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some other games were experiencing microstuddering and some one said try lower mouse speeds
For those who don't know, the polling rate basically represents the frequency at which data (like moving your mouse) is sent to your PC. Knowing this, you can figure out that the more data is sent at a higher frequency, the performance degrades to allow for that computation.
We're sorry to hear you're having this issue!
So that we can better understand the problem and recommend a solution, we would like to request that you please send us your DxDiag information via the steps below:
- Hold down the Windows Key and press R
- The Run dialog should appear. Type dxdiag in the available text field.
- Click OK
- Click Save All Information
- Set the Save as type to Text File (*.txt)
- Save the file DxDiag.txt to your Desktop so it is easy to find.
- Open the .txt file, copy all the contents > Paste all the contents to a free text hosting service such as https://justpaste.it/ or http://pastebin.com/
- Copy the link to your post and paste in your reply
Once we have this information, we will do our best to further assist you in resolving this matter.Regards,
Team17 Support
At this point, you might just give up and life with it until it maybe gets fixed in a patch... the support is useless and never helped anybody.
-dx12 -dx12cache -USEALLAVAILABLECORES -maxworkers=10
-USEALLAVAILABLECORES
makes it so that HLL actually uses your CPU like it wants to
-maxworkers=10
I have 6 core CPU, so I have 12 threads total. I am letting the game use 10 threads, so that my computer has 2 threads free for Windows and other stuff.
-dx12
gives better performance for me. RTX3060, Ryzen 5 5600G
-dx12cache
this eliminated stutters for me almost completely.
There's a really long, stupid reason behind it. Some games don't like being told 500 times how fast the mouse is moving and in which direction. Messes up CPU timing, floods code with stuff it has to deal with, that's the short reason for it. Makes a big difference. You'll have to adjust your mouse sensitivity afterward, but this polling rate thing can make a massive difference in many games where stuttering is a thing.
EDIT: Minecraft has this same problem, so do some of the Metro games. 500 is high enough to cause problems. I have mine set at 100
I have a 3060 Ti and a 5600G too.. so i hope that this helps.. because the support is completly incompetent and sends the same text-blocks every time...