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At level 99, while having 800,000 gold, I used a Rhava Velar with sword expertise, with all my shards max out. I didn't even need to use a shield, the passive Drain shard was healing me. And yes, it was too long. In fact, it was starting to hurt to keep pushing the attack button.
I know I could buy a lot of junk to spend money, but I want to have a lot of it to maximize Money is Power. To farm gold... is long, and not funny in this game, especially if I want to reach the million and more. So I wanted to obtain as much of it while playing a new game+ every time, but with this boss, it seems more like a bother than anything else.
The point is some people don't want to grind money back up, especially if they have a lot.
How did you do that?
And its no so much that Valefor is hard; Invert + Aegis Plate renders him impotent. Its that his potentially excessive health makes him very tedious to fight.
It's less that it's a surprise and more that it's ♥♥♥♥♥♥♥ design. As mentioned, player benefit from gold stops scaling early, whereas the boss's HP scales MUCH more, and it's not like "oh, just a downside to this particular shard". No, gold is tracked for numerous things, with two shards and a ring just off the top of my head, and ALSO, players will naturally try to get rich because things cost money in this game, and because it's a number many players seem to want to max out (see: the many "max level, max souls, max items, max gold" posts in older Vania's Gamefaqs boards).
This is punishing expected behavior severely. The issue is the DEGREE of the scaling, not that it scales.
To be honest, having no seeming limit to the scaling for this boss seems like yet another amateur decision that was easily avoided and can be easily fixed with a patch. :x