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"I don't want to play on normal"
Hmm....
- Blood Rain is not available until late game, because this is her strongest ability DPS-wise.
- You can totally dodge each and every one of Twin Dragons' attacks and strong abilities are not required to beat them. I completed this fight using only Scarlet Thrust and Umbrella Throw, nothing more.
as someone who tried Miriam/Hard i recommend what others suggested; start over on normal, due to how tedious retrying feels after like the 30th or 40th time i just gave up because i wasn't having fun dying in 2 hits to zangetsu in the entrance
Even without that, the dragons are more arduous than they are intimidating. I accidentally missed Scarlet Thrust and was able to do basically all of Bloodless mode without it. You're probably dying more to jank hitboxes than you are to screwing up most attacks. Just be patient, learn what'll get you hit, and retry it like 4-6 times. You'll get it done. I forget if it even gives you anything important.
If you wander around where you're allowed to wander around underground, eventually you'll find water immunity.
High Jump comes after the underground desert, I think. Blood Rain is in Zangetsu's Japanese fetish dungeon.
Use Bloodless's belly-slide to trivialize the train boss. Realized that on my second attempt at it.
If the train actually broke entirely, that might be a bug you wanna report. Make it detailed.
Hard is unironically easier than Miriam's Hard 'cause you don't have to start with fighting Vepar, and Vepar's stupid jank water jet hitbox that hits you often enough even when you sequence it right.
Myself, I found myself just skipping through fields of goons 'cause I just got sick of the primary gameplay loop of whacking things. It just doesn't feel good enough, it started to grate on me. I wanted to just fight the bosses and get out.
Oh, and I had a glitch with Vepar as Bloodless where I fell under the map after getting launched into Vepar, and I was stuck there for like fifteen minutes until some 1 damage hitboxes down there killed me. That was uh, weird! Could've just loaded a save, but I was curious.
i played first time with miriam on hard, no problem (and had fun). bloodless mode is just messed up, imo
are you talking about entering the underground area by going through the blood pool? because i can't do that, due to, again, not having whatever item. the parts i can access down there, i've searched and there's no item that lets me go underwater.
and how do i dodge the attack the dragons do where they both lash their tongues out at the same time? i can't jump over it since i don't have high jump, and nowhere else seems safe. might be possible to parry but i see no way to dodge that, or when they bite together.
thx i think i'll save them for later, if i can. i saw someone using blood rain on them which makes me think i can, even though i seem completely stuck, with nowhere left that i can go at this point. i've uncovered what seems like every spot on the map i can now.
yeah that might be the case! i'm hoping/assuming that that boss is not required to beat the game, since it seems like most bosses give you basically nothing. another janky thing about this mode. i may report it after i've finished the game and can be sure. really seems i'm locked out of that fight now tho
i think my biggest annoyance is with aimlessly wandering around and not being able to find what i need to be able to play, constantly finding barriers but not the items i need. the bosses can be hard but i eventually beat most of them i can access. miriam hard didn't really give me any problem and items were laid out in a way that made some kind of sense.
and yes the main gameplay doesn't feel too good. the umbrella has too short of a range and the hitboxes all do seem jank AF.
and it turned out that the ONE item i finally needed to progress any further WAS/IS behind them. it's the bloodsteal. every other boss so far gave me nothing important but this one apparently, does. and i know i saw vids on youtube where people were using high jumps and blood rain on them so i have no idea how anyone got those items since it seems impossible to get them until after beating them. maybe those people were doing boss rush or something, i don't know. but after probably 3hrs of wandering around i can finally play the game again.
and then every time after that when i go back through the train, it won't let me in the boss area.
I assume it has something to do with how long you're on the train, as if the timer is still there from the first time you do it as Miriam.
so it does seem like this probably is a bug here...
how does one report these things anyway
You can feel the power difference between them, since Miriam can do crazy stuff like stop time and has many attacks that could beat a boss in seconds; Bloodless' lack of power has to be worked around by blocking with her charged attack or blood pillars, or dodging with backsteps (it has iFrames, believe it or not).
First I was a little scared at how everything kill you quickly. But I didn't give up and played cautiously. Then when you unlock many move she become more easy.
I have more fun at least than cheesing bosses with bunnymorphosis chain stomping and eating foods.
Blood thrust is really your only friend at the start.
I have more fun with her because I can't stick to one things like Miriam (bunnymorphosis, kicked everyone to death in seconds). Had to think and use her many moves.
The hardest bosses I struggled the most was Bathin, with his damn laser teleport and couldn't survive more than 3 hits, was kinda low leveled too. Took me around 15 try~
Using correctly her many powers really helped me a lot to progress.
The spinning umbrella thing when you float is very powerful. And can be freely used to dish a lot of damage combined with standard attacks to bosses. Especially Vespar (when center map in background) and Alfred has he don't do contact damage.
Charged umbrella is great as blocking and interrupting monsters and bosses. If the boss is in a corner, you can abuse the charged attack to "stun lock" the bosses. First Zangetsu fight was a joke with the charged attacks. The slightly bigger smash zone help against very small monsters too.
Blood pillar is excellent defensive power, as it block, and great for enemies at lower elevation.
Despite the silly looking umbrella throw. It's does a nice job at aerial enemies or elevated monsters.
The huge bloodstream I use the least. I know it leave ton of bloods on the ground so you can use it as a recovering set up.
I just got the rain blood, I have to try it yet.
TLDR: She's hard to play, but mastering her feel great.
agree with these two posts. a poster above said she's actually easier than miriam which i think is crazy. my main problem and the reason i started the thread was because i couldn't figure out where to go for a long time. it was weird because at the start the map seems wide open, so i expected it to be like zengetsu where you can basically go anywhere, but then after a while it actually forces you to beat those dragons to go any further which i didn't expect.
beyond that it actually is hard and can be frustrating particularly on bosses. no way would i try nightmare mode, that seems crazy. however, reading your posts makes me think that i completely missed a lot of the utility of that charge up move. it's pretty powerful but takes so long to charge up i could rarely work it in. i never thought of using it as a 'block'. i'm guessing it just has lots of active frames and can parry stuff.
still, a lot of the bosses are running around so damn fast it seems really hard to work a move like that in. i did beat it (on hard) without using that, and i was going to say that a lot of the bosses seem to really just have totally unavoidable attacks. i still think it's weird that the devs would require you to depend on parrying with that move. i was going to make a post here saying that i feel like all in all, she's fun to play as, but feels like a paper cannon, but they forgot to add the cannon part.
i like how it is different, miriam had a ton (too many) options, and here you're stuck with a limited move set. but i do feel like bloodless' move set feels like it's missing one or two key things to fill some huge gaps. for one thing, you have basically no way to attack anything below you. so if you're in the caves or wherever, trying to work your way down, there can be a poison frog or something below you, and you can't safely kill it to climb down. that kind of situation came up a lot, you just have a complete blindside beneath your character.
the main attack is also so short, but not only that, for small enemies it appears to go right through them very often, because of wonky hit boxes. her defense over all is also severely lacking. i suppose if i had figured out about using the charged up attack as a parry, maybe that'd make the difference but that sounds really wonky to use that way. why couldn't they have added something like a direction shield move, where the umbrella pops out in a direction you aim with the right joystick and a button to activate it, and maybe it drains magic quickly.
agree that teleporting boss was a huge pain, but honestly a lot of them are. i had to just keep doing attempts until i got better with their patterns, then more attempts basically until i just got lucky. the gliding move is really useful at blocking etc but only for things coming down from above or at a downward angle. some bosses clearly were programmed expecting you to do the gravity change to avoid some attacks and i guess with bloodless you just have to parry those. i hate parrying in general, i was never good at street fighter 3, so for me the game expecting you to do that or you likely die, seems like an oversight. it was still fun but just seems a bit unbalanced, her move set is really weird and specific and has some holes in it, with some other moves that are OP in certain situations (the glide).