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also, when we think now the series 5, with 3x or 4x frame generation, "most" of the frames now would be generated by "guessing" between elements of two distinct frames.. for FPS, what will be the chances you shot at something that didn't exist in that position? - when you generate 3 frames, 75%, when you generate 4 frames, 80%.
and in the end 4090 is hardware to run pretty much anything - we don't need a series 5.. what we need is either better game engines or actually some talented developers that will properly utilise the processor, so the 4090 can go 100% and we are not CPU bound all the time.. instead, nVidia decides: "oh, lets start making new frames and we sell this, but only to the ones who buy new hardware, after all, developers can't seen to figure this one out".
and I do hope Reflex 2.0 solve issues with input latency... but lossless scaling is sort of trash, generates a lot of artefacts and you drop too much quality for a fictitious frame rate.
lossless scaling not effecting the quality at all , just keep the scaling off , and i said i don`t care at , it feels better and smother , and it feels like 200+ fps for sure
4090 is capable of running the game at 8k over 60fps at epic settings without upscaling/ frame gen. Also the game doesnt support DLSS so you will not be able to use any DLSS4 features.