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A trick/exploit you might not know is that if you save you sort of jump forward a bit in movement so you can use this very easily to bypass lasers without really doing anything.
Heh, that actually works. I wanna try gettin' to a set of lasers to see if I can replicate it.
Also, the first mission is actually real ♥♥♥♥♥♥' easy with these rules. Don't know how well the others will hold up.
Granted, without clipping, you would fail the ghosting, as you cannot do anything about the ambush in the silo and at the A51 elevator.
Although I've still got Howard Strong to deal with now who should be interesting anyway. Honestly got no idea how to get past him, and I'm almost at his mission now, so. Short of just finding a way to skip the whole mission, I've no idea.
Also how do you clip through any wall you want? I've got LAM clipping nailed down and stuff like that, but I can't use LAMs now with the no items rule in place. I don't know if there are any other ways about it.
I remember how to do that in Human Revolution, but I don't know if there's any way to do it in DX1.
EDIT: If you do actually remember a way to clip like that pls tell cause it'd be PRETTY ♥♥♥♥♥♥' useful right now for the Vandenberg Gas Station. I'm trying to get Tiffany past 5 guards using only 3 boxes to block the guards in, and there's two more boxes stuck behind a wall in the shed next to Jock.
ehh, I wouldn't be so sure.
I DID manage to get through it, although it's hard as ♥♥♥♥, and basically just RNG. It also takes a LOT of quicksaving and quickloading, and about four hours of your time to set it all up.
You gotta go and collect every single box on the map, for starters. Already tedious enough. Then, you gotta introduce yourself to the five guards who are gonna make your life a living hell.
FIRSTLY, you got the commando who patrols around the blast doors. THIS guy is fun. He can't hear any sounds from you, so you can pull this off with enough patience. You gotta surround him with metal boxes (all five that you can find on the map), and then use the wooden ones as a way to hide from him. Then, you gotta slowly inch each box forwards, more and more, until eventually you push him towards the ledge of the gas station. Then, he'll start to clip around on the ledge. Do a save, then quickload, and if you do it right, he'll just appear right at the bottom of the slope, with no way back up to the gas station. If this guy's still even on the gas station plateau, then Tiffany won't be able to reach the doors. Her AI's just too finicky to run to the doors while this guy's around.
THEN, you gotta deal with the two guys in the garage. Now, they're a lil harder, and where the RNG comes from. You've got the MJ12 troop who's sitting down, and the MIB who's patrolling. You gotta push four wooden boxes into the room and navigate over towards the MJ12 guy with them. Try to push one stack of the boxes in front of his chair to block his line of sight on the MIB. He might stand up and investigate if you push the boxes too close to him, so just do it enough to block his line of sight.
THEN, push all the metal boxes into place when the MIB turns around. You need to make a small circle of them to hold him into the corner. Now this guy's the hardest to deal with, because he can still hear you, and you've gotta make a lot of noise while moving all the boxes around him. Once you've got the metal boxes in place, you've gotta put some wooden boxes on top of them as well. All this does is create a big blind spot when Tiffany starts running past.
Now, since he's using a plasma rifle, I think his AI is running a little check whenever he tries to fire. If he's about to fire, but there's something in front of him, he'll turn around and try to move somewhere where he'll be able to hit his target. BUT, of course, since he's locked into a corner he can't move anywhere, so every time he targets Tiffany, he'll turn away from her to run.
Then, the other MJ12 guy in here can be dealt with using 1 metal box. He's just watching the alarm immediately in front of him, and won't even shoot Tiffany if the alarm hasn't been set off. If you drop just 1 metal box in front of the alarm, in JUST the right place, he won't be able to ring the alarm, and he'll keep running around the box trying to find a path to it (HINT: He won't)
THEN, you've got the guard in the yard behind the garage. Once Tiffany starts running, this guy's just omniscient, and he'll come running in to find her. Just drop one more metal box in front of the door of the yard fence. This'll stop this guy from even running out of the yard, now, meaning Tiffany's still safe.
NEXT, you gotta just hope to god that the MJ12 commando who's patrolling immediately outside the garage isn't patrolling towards you. If he is, you gotta reload and wait a bit.
This is after you tell Tiffany to run, though. When you tell her to run, you've gotta sneak all the way around back, then onto the roof of the garage. Then drop onto the roof of her cell and use the hatch to get into it.
BUT, you'll make too much noise landing in her cell, so you've gotta glitch in there using savejumping. Just save at the EXACT right moment before you hit the ground in her cell, reload, and you'll lose all your momentum, so you won't make a load of noise hitting the ground.
Now that you're in her cell, you've gotta tell her to run, and then let the RNG begin. Her AI is just far too ♥♥♥♥ to actually run in a straight line, so Tiffany's gonna keep running around the garage, back to her cell, and basically everywhere but the actual door. She kept this up for almost half an hour when I did it, while the MIB targeted and shot her through tiny gaps in the big wooden wall I'd built around him. If he does manage to target Tiffany, the flames from the plasma rifle will break all the boxes, meaning he'll be able to target her even easier. Might as well just restart then.
BUT, if you do manage to make her walk out the door, AND the MJ12 commando on patrol there isn't watching, then there should be nobody in her way anymore, and she'll run straight to Jock.
And that's all without breaking any of the rules, at all.
I could write a ♥♥♥♥♥♥' thesis on this by now.
Taking it from all the other people who've done 'nihilist' runs. A lot of people have followed that whole naming convention for a while now but I don't think anyone really knows why.
Generally nihilism is about the absence of any meaning, but I guess they've probably just stretched it "absence of stuff", like kills, knockouts, alerts and such.
tl;dr i'm just the messenger
I've made it all the way to Howard Strong but I haven't actually tried to get past him yet. Don't know if he's possible yet.