Hell Let Loose

Hell Let Loose

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2022 年 2 月 11 日 上午 3:53
2
Developer Briefing #164 - Patch 17 PTE Rundown - HLL Seasonal Competition
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目前顯示第 61-75 則留言,共 108
Pfc. S.D.Plissken [10th MD] 2022 年 2 月 12 日 上午 4:48 
引用自 datCookie
引用自 S.D. PLISSKEN
HLL Fanboy?

The only thing I'll say here is that you really need to learn how to multi-quote in the same comment, rather than post multiple comments in reply to different people.

All you have to do is hit the 'quote' button on every message you wish to quote and then type your reply underneath each respective quote.
Na, I like to respond to everyone individually, No one reads any more than 3 sentences let alone look for their name in a response in 1 post that takes up an entire page scrolling through it. Thanks though
Bud Liteyear 2022 年 2 月 12 日 上午 4:49 
引用自 S.D. PLISSKEN
Not to mention how hard it is to see and steer in the damned thing!

The devs are aware that they failed to create an actual World War II experience. They've sighted this fact as the reason why tanks and the halftrack lack the ability to turn out.

Because the game has no established frontline, enemy forces can effectively go anywhere they want, because of this, gurillas, using outposts and forward garries like VC tunnels would shoot out crewmen trying to look outside their vehicles, from seemingly anywhere, bypassing the armor entirely, and defeating the point of the feature. And as I've said before, they are lazy, so they never bothered adding the feature for the halftrack, even if it crippled it's function, because the halftrack isn't as important as tanks. Same reason AT cannons can't move. There is no technical reason why it can't be done. It's just a pain in a butt to code, and the devs don't care about AT cannons that much. they just solve the problem by handing out rocket launchers to every 6th rifleman like it's the cold war.

Course, that decision did bite the Russians in the ass, but the Russians like everything else, were an after thought, even though their inclusion was planned long in advanced. If the devs had to foresight to see their own mistakes, I'd not be talking about them right now.

All of this is obvious to me, because I just so happen to know how these vehicles work, and have played other video games with these same features. Nothing in HLL is original, but the devs don't know that. So they walk blindly into every project as if it's a new concept.

I saw these halftracks were going to be a disaster 2 years ago, pointed it out directly to the devs on discord, and then they went and did exactly what I said not to, and the exact thing I said would happened happened. :steammocking:

I ♥♥♥♥ you not, these devs are tactically retarded. They just color by numbers, like it's 2005 again, thinking their hot stuff because all these console peasants from the gamer equivalent of N Korea think team-play is some sort of novel new concept. The things that I hear people praise this game for is sad. I wish I could introduce some of these newbs to the old classics. They think video games were invented by EA and DICE. They have no idea just how old and decrepit this game, and the industry in general is.
Bud Liteyear 2022 年 2 月 12 日 上午 4:51 
引用自 S.D. PLISSKEN
引用自 -Gothic-
View full event information here:
https://steamcommunity.com/ogg/686810/announcements/detail/4775507625176137229
Can we go and edit our review to a negative one, just curious..? I haven't left a review yet but I am asking for those who don't know that have mostly negative comments here.
You can update your review when ever you want. I used to update mine after every major update, but nothing major has changed in a long time.
Pfc. S.D.Plissken [10th MD] 2022 年 2 月 12 日 上午 4:54 
引用自 Rolf Mützelburg
引用自 S.D. PLISSKEN
Not to mention how hard it is to see and steer in the damned thing!

The devs are aware that they failed to create an actual World War II experience. They've sighted this fact as the reason why tanks and the halftrack lack the ability to turn out.

Because the game has no established frontline, enemy forces can effectively go anywhere they want, because of this, gurillas, using outposts and forward garries like VC tunnels would shoot out crewmen trying to look outside their vehicles, from seemingly anywhere, bypassing the armor entirely, and defeating the point of the feature. And as I've said before, they are lazy, so they never bothered adding the feature for the halftrack, even if it crippled it's function, because the halftrack isn't as important as tanks. Same reason AT cannons can't move. There is no technical reason why it can't be done. It's just a pain in a butt to code, and the devs don't care about AT cannons that much. they just solve the problem by handing out rocket launchers to every 6th rifleman like it's the cold war.

Course, that decision did bite the Russians in the ass, but the Russians like everything else, were an after thought, even though their inclusion was planned long in advanced. If the devs had to foresight to see their own mistakes, I'd not be talking about them right now.

All of this is obvious to me, because I just so happen to know how these vehicles work, and have played other video games with these same features. Nothing in HLL is original, but the devs don't know that. So they walk blindly into every project as if it's a new concept.

I saw these halftracks were going to be a disaster 2 years ago, pointed it out directly to the devs on discord, and then they went and did exactly what I said not to, and the exact thing I said would happened happened. :steammocking:

I ♥♥♥♥ you not, these devs are tactically retarded. They just color by numbers, like it's 2005 again, thinking their hot stuff because all these console peasants from the gamer equivalent of N Korea think team-play is some sort of novel new concept. The things that I hear people praise this game for is sad. I wish I could introduce some of these newbs to the old classics. They think video games were invented by EA and DICE. They have no idea just how old and decrepit this game, and the industry in general is.
I see, like what kind of old games? Wasn't they also supposed to introduce some sort of feature which they have mentioned long ago about using generals? i am sure you know what I am talking about... If i remember correctly that was like 4-5 updates ago they mentioned that.

EDIT: I also would like to ask, because I read a good bit of your post but not all of them, you seem to know about a lot of different things involving this game... If BM never sold, do you think the game would be in a better state or worse?
最後修改者:Pfc. S.D.Plissken [10th MD]; 2022 年 2 月 12 日 上午 4:57
Pfc. S.D.Plissken [10th MD] 2022 年 2 月 12 日 上午 4:59 
引用自 datCookie
引用自 S.D. PLISSKEN
I see, like what kind of old games? Wasn't they also supposed to introduce some sort of feature which they have mentioned long ago about using generals? i am sure you know what I am talking about... If i remember correctly that was like 4-5 updates ago they mentioned that.

If you're talking about HLL adding Generals, that was a genuine joke. They were never going to add such a feature, nor should they.
Did you see that when they was talking about it though? It was on the HLL road map and it was in a dev briefing as well. I wasn't saying they should add it...

EDIT: Obviously you do remember it because you said it was a genuine joke.
最後修改者:Pfc. S.D.Plissken [10th MD]; 2022 年 2 月 12 日 上午 5:00
Pfc. S.D.Plissken [10th MD] 2022 年 2 月 12 日 上午 5:01 
引用自 Rolf Mützelburg
引用自 S.D. PLISSKEN
Can we go and edit our review to a negative one, just curious..? I haven't left a review yet but I am asking for those who don't know that have mostly negative comments here.
You can update your review when ever you want. I used to update mine after every major update, but nothing major has changed in a long time.
Just saying, everyone should go back and edit it so the reviews can show what it is now and not what it says on that store page,because honestly it's false advertisement lol
最後修改者:Pfc. S.D.Plissken [10th MD]; 2022 年 2 月 12 日 上午 5:02
Pfc. S.D.Plissken [10th MD] 2022 年 2 月 12 日 上午 5:11 
引用自 datCookie
引用自 S.D. PLISSKEN
Did you see that when they was talking about it though? It was on the HLL road map and it was in a dev briefing as well. I wasn't saying they should add it...

EDIT: Obviously you do remember it because you said it was a genuine joke.

To my knowledge, they never put "Generals" on any official roadmap. My only recollection of it was in a dev brief as a joke. April Fools if memory serves
I dunno, could be a April fools joke but it certainly didn't come off as that. It's buried in the dev briefings though. I'd have to go look

Edit: Wait that was about the The Landkreuzer P. 1000 Ratte that was an April Fool's joke
最後修改者:Pfc. S.D.Plissken [10th MD]; 2022 年 2 月 12 日 上午 5:13
Pfc. S.D.Plissken [10th MD] 2022 年 2 月 12 日 上午 5:17 
引用自 datCookie
引用自 S.D. PLISSKEN
Did you see that when they was talking about it though? It was on the HLL road map and it was in a dev briefing as well. I wasn't saying they should add it...

EDIT: Obviously you do remember it because you said it was a genuine joke.

To my knowledge, they never put "Generals" on any official roadmap. My only recollection of it was in a dev brief as a joke. April Fools if memory serves
https://store.steampowered.com/news/app/686810/view/3021326929185032774


Ok I see it was an April Fool's joke. Musta missed it
Bud Liteyear 2022 年 2 月 12 日 上午 5:17 
引用自 S.D. PLISSKEN
I see, like what kind of old games? Wasn't they also supposed to introduce some sort of feature which they have mentioned long ago about using generals? i am sure you know what I am talking about... If i remember correctly that was like 4-5 updates ago they mentioned that.

EDIT: I also would like to ask, because I read a good bit of your post but not all of them, you seem to know about a lot of different things involving this game... If BM never sold, do you think the game would be in a better state or worse?

This game is just BF2, but there have been many games before and after that had some very interesting features. Battleground Europe, Foxhole, and other persistent worlds that create full scale wars that you can contribute to communally. There have been innovative combat mechanics from squad based RTS games like Full Spectrum Warrior, and Company of Heroes which happens to have been the cited inspiration for HLL.

Other games have innovated on cover based shooting, such as the Gears of War and Red Orchestra series. And there are several sims that have set the gold standard for tank, infantry, and air combat respectively: War Thunder, ARMA, and DCS have all lifted the bar.

Combine attributes from any 3 of those games, and your guaranteed at least some success, even if you're too creatively bankrupt to add anything original. Of course, taking features from 3 purpose built war sims, and mixing them together on a single engine that doesn't specialize in anything is a tall order in and of itself. Each game has deficiencies due to the fact they focus on one element of war, not all 3.


Never heard of Generals, but I think they were probably talking about the prospective Campaign mode. I suspect it will be a minimalist tournament mode, where they just take several battles and tie them back to back with a score board that carries over from game to game... and nothing more. This game can barely fit the two platoons. Anything over the rank of Captain is a joke.
Pfc. S.D.Plissken [10th MD] 2022 年 2 月 12 日 上午 5:21 
引用自 Rolf Mützelburg
引用自 S.D. PLISSKEN
I see, like what kind of old games? Wasn't they also supposed to introduce some sort of feature which they have mentioned long ago about using generals? i am sure you know what I am talking about... If i remember correctly that was like 4-5 updates ago they mentioned that.

EDIT: I also would like to ask, because I read a good bit of your post but not all of them, you seem to know about a lot of different things involving this game... If BM never sold, do you think the game would be in a better state or worse?

This game is just BF2, but there have been many games before and after that had some very interesting features. Battleground Europe, Foxhole, and other persistent worlds that create full scale wars that you can contribute to communally. There have been innovative combat mechanics from squad based RTS games like Full Spectrum Warrior, and Company of Heroes which happens to have been the cited inspiration for HLL.

Other games have innovated on cover based shooting, such as the Gears of War and Red Orchestra series. And there are several sims that have set the gold standard for tank, infantry, and air combat respectively: War Thunder, ARMA, and DCS have all lifted the bar.

Combine attributes from any 3 of those games, and your guaranteed at least some success, even if you're too creatively bankrupt to add anything original. Of course, taking features from 3 purpose built war sims, and mixing them together on a single engine that doesn't specialize in anything is a tall order in and of itself. Each game has deficiencies due to the fact they focus on one element of war, not all 3.


Never heard of Generals, but I think they were probably talking about the prospective Campaign mode. I suspect it will be a minimalist tournament mode, where they just take several battles and tie them back to back with a score board that carries over from game to game... and nothing more. This game can barely fit the two platoons. Anything over the rank of Captain is a joke.
Dat Cookie revealed that was a April Fool's joke actually, I see what you mean as far as the older games. What is your take on Post?
Bud Liteyear 2022 年 2 月 12 日 上午 5:35 
引用自 S.D. PLISSKEN
Dat Cookie revealed that was a April Fool's joke actually, I see what you mean as far as the older games. What is your take on Post?

More features, more content, less polished graphics. Handles clunky, even for a tactical shooter. Like HLL it lacks formal organization, to the point where unless your part of a rigidly structured clan, you won't have any sort of WWII experience. It's just another generic shooter. Marginally better than HLL in some places, but the trash animations and older graphics take me out of it. Its not a role playing game, which sort of destroys the point of it being set in a historical period. It's too experimental, despite dealing with features that are decades old. None of these devs know what they are doing, they just take what other people have done and try and run with it, without understanding why it was done that way, or what was left undone.

There are games out there that are formally community built, like EVE online, but even those games, have innate structures built into them to govern player to player interactions, and encourage and discourage certain behavior, for the purpose of fostering a certain type of gameplay loop. Those games have very open ended gameplay loops, but they do have structure. Bizarrely, HLL and PS have even less structure than those community based games, despite being modeled after a very particular style of combat, with very formal rules and structures.

This is not a design choice, but the lack there of. This is player-choice, turned inside out. Rather than the game providing a the player with a limited number of choices, the game instead negates the act of choosing by refusing to pose a question. The player is just dumped into a combat zone with a flag standing in front of him and a flag behind him, and told fight to control the flags. That's the whole game. If that doesn't sound like WWII to you, then you already get my point.
最後修改者:Bud Liteyear; 2022 年 2 月 12 日 上午 5:36
Digital Merc 2022 年 2 月 12 日 上午 8:47 
"sneak peak" at 50-cal... says "certain" aspects subject to change.

haven't mentioned flame throwers in five months... but they're "working" on those too.

:steamthumbsdown: :steamfacepalm:
Bud Liteyear 2022 年 2 月 12 日 上午 9:38 
引用自 Digital Merc
"sneak peak" at 50-cal... says "certain" aspects subject to change.

haven't mentioned flame throwers in five months... but they're "working" on those too.

:steamthumbsdown: :steamfacepalm:
I'm not looking forward to the flame throwers. A specialist weapon like that will only ever go one of two ways, it'll either be OP and get abused all the time, or it'll be useless and no one will use it.

It's too delicate of a balance for these devs to get right. When they play test, the only thing they look for are bugs, they don't give a ♥♥♥♥ about balance or how these tools change combat.
ArrowViper 2022 年 2 月 12 日 上午 9:46 
引用自 Scaramanga
CONSOLES!!
still waiting for QOL Update. Sound Bugs are so Bad for this Game
Go to hell with your console
Bud Liteyear 2022 年 2 月 12 日 上午 9:49 
filthy console peasants
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