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Regardless of whether you manage to save Paul or not the writers couldn't come up with any useful reason for his continued participation in proceedings, so he basically has served his purpose and 'disappears' from the game.
If you find the thread you'll discover that my many 'cunning plans' fail, and on the rare occasions I manage to save him the only benefit is one of quiet satisfaction.
And again, to re-iterate, I lose Paul NOT because of the fight, but because of the ridiculous 'fail' conditions on the mission, which like all horribly designed escort missions in FPS games, makes you fail for utterly illogical reasons you are helpless to prevent. If you didn't stand immediately adjacent to the person at all times, turned your back for a moment, and he despawns for walking too far away from you.
The reason people despise escort missions so much in games is because most of the time when you fail them, you're failing because the AI for the person you're trying to protect did something dumb, or because the parameters of the mission ridiculously restrict you from using your best tactics. It's frustrating to fail over and over because the game's designers did something wrong, rather than because YOU did.
I just said, "screw it", if people who have succeeded at doing it say it doesn't affect the plot in any real way than it's not worth bothering with anymore, especially with all the advice being false like this.
Granted, it's possible that conversation is bugged and he says that even when Paul is alive.
Paul is always at the medical bay of the prison facility, either dead on the table or standing alive next to it. You can learn whether he is alive or dead either from Miguel or when you exit the cell block and Daedelus contacts you about Paul's location. If he is alive, you'll hear a message stating he is alive, but with a damaged infolink.
Going back to the apartment wounded helps a lot. Sometimes Paul manages to kill an MiB and dies in the explosion when the camera spins around you…
When the bad guys appear outside his door open the closet containing the computer terminal, go inside, close the closet via the button on the inside and wait until combat ends. Paul is an essential character and cannot be "killed". Yes, if you go out the window he technically "dies", but this is only because the story says so. In game he cannot be killed via damage. He is an unstoppable tank with the ability to absorb an infinite amount of damage. Try killing him at any point and you'll see what I mean. Just wait in the closet for him to kill all of the bad guys and then leave. You won't see him anywhere, but when you reach Gunther you won't get the "your brother is dead" dialogue, and when you find him in the MJ12 Compund beneath UNATCO HQ he will be alive there as well.
This won't change the core parts of the story at all, but you will be able to see him in other areas and talk to him. It's just a minor change, but it's nice to have the option to "save" him.
By the way, when I hide in the closet, Paul *doesn't* kill all the bad guys. He only deals with the first wave that crash through the apartment door, but then doesn't go out to deal with the others in the hotel lobby unless I go out the door with him.