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Edited as well. There is a super cool late game project/monument at the end of church path but not (yet) at the other two (one will almost certainly be a castle; no idea about the other - a re-education center?). You can certainly expect to sink a lot of hours building a city; we all did.
The map editor means the game has a lot of replay value, and I like being able to custom build monuments right from the start. Churches, forts, monastic buildings and the manor house can all be built to the player's liking.
Can't think of any reason to not buy Foundation, the game has a lot going for it, and I think it's the best city builder I've played yet.
I've got about 32 hours in FF and I do love it for what I consider to be one of the best Banished sequels, a procedural city-builder, and a very polished game but not as relaxed / chill as I find Foundation to be - I think FF is a "heavier" game in terms of mechanics, raids, predators and needing to manage production chains very closely. The early, mid and late game is more flushed out in FF right now.
That's not to say there isn't challenge to be found with Foundation, there is definitely more mid-to-late game development to be done in Foundation, again MHO, but the devs seem to be very active and very responsive.
I've got about 12 hours into Foundation and I absolutely love it as well, mainly for features like organic pathing instead of built roads (laying down perfectly orthogonal roads in a medieval / colonial settlement game like FF or most others just feels inconsistent with theme to me). I love Ostriv for this same reason. Foundation feels more pick-up and play for an hour or so to me, which is nice, compared to FF which I have found myself abandoning games about 5-6 hours in or around 100 pop because I have to take a break or return to the game a day or 2 later, and find it tough to get back into.
I also love Foundation's map generator, super simple, nice UI, immediate feedback when you spin a new seed or change parameters.
FOUNDATION is all about creative freedom and building lots of really cool stuff that YOU designed, so that every tavern and every church and every monument, monastery, manor house and military fort is unique and as large or small and elaborately decorated as you want it to be. Production buildings are all prefabbed, but there is no grid so you can turn them however you want to. The economy, resources, happiness, etc. are fairly easy to manage and there's no on screen fighting, no children and no deaths. Immigrants wander into town and stay if they like it and leave it they stop liking it.
FARTHEST FRONTIER is more of a resource manager/colony survival sim, like Banished with combat. The buildings are all prefabbed and locked to a cleverly disguised grid. They do upgrade and change appearance, but it's always the same and you have very little creative freedom, just plop stuff down in the most optimal location and it looks like whatever it looks like because it's all secondary to the management and survival aspects.
They're both good games and both are far enough along in their development that you can get hundreds of hours of mostly bug free gameplay out of them, but you don't want to buy Foundation if you're looking for deep management and combat and you don't want to buy Farthest Frontier if you're looking for a management light screen painter.
Farthest Frontiers is a nice game, don't get me wrong, but Foundations has this unique charme.
It's immposible. Faith hard ask not too promote peasants. Workers - no sell. So this 2 can't be done in 1 run. For taxer you need Commoner, so there no way to gain gold. Maybe you can farm gold from military - not sure for this =\
I have already unlocked the first (HARD) achievement in my game without losing the other (HARD) achievements.. 1/4 done..
Here is a screenshot when i got the first one completed, it was "Dedicated to the Clergy"
https://steamcommunity.com/sharedfiles/filedetails/?id=3093392016