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Well... obviously.
As for the plot, again there's nothing wrong with it. You uncover miss Chow's plot to turn the triads agains each other and prove it by bringing the sword. Then they make peace.
Yes it is overpowered. There is no reason to use other melee weapons or even level up your melee skill once you have it because it kills things in 1-3 hits and breaks down doors. The other melee weapons might as well not exist.
The farthest they should have gone was the sword. The Nanosword breaks melee balancing and makes the other weapons redundant.
In any case, at least HR tripled your XP for not killing someone (though there was still no penalty for killing them). This game slaps you with dialogue exactly twice for kiling people (Liberty Island and Battery Park), and then never brings it up again. The idea there's a reason to go non-lethal besides personal roleplaying it false, the game doesn't care.
This game was released in 2000, in a time when people didn't need achievements or other type of incentives to play a game in a certain way.
Edit: Better way to put it:
In any unbalanced game you can always say "Well I simply choose to use the inferior weapons for the challenege". Yeah, fine, whatever you want to do. It doesn't mean they aren't inferior.
And one last thing. I hope when you say the ai is bad, you are playing on realistic. That's how I played it most of the time and I find it pretty difficult even with the sword.
Technically, the sword (not the DTS, the regular one) is better than the knife - it makes the knife somewhat redundant unless you like attacking very quickly. It does more damage and can break down doors like the DTS. But it's not so powerful that you don't have to invest points into melee for it to be effective, especially since it swings rather slowly. There's still merit therefore to having the prod as well as the sword, and to putting points into melee if that's the build you want.
With the DTS? Don't need no points, don't need no other melee weapons, since the DTS has no downsides compared to other melee weapons, and to a very very high degree. I can just run around with the sword and put points into other things.
It's why I like the GMDX mod - the DTS was 'reverted' back to its original damage model (when DX first released, as I recall, the DTS was just marginally better than the begular sword - 20 damage per swing or something; then they patched it to do 100 damage) and only became the 1-hit killing machine it is now if you put points into melee. You can't have the best melee weapon in the game while just sinking points into your guns so you can do both, if you want your badass DTS you have to put in the XP.
And as far as I can tell, the only thing the difficulty level effects is the damage they do per shot.