Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Killer2001 Nov 4, 2019 @ 8:32pm
I'm confused. *spoilers*
I just defeated Gebel and I was presented with a Game Over screen. I get that I have more of the castle to unlock, but was that really the final boss?
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Showing 1-15 of 18 comments
Zaphied Nov 4, 2019 @ 9:44pm 
Not quite the half way mark.
Moegamer5 Nov 4, 2019 @ 10:07pm 
Here’s something to help https://m.youtube.com/watch?v=j1BoVxZDNaQ
SilentCaay Nov 5, 2019 @ 7:08am 
Unlock the rest of the castle.
Killer2001 Nov 5, 2019 @ 11:03am 
I figured as much. I was surprised it was right there and so anticlimactic.
IcyWafflebun Nov 5, 2019 @ 3:32pm 
Originally posted by Killer2001:
I figured as much. I was surprised it was right there and so anticlimactic.

Other Castlevania games like this game, also had such an ending. If you blasted through the games without actually exploring every single inch or enough of it, anyway, you would get the bad ending. Which only implies that you need to continue to explore more. More bosses to fight, more clues to be found. More plot to be seen.
TheCommunist Nov 8, 2019 @ 11:41pm 
a problem you may run into. if you actually explore the entire castle, it is highly probable that your damage output will be so high when you go to fight him that you will kill him before the trigger conditions are met as it is only when he is extremely low on hp.

i had to equip a very weak weapon from midway through the castle up to that point and unequip all my combat passives and damage boosting armor
Csumbi Nov 10, 2019 @ 5:26am 
i just defeated him as well an i was confused as well, its kinda weird that the game lets you do this.
teajay Nov 10, 2019 @ 7:39am 
I think it's great that they did that, it is a tribute to Symphony of the night and it leaves a player thinking "there must be more than this, what did I do wrong?" when they just blast through the game without talking to NPC's or looking for hints/lore.
FunkyBacon Nov 11, 2019 @ 1:41pm 
Was a bit surprised and confused that doing the main objective of dealing with that guy would make the team just up and leave despite it obviously still being a great deal of trouble in the castle that needed to be dealth with. It was a very sudden and dissapointing ending that I felt I didn't really have any control over cause it just happened as I was exploring the castle and more or less stumbled upon the guy.
I mean, clearly he was just a pawn in a bigger game but no, let's just leave everything behind and let the towns people die as more demons swarm them. I bet Miriam didn't even return any of the books she borrowed! And who's gonna feed the hungry granny or avenge all the fallen towns people now!?
TheMagicHobo76 Nov 14, 2019 @ 10:56pm 
Originally posted by FunkyBacon:
Was a bit surprised and confused that doing the main objective of dealing with that guy would make the team just up and leave despite it obviously still being a great deal of trouble in the castle that needed to be dealth with. It was a very sudden and dissapointing ending that I felt I didn't really have any control over cause it just happened as I was exploring the castle and more or less stumbled upon the guy.
I mean, clearly he was just a pawn in a bigger game but no, let's just leave everything behind and let the towns people die as more demons swarm them. I bet Miriam didn't even return any of the books she borrowed! And who's gonna feed the hungry granny or avenge all the fallen towns people now!?
Well, that's exactly why it's the bad ending, no? Think of all the calls Miriam's going to get from librarian guy about overdue books! The horror!
Killer2001 Nov 15, 2019 @ 11:12am 
The only problem I had was I didn't realize that where I was going was the final boss. I beat him quite easily and was disappointed to learn that was it. I'm sure there may be another version of the fight after I get more completed, but I would've liked a warning before I waltzed in there and did away with him.
SilentCaay Nov 15, 2019 @ 11:51am 
The antechamber being a room with nothing in it but a giant staircase leading up to a boss door was your warning.
Laith Nov 15, 2019 @ 12:09pm 
Well, at least they bothered to flag it as a Game Over. Back in the day, you would just get a regular ending that felt off or incomplete, but with credits rolling, as if to signify you actually reached the end. Then you had to figure out that there was more to it, somehow.

So technically, your "warning" is the Game Over screen, because it doesn't make sense to think it's the end of the game when you get that, since there's no closure (or in our terms, a "good" ending).

While it might seem disappointing now, that just means the game is telling you to work a little harder to get the real juice out of it. After all, the game is so short that its real value is in subsequent playthroughs with increased difficulty, so you're only at the tip of the iceberg. Lucky you!
FunkyBacon Nov 15, 2019 @ 12:19pm 
Originally posted by SilentCaay:
The antechamber being a room with nothing in it but a giant staircase leading up to a boss door was your warning.

To be fair, most parts of the castle look like it will lead to a big boss of some kind (and who doesn't want to fight a new challenging boss?). Plus there's like areas below the staircase that one might think would be accessible if exploring a few rooms further beyond the staircase.

Heck, I even expected the final boss to be behind one of the locked doors or would be much harder to reach rather than being something you just stumble upon when exploring the map in what feels like early to mid game.
Killer2001 Nov 15, 2019 @ 1:25pm 
Originally posted by FunkyBacon:
Originally posted by SilentCaay:
The antechamber being a room with nothing in it but a giant staircase leading up to a boss door was your warning.

To be fair, most parts of the castle look like it will lead to a big boss of some kind (and who doesn't want to fight a new challenging boss?). Plus there's like areas below the staircase that one might think would be accessible if exploring a few rooms further beyond the staircase.

Heck, I even expected the final boss to be behind one of the locked doors or would be much harder to reach rather than being something you just stumble upon when exploring the map in what feels like early to mid game.
Exactly. It looked like it lead to just another boss fight.
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Date Posted: Nov 4, 2019 @ 8:32pm
Posts: 18