I just thought that was intentional.
really? weird! i definitely fought the train boss... i believe at least 3 times in a row. maybe 4. and that last time i was sure i had it figured out and would beat it next time, but the next time i got there it seemed like my game just randomly skipped ahead to the destination place. i was somewhere inside the train, making my way back to the boss, and suddenly i was skipped ahead.

and then every time after that when i go back through the train, it won't let me in the boss area.
Cinn Jan 24, 2021 @ 4:23pm 
Originally posted by D4wn-0m3g4:
Originally posted by Cin:
The game never even allowed me to attempt the train boss with Bloodless so I just thought that was intentional.
really? weird! i definitely fought the train boss... i believe at least 3 times in a row. maybe 4. and that last time i was sure i had it figured out and would beat it next time, but the next time i got there it seemed like my game just randomly skipped ahead to the destination place. i was somewhere inside the train, making my way back to the boss, and suddenly i was skipped ahead.

and then every time after that when i go back through the train, it won't let me in the boss area.
I got to the boss door, back tracked for some mana roses and when I walked back to the door it skipped me ahead and locked me out. I never even got a chance.

I assume it has something to do with how long you're on the train, as if the timer is still there from the first time you do it as Miriam.
Cr0m Jan 24, 2021 @ 5:21pm 
Originally posted by Cin:
I got to the boss door, back tracked for some mana roses and when I walked back to the door it skipped me ahead and locked me out. I never even got a chance.

I assume it has something to do with how long you're on the train, as if the timer is still there from the first time you do it as Miriam.
yeah it's been a long time since i've played as miriam so i forgot about there being a timer there. i can still only barely remember that but it does seem to ring a bell. and that probably does have something to do with what's going on here. what's weird is that i don't think i wasted any significantly greater amount of time getting to the train for my last attempt, than i did the 3-4 times i got there and fought it, before that. so i'm not sure how the timer ran out on me that time but not the previous ones. maybe i DID waste more time (maybe i was farming for magic refills more or something), but it doesn't seem like it could've been that much longer.

so it does seem like this probably is a bug here...

how does one report these things anyway
Last edited by Cr0m; Jan 24, 2021 @ 5:33pm
Cinn Jan 25, 2021 @ 7:38pm 
Originally posted by D4wn-0m3g4:

how does one report these things anyway
https://fs30.formsite.com/505games/bloodstained/index.html
Melchiah Jan 28, 2021 @ 2:05pm 
I've been playing Bloodless on Nightmare, and even tough I agree it's infuriatingly hard, it's not impossible. I've made it to Gremory (and haven't managed to beat her yet since she kills me with two or three hits.) and all I can say is... you need to learn to dodge and block to finish this mode.

You can feel the power difference between them, since Miriam can do crazy stuff like stop time and has many attacks that could beat a boss in seconds; Bloodless' lack of power has to be worked around by blocking with her charged attack or blood pillars, or dodging with backsteps (it has iFrames, believe it or not).
happygiggi Jan 29, 2021 @ 7:51am 
I'm doing bloodless on hard too right now. And I agree she's very hard, at the start at least.
First I was a little scared at how everything kill you quickly. But I didn't give up and played cautiously. Then when you unlock many move she become more easy.
I have more fun at least than cheesing bosses with bunnymorphosis chain stomping and eating foods.

Blood thrust is really your only friend at the start.

I have more fun with her because I can't stick to one things like Miriam (bunnymorphosis, kicked everyone to death in seconds). Had to think and use her many moves.

The hardest bosses I struggled the most was Bathin, with his damn laser teleport and couldn't survive more than 3 hits, was kinda low leveled too. Took me around 15 try~

Using correctly her many powers really helped me a lot to progress.

The spinning umbrella thing when you float is very powerful. And can be freely used to dish a lot of damage combined with standard attacks to bosses. Especially Vespar (when center map in background) and Alfred has he don't do contact damage.

Charged umbrella is great as blocking and interrupting monsters and bosses. If the boss is in a corner, you can abuse the charged attack to "stun lock" the bosses. First Zangetsu fight was a joke with the charged attacks. The slightly bigger smash zone help against very small monsters too.

Blood pillar is excellent defensive power, as it block, and great for enemies at lower elevation.

Despite the silly looking umbrella throw. It's does a nice job at aerial enemies or elevated monsters.

The huge bloodstream I use the least. I know it leave ton of bloods on the ground so you can use it as a recovering set up.

I just got the rain blood, I have to try it yet.

TLDR: She's hard to play, but mastering her feel great. :HatHealth:
Cr0m Jan 29, 2021 @ 8:04pm 
Originally posted by Melchiah:
...Bloodless' lack of power has to be worked around by blocking with her charged attack or blood pillars, or dodging with backsteps (it has iFrames, believe it or not).


Originally posted by happygiggi:
I'm doing bloodless on hard too right now. And I agree she's very hard, at the start at least. ...

agree with these two posts. a poster above said she's actually easier than miriam which i think is crazy. my main problem and the reason i started the thread was because i couldn't figure out where to go for a long time. it was weird because at the start the map seems wide open, so i expected it to be like zengetsu where you can basically go anywhere, but then after a while it actually forces you to beat those dragons to go any further which i didn't expect.

beyond that it actually is hard and can be frustrating particularly on bosses. no way would i try nightmare mode, that seems crazy. however, reading your posts makes me think that i completely missed a lot of the utility of that charge up move. it's pretty powerful but takes so long to charge up i could rarely work it in. i never thought of using it as a 'block'. i'm guessing it just has lots of active frames and can parry stuff.

still, a lot of the bosses are running around so damn fast it seems really hard to work a move like that in. i did beat it (on hard) without using that, and i was going to say that a lot of the bosses seem to really just have totally unavoidable attacks. i still think it's weird that the devs would require you to depend on parrying with that move. i was going to make a post here saying that i feel like all in all, she's fun to play as, but feels like a paper cannon, but they forgot to add the cannon part.

i like how it is different, miriam had a ton (too many) options, and here you're stuck with a limited move set. but i do feel like bloodless' move set feels like it's missing one or two key things to fill some huge gaps. for one thing, you have basically no way to attack anything below you. so if you're in the caves or wherever, trying to work your way down, there can be a poison frog or something below you, and you can't safely kill it to climb down. that kind of situation came up a lot, you just have a complete blindside beneath your character.

the main attack is also so short, but not only that, for small enemies it appears to go right through them very often, because of wonky hit boxes. her defense over all is also severely lacking. i suppose if i had figured out about using the charged up attack as a parry, maybe that'd make the difference but that sounds really wonky to use that way. why couldn't they have added something like a direction shield move, where the umbrella pops out in a direction you aim with the right joystick and a button to activate it, and maybe it drains magic quickly.

agree that teleporting boss was a huge pain, but honestly a lot of them are. i had to just keep doing attempts until i got better with their patterns, then more attempts basically until i just got lucky. the gliding move is really useful at blocking etc but only for things coming down from above or at a downward angle. some bosses clearly were programmed expecting you to do the gravity change to avoid some attacks and i guess with bloodless you just have to parry those. i hate parrying in general, i was never good at street fighter 3, so for me the game expecting you to do that or you likely die, seems like an oversight. it was still fun but just seems a bit unbalanced, her move set is really weird and specific and has some holes in it, with some other moves that are OP in certain situations (the glide).
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Date Posted: Jan 22, 2021 @ 11:20am
Posts: 19