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回報翻譯問題
Ironically calling the game an "igavania" is in fact attempting to change the actual name of the genre which is Metroidvania. The name Metroidvania was coined long ago as a genre because the industry did not want to clump in with other "action platformers", since both Castlevania and Metroid gave an extra layer of depth to the genre.
I'm not upset. It just seems a little egotistical to allow "igavania" as the genre. Maybe it's a joke though or something that I'm not picking up.
Yes infact. Metroidvania games while do rely on great gameplay, the good ones tend to be very atmospheric. The dated visuals made it hard to enjoy the game. Playing a bland looking Miriam seemed to get lost in the bland background visuals. I always intended in buying the game despite poor visuals, simply because I want to see more good Metroidvania games on the market. The better visuals was simply enough to "tip" me over enough to pay the full MRSP
Though I have not yet picked up Curse of the Moon, it has nothing to do with the 8-bit graphics. I fondly remember playing NES games such as Castlevania and Metroid while barely old enough to hold a controller. While 8-bit graphics may be "charming" and a look to the past of gaming for some folks, 8-bit was my childhood.
Sincerely
Regal Bane
I'm sorry that is where I fail to see how Bloodstained is any different from other Metroidvania games. With that logic of "own specific style", Hollow Knight should be called what? Hollowvania?
I look forward to this game but personally I'd prefer a good sprites art, even though it's more expensive compared to 3D which doesn't age well with some exceptions.
Regardless, I'm glad they listened the people with common sense and improved artstyle. It's also very nice to see more attention to details.
Begone vermin.
Igavania gets its name from Koji Igarashi, one of the lead designers for Castlevania: Symphony of the Night and producer of several other Castlevania games. On the main page of his kickstarter campaign for Bloodstained: Ritual of the Night, he gives the definition as being "A Gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!"
While Igavania has been used to describe this type of game as early as 2005, the term "metroidvania" is much more widely used among fans and press. It is a portmanteau of two video game series titles: Konami's Castlevania (itself a portmanteau) and Nintendo's Metroid. The word was coined to reflect the incorporation of gameplay elements (particularly exploration-based gameplay) from Super Metroid into 1997's Castlevania: Symphony of the Night, and is used primarily by the gaming press and people familiar with the Castlevania franchise.
While Igavania generally refers specifically to games produced or worked on by Koji Igarashi, metroidvania is frequently associated with any game that follows a similar style to Metroid and Igavania games, regardless of whether or not they are Castlevania or Metroid games.
Got this directly from the Castlevania wiki. Eat your heart out OP.