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Raportează o problemă de traducere
Melee is not meant to be an optimal, it should only be as a last ditch resort with no guarantee that it will pay off. That or a silent take down cause you have already bested the opponent by sneaking up on them. It is 100% situational in the general combat.
The only time I think a Quick Melee Attack is acceptable, Is on Bayoneted Weapons. Example: Stick a S84/98 III (not the SG42 as they were not common) on a Kar98 and you have kind of balanced the gun so your not so helpless after firing that first shot and missing in a CQB environment, its exactly how it would of been used, miss shot, then stab with bayonet.
It shouldnt be miss shot, then swing with shovel or knife I magically and so speedily grabbed faster then it took someone to pull a trigger twice, all the while still holding onto my gun.
*Solution:*
If Quick Melee Attack is to be a thing, then have Bayoneted weapons be a kill and all Non Bayoneted weapons be a Rifle Butt that requires two whacks (1st whack would stun and disorientate, like suppression fire does, 2nd whack a kill). And any other Melee, like a Entrenching tool or Knife be an equippable but very stealthy. This could be used to easily balance out rifles and kits to a more level field while not removing the option of Melee
Also HUGE gripe of the Knife Kill. You DO NOT hold a knife or stab like that, especially in ww2. Its held between the Thumb and the Fore finger so that the palm of the hand can go around the handle. This isnt Battlefield or Cod, This is because the method you showed, Is counted by the target sticking their elbow up, closing the distance and disarming you. (Also when actually stabbing someone, you dont thrust in, ya pull them to you in to the blade)
I had too many times where I wanted to opt for melee. But i was just standing there behind the enemy, thinking if I should shot him or not... since I couldn't bash his skull, just look at it.
attacks from the rear should atleast kill instantly. parrying/blocking can be blend into a timed move that when used at the right moment, will protect you from a stab or slice, and allow you to strike slightly ahead of your opponent's next attack.