DiRT Rally 2.0

DiRT Rally 2.0

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DIRT Rally 2.0 v1.1 - found a bug? Post it here
Hi all,

Please see below for the day one patch notes for DiRT Rally 2.0:

Visual updates:
Improved visual quality of tracks
Improved placement of reset lines in tracks
Updated car model quality
Additional sponsors added to vehicles and trackside hoardings

Connectivity:
Online connectivity improvements to My Team via RaceNet and in title fixes
Network connectivity improvements and bug fixes for non-RaceNet multiplayer

AI:
AI has been improved in all game modes

Audio
Additional new audio lines for non-English co-drivers

Misc:
Quality of life improvements to My Team
Assorted big fixes
UX refinement for Custom mode
Addressed general stability issues throughout title
Improvements and corrections to text

Please note that we are aware of the RaceNet connectivity issues and Xbox One Deluxe Edition unlock problems, but if there's anything else you feel has slipped through the cracks otherwise, please report those issues here.

Thanks,
Christina
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Showing 1-15 of 746 comments
Gavin Wakefield Feb 22, 2019 @ 9:34am 
It's a good start... thanks Devs
Hoksu Feb 22, 2019 @ 9:37am 
There should be an option for cars to automatically select between sequential and manual, depending on the transmission the car has. Like Dirt Rally 1 has. Kind of annoying having to change it every time

Also you really should reconsider the always online requirement in singleplayer career, considering the problems with Racenet, we certainly have not seen the end of that. Online events should be online only, not singleplayer career. Or in the very least implement a disk savegame so your career progress does not get wiped whenever Racenet is having problems??
d1cht_ Feb 22, 2019 @ 9:38am 
In Rallycross there are no mud / water splashes on the windscreen if an opponent is direct in front. I've seen these effects in many videos and now not in game.

Every graphic setting is on highest value.
YorkyPudsy Feb 22, 2019 @ 9:38am 
Apparently my EXE is already v1.1.126.9701 and there's no downloads queued on Steam, so I'm still experiencing these bugs...


FFB is lifeless / dull / missing
As reported by other people on the forums, the FFB seems really lacking compared to DR1 for example.

I use a Logitech G29 currently, and have tried many variations of FFB settings in DR2.0 to try to isolate what each thing is doing... but all I can feel is...
- torque-centring (this is the strongest element)
- a tiny bit from suspension on large bumps if I turn it up high enough
- collisions

Nothing else produces any FFB whatsoever, regardless of in-game settings... nothing from bumps, jumps, landing, leaning/rolling, etc.

Two of the FFB sliders are greyed out for me (tyre slip I think, and something else above/below it that I forget). Don't know if that's relevant.

I'm on the latest Logitech LGS driver, but I didn't yet switch over to their new G-Hub software as it was only beta/early days for wheel support when I last looked.


Audio Cuts Out
I see others have also mentioned this issue on the forums, but after a short while playing in time trial, part-way through the stage, all the audio cut out completely. There was just an occasional "pop", especially as I paused & with each click/selection I made in the menus.

I worked around it by switching my "default" audio playback device in Windows temporarily to something else, then back again. That fixed it, but obviously there's a bug somewhere.


Auto-Switch between H-Pattern + Sequential Shifters based on car
This one's more of a feature omission than a bug, but please can we have the same feature that Dirt Rally 1 provided, where the game would automatically switch between "H-Shifter with Clutch" & "Manual Sequential" depending on the car that we are driving.
Perhaps call it "Authentic Transmission" in the options.
Here's some more discussion on it from other players...
https://steamcommunity.com/app/690790/discussions/0/1798529872642655458/


Thanks!
Last edited by YorkyPudsy; Feb 22, 2019 @ 9:39am
ExacTed . Worms Feb 22, 2019 @ 9:39am 
Originally posted by Hoksu:
There should be an option for cars to automatically select between sequential and manual, depending on the transmission the car has. Like Dirt Rally 1 has. Kind of annoying having to change it every time

Also you really should reconsider the always online requirement in singleplayer career, considering the problems with Racenet, we certainly have not seen the end of that. Online events should be online only, not singleplayer career. Or in the very least implement a disk savegame so your career progress does not get wiped whenever Racenet is having problems??

+1
Gavin Wakefield Feb 22, 2019 @ 9:42am 
I seem to of fixed my audio issue by putting my headphone on it's own USB slot and not through a USB hub...
Enjoying the game so far but hardcore damage really needs a huge increase, we pick it for punishment. Also please remove the handbrake from cars that don't/didn't have them IRL, e.g. group B cars.
Grumps Feb 22, 2019 @ 9:47am 
Fix the terrible FFB please !!!!!
ksb Feb 22, 2019 @ 9:49am 
None "Achievement Progress" in Steam "Profile" page.
UNeaK1502 Feb 22, 2019 @ 10:02am 
Fix FFB .... cars feel like driving with soap instead of wheels
Wolfsmind Feb 22, 2019 @ 10:05am 
FFB feels weak/lifeless. When i use controller i can feel every bump/jump etc,but when i use a wheel (T500 RS) it feels like there is no feedback from the road at all. Hopefully this is just a bug.
Jack Cossack Feb 22, 2019 @ 10:05am 
OK, I have found some issues with the game's Polish translation. I've already posted a thread about this, but since you want us to post about the bugs here, I'll just throw a link to that.

https://steamcommunity.com/app/690790/discussions/0/1798529872644793067/
Zojo Feb 22, 2019 @ 10:07am 
Originally posted by ksb:
None "Achievement Progress" in Steam "Profile" page.
This is due to the game not being officially out yet
diegohpaparazzo Feb 22, 2019 @ 10:08am 
I find many problems in DR2 that I did not have dr1.
the most serious so far are:

--- The cars have SO MUCH GRIP that they do not seem to be running on gravel, the physics of the turns are very poor and the cars do not tend to lose traction, the technique of rally driving with Scandinavian turns and normal skids is inapplicable.

--- The FFB does NOT TRANSMIT the sensation of driving on the road (gravel, wells, loss of traction, jumps and impacts of the chassis on the ground), accompanied by poor physics does not come close to the technique and driving sensation of DR1.

--- The graphics are very good and I am surprised at the level of optimization, since I did not think I could use everything at ultra level, but THE GAME IS SLOW compared to DR1, and it is not a computer problem, I mean that EVERYTHING HAPPENS SLOWER in DR2 and does not give that feeling of going fast on the tracks.

--- Finally I want to emphasize that it is on the right direction but it needs to improve a lot, the graphics are amazing, they can be even better but the driving and the feeling of the rally car is poor, PLESE MAKE A RALLY SIMULATOR, NOT A RALLY (for child) GAME

Thank you, i will back to DR1.
PsychicParrot Feb 22, 2019 @ 10:16am 
Force feedback isn't working correctly. Lots of people reporting this. I have a Thrustmaster TX Leather wheel and the force feedback is very broken.
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Date Posted: Feb 22, 2019 @ 9:30am
Posts: 746