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Also you really should reconsider the always online requirement in singleplayer career, considering the problems with Racenet, we certainly have not seen the end of that. Online events should be online only, not singleplayer career. Or in the very least implement a disk savegame so your career progress does not get wiped whenever Racenet is having problems??
Every graphic setting is on highest value.
FFB is lifeless / dull / missing
As reported by other people on the forums, the FFB seems really lacking compared to DR1 for example.
I use a Logitech G29 currently, and have tried many variations of FFB settings in DR2.0 to try to isolate what each thing is doing... but all I can feel is...
- torque-centring (this is the strongest element)
- a tiny bit from suspension on large bumps if I turn it up high enough
- collisions
Nothing else produces any FFB whatsoever, regardless of in-game settings... nothing from bumps, jumps, landing, leaning/rolling, etc.
Two of the FFB sliders are greyed out for me (tyre slip I think, and something else above/below it that I forget). Don't know if that's relevant.
I'm on the latest Logitech LGS driver, but I didn't yet switch over to their new G-Hub software as it was only beta/early days for wheel support when I last looked.
Audio Cuts Out
I see others have also mentioned this issue on the forums, but after a short while playing in time trial, part-way through the stage, all the audio cut out completely. There was just an occasional "pop", especially as I paused & with each click/selection I made in the menus.
I worked around it by switching my "default" audio playback device in Windows temporarily to something else, then back again. That fixed it, but obviously there's a bug somewhere.
Auto-Switch between H-Pattern + Sequential Shifters based on car
This one's more of a feature omission than a bug, but please can we have the same feature that Dirt Rally 1 provided, where the game would automatically switch between "H-Shifter with Clutch" & "Manual Sequential" depending on the car that we are driving.
Perhaps call it "Authentic Transmission" in the options.
Here's some more discussion on it from other players...
https://steamcommunity.com/app/690790/discussions/0/1798529872642655458/
Thanks!
+1
https://steamcommunity.com/app/690790/discussions/0/1798529872644793067/
the most serious so far are:
--- The cars have SO MUCH GRIP that they do not seem to be running on gravel, the physics of the turns are very poor and the cars do not tend to lose traction, the technique of rally driving with Scandinavian turns and normal skids is inapplicable.
--- The FFB does NOT TRANSMIT the sensation of driving on the road (gravel, wells, loss of traction, jumps and impacts of the chassis on the ground), accompanied by poor physics does not come close to the technique and driving sensation of DR1.
--- The graphics are very good and I am surprised at the level of optimization, since I did not think I could use everything at ultra level, but THE GAME IS SLOW compared to DR1, and it is not a computer problem, I mean that EVERYTHING HAPPENS SLOWER in DR2 and does not give that feeling of going fast on the tracks.
--- Finally I want to emphasize that it is on the right direction but it needs to improve a lot, the graphics are amazing, they can be even better but the driving and the feeling of the rally car is poor, PLESE MAKE A RALLY SIMULATOR, NOT A RALLY (for child) GAME
Thank you, i will back to DR1.