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Sometimes I just hear a statics
The knockout damage over time scales with your skill in pistols. If you are untrained, you won't be able to knock out the mercenaries on the first island with one (non headshot) dart. With trained, you will. Training it higher also knocks your enemies out faster. MIB and Power armored soldiers are very resistant to tranq darts, and will take a lot of patience and darts to knock out this way, even with master pistol skill. You're better off, in that case, training low tech skill to advanced, sneaking up to them, and using your stun prod on their lower back. Tranq darts knock people out faster if they are standing in a gas grenade cloud, but they stop being stunned by the cloud. Tranq darts will speed the death of anyone in a poison cloud. Animals always register as dead, not unconscious, so I usually use more lethal attacks against them.
If you can't knock your enemy out before he alerts his buddies, try to find a hiding place that will take them a long time to reach, if they can reach it at all. The music changes when they go from full combat, to searching for you. At this point, they'll try to go to where you were when the music changed, so it's a good time to move to another hiding spot. You can also attempt to tranq dart him and his buddies at the same time, depending on their numbers, and how much time it's going to take for you to get out of their line of sight afterward.
A dart hitting a wall near an enemy will usually distract that enemy. They can be picked up if you get to them in time, afterward.
Tranq darts are your only option for a ranged, non lethal take down, and can be very useful in the right circumstances.
Sometimes my sound is scratchy. I usually have to quit and restart the game to fix it.
But yea, use it from stealth, and just use lethal force or hide if you're detected.
You can be untrained in pistols if you are using the v2 unofficial bugfix patch, which you really should be. It fixes so very many bugs. For another example, your crossbow firing will sound like a crossbow, and not a silenced pistol.
If you get detected, it's also possible to stun an opponent using pepper spray or a stun rod, but both are difficult to pull off on an alert opponent who's moving around.
Yeah, okay. I consider the bugfix patch to be the base game with some bugs fixed, and I consider TNM and shifter to be mods because they change the game in ways that aren't just bugfixes. But yeah, even if they had intended the game to work in certain ways, it's not something that the original studio made,