Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Doom MD Jun 21, 2019 @ 8:07am
Best familiar?
Which one do you like? Faerie seems entirely useless. I can’t make up my mind if I like bloodbringer or the book more.
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Showing 16-30 of 68 comments
If you're starting a fresh hard mode or higher game, the silver knight is amazing.

Why?

It blocks damage from enemies and bosses ALL the time. Its damage is just icing on that beautiful cake.
Beardmo Jun 28, 2019 @ 7:04am 
Originally posted by Sniper85:
sorry guys can anyone help me please......PLEASE
This happens if you sit on a couch and save. Just leave the room and come back again, and it will work again.
RobDeLaMorte Jun 28, 2019 @ 7:13am 
Originally posted by Doom MD:
Faerie seems entirely useless.

Start running. >:o
Haunted208 Jun 28, 2019 @ 9:06am 
Originally posted by Dakiaris:
Honestly I've found only 1 of them to be a little op....

Dullahammer head


At rank 9 grade 9 it summons 5 and each one does a ton of damage.... It helps they are also heat seeking so if your target moves they don't miss like the rest of the familiars.


Honestly playing with them for awhile really I think they need to buff the other familiars to be on par with them their reaction times are just way to slow to be useful in most situations....


Book is a close 2nd due to the huge damage buff followed by the fairy for utility.


Use the sword get it g9r9 and lvl it to 99 and it's the best sword in the game.
Thanks man I only looked into it after you said that
Rickytan Jun 30, 2019 @ 5:02pm 
im sorry but HANDS DOWN the Silver Knight is THE BEST... thats why he is only found not dropped... once hes maxed there is no comparison... His 3 spears attack does stupid damage, he kills enemies so quickly...
Here's what I've found out about the familiars based on experimentation while doing 100% (This is in the order I personally obtained them):

Bloodbringer: While it's a nice callback to the Sword familiar from Symphony of the Night, as an actual familiar it's pretty lackluster. It wastes a lot of time winding up and being hammy before attacking, which often results in a miss against most opponents. The main benefit to leveling it up is that the familiar's level directly influences the Bloodbringer sword's attack power, capping at only a couple of points lower than the strongest sword in the game, Blue Rose. Unfortunately, it takes far longer to get a familiar to max level than it does to get the materials for any of the ultimate weapons, making this familiar's gimmick horribly outclassed. I'd personally class this as "Baby's First Familiar", only use it if you have nothing else to put in the familiar slot.

Silver Knight: The earliest you can obtain this one is right after killing Craftwork if you defeat it quickly enough. Unlike every other familiar in the game, you get grades for this familiar's shard by finding special stands hidden throughout the castle (maximum grade of 5 or 6 in NG, you need NG+ to max it). It's tied with the Dullahammer Heads for the best combat familiar in the game. Unlike it's competitor, the Silver Knight will sometimes block projectiles and, as its level rises, will occasionally use a light-elemental magic attack. This is the one I personally use for all but three boss fights.

Carabosse: This is one of the two support familiars in the game. She can attack, but it rarely does more than single digit damage unless you get her a lot of levels. Her main ability is that she can use familiar-exclusive healing items on you if you get into red health or have a status effect. She'll also point out hidden areas and breakable parts of the environment. Overall, I'd say she's pretty bad as far as familiars go, for the following reasons: 1. All status effects are temporary and are very rarely a problem, 2. It's much quicker to heal yourself by opening the menu, using the Healing shard, or casting Blood Steal than it is to let Carabosse heal you, and 3. Her ability to detect hidden areas is rendered moot by the Detective Eye shard. Despite all this, she is good for one thing that no other familiar can do: getting the Recital achievement.

Dullahammer Head: This is by far one of the best familiars in the game, especially at grade 9. It's tied with the Silver Knight for the spot of best combat familiar. It can do a ton of damage really quickly and can even hit enemies that are offscreen. The shard's grade increases the number of heads in the swarm, the rank increases the damage they do, and their level influences their aggression (Getting this familiar to high levels will result in a lot of effortless screen clears just for being in a room). Despite how good it is, it has one fatal flaw: the heads are treated as projectiles by the game. Some enemies and bosses (notably Zangetsu) are programmed to auto-guard projectile attacks, which really hinders this familiar's effectiveness. Personally, I use this familiar while traveling around to help deal with the various enemies in my way and to deal with three specific bosses.

Dantalion: This is the second support familiar. Like Carabosse, it can perform a weak attack that rarely hits higher than single digits. Unqiuely, this familiar can cast a spell on you that buffs your STR (and by proxy, attack power). Leveling this familiar seems to increase the frequency with which it casts the buff, but it's not very reliable even at high levels. Just like Carabosse, this familiar's abilities are rendered moot by other facets of the game; specifically all the weapon expertise shards, Optimizer, Augment STR, Augment CON (which for some reason boosts all stats except Luck when stacked with itself), Money is Power. and Red Remembrance. I'd suggest only getting this familiar when going for 100% shard collection.

Buer: This is an interesting take on a combat familiar. It follows you around and does contact damage to anything it bumps into. Hilariously, you can smack it to send it flying into enemies. It will even rebound off walls and obstacles within tight spaces. Like every other familiar, it has its drawbacks. In this case, since it's classed as an interactive entity by the game, if the Buer gets in front of you its body will block most projectiles you fire (the only ones it won't obstruct are projectiles that go through the terrain, like Throwing Axe and Bone Toss). While I personally wouldn't use it, I still recommend it for anyone looking for some variety in their fights.
RobDeLaMorte Jun 30, 2019 @ 5:54pm 
Actually thinking about it... Could you use Buer familiar to tank up boss projectiles? Like say... Thrown potions, or fireballs? Because if so, that would suddenly elevate its usefulness by a HUGE degree. Just bat it into the boss like a tennis ball while it blocks for you.
shinryu495 Jun 30, 2019 @ 5:56pm 
The bloodbringer sword is only the strongest non elemental sword but honestly you don't need it at all. Bandit blade is easier to get and it has 53 attack. Later on you get Valkyrie sword that has 54. Why farm hours on end for one attack point when these two swords have unique techniques? You could also make blue rose for the strongest sword technically. Not many enemies are ice resistant.
thegevin Jun 30, 2019 @ 6:08pm 
I've been using Bloodringer because I was hoping it would level up high & be awesome. It's in it's 50s right now, and I'm in my 80s. I'm using Blue Rose, and Bloodringer is still 100s of damage points too low to be comparison.
ILikeBigBoats Jun 30, 2019 @ 7:07pm 
I can't stand the Dullahamer Heads. They are constantly warping in and out, and I get sick of that sound very quickly. My Fairy is level 65 right now, but I don't use her for damage. I keep her around because when I pass through the Garden of Silence, I sometimes sit down at the piano.
Egon Schiele Jun 30, 2019 @ 7:10pm 
Dulla is pretty strong but I really really really hate the sound that play every ♥♥♥♥♥♥♥ time it appears.

Anyway Buer is great with some creativity
phurtive Jul 1, 2019 @ 5:53am 
Most useful to me is Dullahammer Heads. I haven't calculated but I think they do the highest damage per second. But the coolest looking (and second most useful) is Silver Knight.
Scythia Jul 1, 2019 @ 6:40am 
I like Carabosse because she sits on my shoulder either when I sit, or when I'm idle. I don't really need a familiar for damage most of the time, and I really dislike when a familiar interferes with my technique training, so Ms. Fairy works well for me.
RobDeLaMorte Jul 1, 2019 @ 7:17am 
Originally posted by Scythia:
I like Carabosse because she sits on my shoulder either when I sit, or when I'm idle. I don't really need a familiar for damage most of the time, and I really dislike when a familiar interferes with my technique training, so Ms. Fairy works well for me.

Scythia is smart and Gets It. :3
gachi is manly Jul 1, 2019 @ 7:21am 
Dullahammer head since as Dakiaris said in the first response in the thread, they don't miss when an enemy moves while they're doing their attack windup.

If only you could disable the noise they make when they warp back to you... When you have five of them it's obnoxious enough to swap familiars just to not hear it anymore.
Last edited by gachi is manly; Jul 1, 2019 @ 7:23am
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Date Posted: Jun 21, 2019 @ 8:07am
Posts: 68