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The map is missing at the top of the tower so you go back to check it out once you have Invert. Then there's a chest near the Aegis chest so you explore that area and notice the Aegis chest. Then you run around wondering how to get it. The biggest hint is that the Aegis chest isn't on the same rotational track as the 3D tower sections so after you scratch your head a bit you remember there's a part of the outdoor section that extends past the rotational track and it all clicks into place.
One thing that could have been changed to make it easier would be to move the two chests much closer together. When you're getting the first chest, the Aegis chest barely peeks around the corner so you might miss it if you're not paying attention. The glowy spikes right next to it are good to draw your eye and to test the armor, though.
Killing Twin Dragons gives you Silver Bromide which unlocks the entire Sorcery Lab. It's a huge progression point (as long as you figure out or look up the Pass Card part).
Near the beginning of the game, by just exploring your HQ in Arvantville you'll find the camera. Interact with it and Dominique tells you that it needs silver bromide. When you try to pass the train barrier, it unlocks dialogue with Dominique and I think O.D as well that tells you exactly what to do. Unless you either forget O.D is a Vampire when you're given the hint that "only vampires can access the train" or haven't found O.D yet (not sure if that's possible) then the solution for getting on the train is basically handed to you for free. Unless you just... never return to base for supplies and alchemy?
Yeah, that one frustrated me too. The game, at several key points, establishes that craftwork-movable objects are generally clearly highlighted but then changes the rules in that case for some reason. I finally figured it out via trial-and-error on the assumption that I must already have what I need since I'd just gotten finished inverting the rest of the bloody castle for all the remaining loot that I could see.
Later on I was surprised to find out that you can also neutralize them by putting an enemy in one and then push it around. =P
I feel that when it mentions "traps and hazardous environments" on the description it could be much more obvious, examplifying spikes as one of them.
Additionally, Dominque doesn't seems to give any sort of clue on what to do next after your get the inverse shard. (Plus, all of her hints seem to be random 1-time only with no way of repeating them)