Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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The most Confusing part of the game
Finished the game already, playing on hard now and then, but I just wanted to point out, the Photo quest, first off, I don't know when I got the Silver, and I just randomly sat on it cause Miriam needs some rest now and then of course, but never had a clue where i got it from, yeah, not the point.

I had explored the whole possible map after this, I had already found OD mind you, and here comes the slight hiccup and what caused me to get stuck.

OD first dialogue doesn't talk about the train at all, you have to GO BACK and THEN he'll talk about it, and if you have the photo he'll give you the ID and if you haven't, well, now you know where to go when you have a photo.

What's the issue here you might be asking ?

How many people rented a book that they felt happy with and didn't re-enter the room, therefore missed the dialogue about the train, or like me, wandered about with that photo without knowing what to do, just because the second dialogue only triggers on getting into the room and talking to legally distinct Alucard again? I assume plenty honestly.

And really, it's just as easy as make him talk about it before you exit the room.

I had to actually, by process of elimination, get a hunch and go back to him after A LOT of wandering thinking I missed something else.

This is honestly the biggest hiccup in the game, it's not a big deal, but it stuck out to me as a hiccup on the game design on this particular quest.
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Showing 31-45 of 56 comments
Leinfors Jul 3, 2019 @ 10:52am 
I actually had OD talk to me about the train lock before I ever found it. I was stuck in the game, having missed the hallway leading to it, and I'm just sitting there "asking about the train" I never saw.

Admittedly, its a bit odd to lock progression behind an NPC you don't typically need to talk to for anything else, but there doesn't seem to be much sequence required to it.
XenoEvil Jul 3, 2019 @ 12:53pm 
Originally posted by Jessica♥:
Originally posted by Bloodrealm:
Oh no, you actually need to be exploring and paying attention and not just blindly running about? BAD GAME 0/10!
Translation : Oh no, other people's game bugged and mine didn't so I'm going to attack them for it because that's how low my self esteem is, and I can't handle logic.
Lol, how is it a bug? Do you know what logic means? The ptoblem is literally as bloodrealm described.
Vlad Tepes Jul 3, 2019 @ 1:53pm 
Metal Gear Solid requiring you to look at the game packaging for a Codec address

But more on point - If you're stuck, you can go to Dominique and you'll be directed with hints. It's not bad game design that you didn't want to go back to OD or use the shop much. There is no reason for the devs to switch the role of hint giver to Johannes.
MarkedMarkyMark Jul 3, 2019 @ 2:23pm 
Originally posted by Vlad Tepes:
Metal Gear Solid requiring you to look at the game packaging for a Codec address

But more on point - If you're stuck, you can go to Dominique and you'll be directed with hints. It's not bad game design that you didn't want to go back to OD or use the shop much. There is no reason for the devs to switch the role of hint giver to Johannes.

I mean, in my case she never talked about it, what I've said before is that OD comments on the train thing if you, after meeting him the first time, exit and go back to talk to him, making the first conversation also include ''Oh btw i like trains'' could be more helpful, added in with the direct clue that Dominique is also supposed to give you.

You didn't have to force call the colonel to learn about the box thing, he tells you on a forced call once, and if you skipped well thats your fault right? Again, people here seem to not read my problem with it, and that its also not a big deal, its just something i noticed that could make people trip up a bit in an unlucky way. I barely used the shop since I never needed that many items at the start (Only by the end) and selling shards is not worthy at all. It's my fault for not wanting to drain every dialogue ever from her, but also, I was too focused on exploring the castle. It's both of our faults in my case, I just said it was an easy tiny fix, have OD talk about it at the end of the first dialogue.
Morty2989 Jul 3, 2019 @ 2:31pm 
Originally posted by Syzzle:
Why all those threads complaining about how cryptic-hard-obscure-deepwebworth the progression of the game is always boils down to user fault by not reading, paying attention while exploring (I mean, you explore with your eyes closed? Who explores without paying attention to the map?)

I knew about the camera but hadn't even found the train yet. So I mean, it happens. It doesn't need to be obvious but it's kind of a mess as is.
Prinny Jul 3, 2019 @ 6:34pm 
For Dominique to talk about OD you need to find the train gate first. But for the photo and OD talking about the train you do not need anything other than general completeness of the game. The trigger is the twin dragon I believe.

I just Don't understand how any Metroidvania can be completed without talking to someone or doing a new thing in old area. Beside cheating of course but that's not my point. See, I grew up with constant nagging from Navi and tutorials taking me for a ♥♥♥♥♥♥. I'm the kind of person that will utterly destroy someone telling me what to do without being asked. I absolutely HATE tutorials even the usefull ones. I mean.. I know how to jump, I know how to spot similar stuff or pattern. I know how to run and jump. Sure there are thing I'll end up skipping or not knowing. But when that happend I make great use of any Journal, Archives, or NPC at my disposition. In this game the only thing that got me really stuck was finding how to get past the path of spikes above Entrance. But eventually I noticed some gear couldnt be sold, the path couldn't be cheesed and I needed to use the Hand thingy while the spike pushed me away and canceled my Hand thingy. Maybe I can craft something? no, Maybe I can buy something? no. A new book perhaps? No. Does anyone have any information? no. Do I have a shard i'm missing? no. Can I use a shard? no.
Then I remembered in another castlevania there was this spike armor making you invul to spike. And I remembered some gear cant be sold or dismantled. It had to be in there somewhere. And yeah, it was. Aegis armor description said : makes you immune to trap and contraption. The stats aren't as great as my other and it hinder my prefered build so I never looked at it in details until now.

I'm just one kind of person, one kind of gamer. I hold a deep, deep grudge on Navi and many tutorials, as well as many devs and company. I'll never allow anyone to tell me what to do until i've asked by myself.
And I'm not gonna tell you what to do either. you're you, I am me. I like to use my noggin'. I like to discover things by myself because I find it more rewarding this way. I'll use everything you give me and add my past experiences to make the most of it.

If you get lost in real life, you'll either ask someone or use a GPS/map. Or retrace your steps. When your tummy growls, you know it could be one of three thing : Hungry, Digestion, imminent disaster. You don't need Navi telling you that at every opportunity, right? If you're worried about your tummy you'll go see a Dr. When you're out of gas you'll call someone or find gas. You know all that and you're probably annoyed I brought this up because... well, it's common sense.

Aren't we gamers? We complain about lack of directions, we complain about being told directions, we complain about Navi and about there being a map or not. But we're game. retracing our step and using everything at our disposal is what we do best. Yet, we complain forevermore. Even I do.

If a wall blocks your path, blow it up, climb it, teleport... or ask the burly demolitionnist to break it down. Or the mage to melt it.

Why? Didnt the twin dragon break the tower and allow you faster travel? Didnt the Sorcery Lab Boss allow you to zip through thin space? Didn't a boss grant you the ability to jump mid-air?

Need a better, early-game example? The cannon on the Galleon! Telling you some walls can be broken either by your own power or usage of your surrounding.
Dominique literally gave you a key to open the door toward the castle, telling you some NPC hold... the key to the path forward.
The dude allow you to craft new stuff and talk about the past for exposition's sake. telling you some NPC have dialogue after interracting with them.
A Lever let you drop the bridge to enter the castle... or lift it to go underground. showing you how lever can change or open a path.
Something fell from the roof the very first time you entered the Entrance of the Castle, providing light and hinting on some opening above.

We have all we need from the start. Quite literaly.

Even the red moon seems to move and is in FRONT of the clouds when you cross the corridor above the Garden. the view is quite striking as well. Telling you "This place is weird, remember that!"
In the garden, there is a Well with the same pattern of wood closing it. hinting to one of the first things you've learned in this game : hold down and jump through these kind of platform.


I'm sure you've understood my point for a while now.

TLDR: you got everything you need from the start, but you need to remember and use all at your disposal, including NPC and enemies.
Prinny Jul 3, 2019 @ 7:31pm 
in my country, the library is in charge for Bus and Metro passes. We need a photo for that as well.

If you think of OD as Librarian instead of a vending machine it could've helped. Or maybe it wouldn't help because where you live the library does not make the passes.

At the very least, this game is not a pile of lies like Castlevania 2 was. NPC would tell you blatant lies alll the time and most of the translation was awful to the point of being gibberrish.

I wish we could re-read past conversations with NPC...
MarkedMarkyMark Jul 3, 2019 @ 7:35pm 
Originally posted by The Zebu:
in my country, the library is in charge for Bus and Metro passes. We need a photo for that as well.

If you think of OD as Librarian instead of a vending machine it could've helped. Or maybe it wouldn't help because where you live the library does not make the passes.

At the very least, this game is not a pile of lies like Castlevania 2 was. NPC would tell you blatant lies alll the time and most of the translation was awful to the point of being gibberrish.

I wish we could re-read past conversations with NPC...

Wow really? that's an interesting point of view, it somehow manages the culture of the place you're in, quite cool!
RobDeLaMorte Jul 3, 2019 @ 7:55pm 
Originally posted by The Zebu:
The biggest amount of words possible to say "I didn't need help, get gud."

Fixed it for you. o/

And yes this part of the game is still dumb and the hints can bug out if you hit triggers in the wrong order, and there are even dumber progress blocks later on that can also wig out and waste your time pointlessly.
Prinny Jul 3, 2019 @ 9:45pm 
Originally posted by Tentáculovania:
Originally posted by The Zebu:
in my country, the library is in charge for Bus and Metro passes. We need a photo for that as well.

If you think of OD as Librarian instead of a vending machine it could've helped. Or maybe it wouldn't help because where you live the library does not make the passes.

At the very least, this game is not a pile of lies like Castlevania 2 was. NPC would tell you blatant lies alll the time and most of the translation was awful to the point of being gibberrish.

I wish we could re-read past conversations with NPC...

Wow really? that's an interesting point of view, it somehow manages the culture of the place you're in, quite cool!

it's also the case in Japan, you can get bus passes and metro/train card in library (as well as other places) and they're rechargeable to boot.

RobDeLaMorte, I went through 2nd playthrough without talking to any npc more than once. Once to Dominique to get the key, once to the guy I keep forgetting the name to craft some shard upgrade and once to OD to borrow some book I wanted.
until the point where I need to go back to Dominique for the photo. I just spammed the interraction until she took the photo because the first time it glitched. (scene happened but I didnt have the photo)
She went through ALL her dialogue including how Zangetsu can draw himself jumping over a chasm, how I should look for a demon that dashes at hyperspeed or something, why she called Zangetsu, Why she follow Alfred, who the guy is etc etc etc. it took 6 dialogue before she finally took the photo and I could be on my merry way back to OD.

You may not like what I'M about to say but... I don't care how good or bad at games anyone is. Heck, I suck at them for the most part (mainly due to what I stated in my prior message).
You don't need to "get gud", all you need is some use of your brain and some common sense. Games are basically a "monkey see monkey do" type of thing. See something, do it, then use it however you want... or don't.
You seem like the kind of person who swore at your teacher when he taught you basic addition and then asked you to try doing 1+2 instead of 2+1. You already had the tool but cried unfairness because it wasnt already done for you.

Don't worry, I know glitches can happen. I got my fair share of them.
My point was that the game literaly tells you what to do at every stage. it also show you how and where. But you sound like you needed someone to hold the controller for you in order to play super mario bros 1 on the NES. Just take it easy and use what you have, that's all. if you're lacking something, go get it. it's not about "getting good" it's about paying attention to the game.
RobDeLaMorte Jul 4, 2019 @ 4:48am 
Originally posted by The Zebu:
Originally posted by Tentáculovania:

Wow really? that's an interesting point of view, it somehow manages the culture of the place you're in, quite cool!

it's also the case in Japan, you can get bus passes and metro/train card in library (as well as other places) and they're rechargeable to boot.

RobDeLaMorte, I went through 2nd playthrough without talking to any npc more than once. Once to Dominique to get the key, once to the guy I keep forgetting the name to craft some shard upgrade and once to OD to borrow some book I wanted.
until the point where I need to go back to Dominique for the photo. I just spammed the interraction until she took the photo because the first time it glitched. (scene happened but I didnt have the photo)
She went through ALL her dialogue including how Zangetsu can draw himself jumping over a chasm, how I should look for a demon that dashes at hyperspeed or something, why she called Zangetsu, Why she follow Alfred, who the guy is etc etc etc. it took 6 dialogue before she finally took the photo and I could be on my merry way back to OD.

You may not like what I'M about to say but... I don't care how good or bad at games anyone is. Heck, I suck at them for the most part (mainly due to what I stated in my prior message).
You don't need to "get gud", all you need is some use of your brain and some common sense. Games are basically a "monkey see monkey do" type of thing. See something, do it, then use it however you want... or don't.
You seem like the kind of person who swore at your teacher when he taught you basic addition and then asked you to try doing 1+2 instead of 2+1. You already had the tool but cried unfairness because it wasnt already done for you.

Don't worry, I know glitches can happen. I got my fair share of them.
My point was that the game literaly tells you what to do at every stage. it also show you how and where. But you sound like you needed someone to hold the controller for you in order to play super mario bros 1 on the NES. Just take it easy and use what you have, that's all. if you're lacking something, go get it. it's not about "getting good" it's about paying attention to the game.

The game will tell you roughly what to do if you go out of your way to talk to the shop at very specific points in time, triggers wigging out not withstanding, and it will tell you that one single time. If you accidentally skip it or forget what she told you, you're ♥♥♥♥ out of luck. Your bragging is doing nothing but exposing you as just another smug fanboy.

Just because like eight other people can beat it (allegedly >.>) without help doesn't mean the game did it well when there are literally dozens upon dozens of topics here and in gamefaqs and other places asking "Wtf do I do here?" at multiple points in the game. And those are just the ones who asked or complained, instead of quietly giving up and looking up guides.

"Use your brain" doesn't mean for ♥♥♥♥ when the game goes out of its way to sabotage progression like this, or by suddenly introducing key items hidden inside a random enemy or a hidden treasure chest after an established pattern of all previous ones being gained upon boss defeat.
MarkedMarkyMark Jul 4, 2019 @ 6:26am 
Originally posted by RobDeLaMorte:
Originally posted by The Zebu:

it's also the case in Japan, you can get bus passes and metro/train card in library (as well as other places) and they're rechargeable to boot.

RobDeLaMorte, I went through 2nd playthrough without talking to any npc more than once. Once to Dominique to get the key, once to the guy I keep forgetting the name to craft some shard upgrade and once to OD to borrow some book I wanted.
until the point where I need to go back to Dominique for the photo. I just spammed the interraction until she took the photo because the first time it glitched. (scene happened but I didnt have the photo)
She went through ALL her dialogue including how Zangetsu can draw himself jumping over a chasm, how I should look for a demon that dashes at hyperspeed or something, why she called Zangetsu, Why she follow Alfred, who the guy is etc etc etc. it took 6 dialogue before she finally took the photo and I could be on my merry way back to OD.

You may not like what I'M about to say but... I don't care how good or bad at games anyone is. Heck, I suck at them for the most part (mainly due to what I stated in my prior message).
You don't need to "get gud", all you need is some use of your brain and some common sense. Games are basically a "monkey see monkey do" type of thing. See something, do it, then use it however you want... or don't.
You seem like the kind of person who swore at your teacher when he taught you basic addition and then asked you to try doing 1+2 instead of 2+1. You already had the tool but cried unfairness because it wasnt already done for you.

Don't worry, I know glitches can happen. I got my fair share of them.
My point was that the game literaly tells you what to do at every stage. it also show you how and where. But you sound like you needed someone to hold the controller for you in order to play super mario bros 1 on the NES. Just take it easy and use what you have, that's all. if you're lacking something, go get it. it's not about "getting good" it's about paying attention to the game.

The game will tell you roughly what to do if you go out of your way to talk to the shop at very specific points in time, triggers wigging out not withstanding, and it will tell you that one single time. If you accidentally skip it or forget what she told you, you're ♥♥♥♥ out of luck. Your bragging is doing nothing but exposing you as just another smug fanboy.

Just because like eight other people can beat it (allegedly >.>) without help doesn't mean the game did it well when there are literally dozens upon dozens of topics here and in gamefaqs and other places asking "Wtf do I do here?" at multiple points in the game. And those are just the ones who asked or complained, instead of quietly giving up and looking up guides.

"Use your brain" doesn't mean for ♥♥♥♥ when the game goes out of its way to sabotage progression like this, or by suddenly introducing key items hidden inside a random enemy or a hidden treasure chest after an established pattern of all previous ones being gained upon boss defeat.

I mean, honestly both of you are saying the exact same thing once you boil it down, yeah the game is not that herd, and yeah the game can glitch or you can just not go to the useless shop or get too focused in exploring the castle instead of going back, and thats why just making OD talk about it in the first place would mitigate that, there's two clues for it, but both are easy to miss, especially since until that point you kinda never need them, I mean, at least if this isnt the first Igavania you've played.

But mean I didnt know about the library thing selling tickets, that must make all the sense to a japanese person, and fly over the head of many others, interesting.
Sigurd Apr 19, 2021 @ 7:23am 
Sorry for necroposting, but I wanted to add that the very same thing happened to me.
I met OD before I discovered the train station, got a book for Luck and were content with the choice. After getting a Bromide and making a photo I got stuck not knowing where to go.

I've scouted all available map several times and marked places where I need even higher jump, ability to swim, a key, and a "dart technique" to progress. Even managed to get to some parts of the map where I shouldn't have reach yet, only to encounter more of mentioned obstacle types.

I've finished all available sidequests. Farmed plenty of shards. Returned to the train station a couple of times, where I only had the clue "something is missing to pass through machinery". Tried to zap it with two different lighting spells and hit it with special weapons (to no effect).

At no point have I considered returning to a library and searching for solution there because nothing in the game design compelled me to do so. I didn't need new book, and I couldn't imagine that this NPC can be good for anything else than a slight stat correction for different builds - this was never mentioned in my playthrough.

I love Metroidvania games a lot and have deep respect for the genre. But this here is a ♥♥♥♥♥♥ game design example. Even if I've been told that I needed a ticket to pass (which it doesn't), there's no logical connection with the library at all. Without any clues on what to do next, the only way to find the trigger to progression would be to systematically visit every location in the game.
MarkedMarkyMark Apr 19, 2021 @ 10:31am 
Originally posted by Sigurd:
Sorry for necroposting, but I wanted to add that the very same thing happened to me.
I met OD before I discovered the train station, got a book for Luck and were content with the choice. After getting a Bromide and making a photo I got stuck not knowing where to go.

I've scouted all available map several times and marked places where I need even higher jump, ability to swim, a key, and a "dart technique" to progress. Even managed to get to some parts of the map where I shouldn't have reach yet, only to encounter more of mentioned obstacle types.

I've finished all available sidequests. Farmed plenty of shards. Returned to the train station a couple of times, where I only had the clue "something is missing to pass through machinery". Tried to zap it with two different lighting spells and hit it with special weapons (to no effect).

At no point have I considered returning to a library and searching for solution there because nothing in the game design compelled me to do so. I didn't need new book, and I couldn't imagine that this NPC can be good for anything else than a slight stat correction for different builds - this was never mentioned in my playthrough.

I love Metroidvania games a lot and have deep respect for the genre. But this here is a ♥♥♥♥♥♥ game design example. Even if I've been told that I needed a ticket to pass (which it doesn't), there's no logical connection with the library at all. Without any clues on what to do next, the only way to find the trigger to progression would be to systematically visit every location in the game.

Damn, almost the same EXACT situation, even down to picking Luck for farming right?

Like, back then my first thought was going back to the hub with all the npcs and some of them would do something, whenever I need a ticket i don't think library, it might be a japaneism tho who knows, maybe libraries have something to do with tickets or making documents?

I mean, I don't remember if i looked back then, but does it say anything in the photo description? Like, ''I should take this to the legally distinct Alucard, maybe he'll know what to do'' or whatever?

Still, can't believe some else got got by the same issue! Hope you enjoy the rest of the game tho, it's pretty cool except the knight's death noise that still annoys me in my dreams and never found a mod to disable it.
Saragrl Apr 19, 2021 @ 11:39pm 
Ill join the necro to say I too also got stuck as I was happy with my book. I bought the game the first week, huge fan of castlevania, having to use the internet for the first time out of aggravation and starting a new game just in case it was a bug. That and the spike armor, just made the game feel less polished.
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Date Posted: Jun 27, 2019 @ 8:46pm
Posts: 56