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In the second video, the majority of hackers DO NOT play like that and clearly the person who made the video knows that and staged a game to play "smart". It's basically an ad/trailer showing features, all presentation.
And yes, don't post google links although you've already done the next worst thing and linked to cheaters advertising their hacks.
I've gone through enough clips of people cheating recently to know exactly how to determine if someone is legit or not, even with the silly "admin cam alert" hack going on right now.
Ever watched a guy clearly snapping to targets with a kill feed full of bodies within seconds of each other and then he suddenly wanders around unable to see people right in front of them? It's really an incredibly hilarious sight to behold.
The hacks people use that aren't flagged have to be manually spotted and are private or hidden behind paid forums.
Thing is HLL is such a small market compared to other big name games with legitimately worse AC than the free version of HLL uses (The MW2 one is incredibly insufficient for example) that the amount of people who do pay is fairly low.
Edit: And googling hacks isn't some recent thing as your title implies. The concept has been around since the beginning of online gaming. Could even go back further with cheat codes back in the day before being spread by gaming magazines and word of mouth.
Hide a node in a far away area, no where near the lines, doesn't matter they will come down. Simultaneous disabling of garries all over the map. Really strange things like this has been occurring on a regular basis and I am getting fed up with it. Don't think I will stay on much longer, since there really is nothing the devs can do to stop it.
And yet you pop into the same threads constantly lying about what people have said and insulting other users.
You're welcome to point out what you consider "toxic positive intent" and we can have a discussion about it because isn't that what you said you wanted, a discussion?
While the streaming thing happens, having your nodes get dismantled especially built in your HQ or along your second line where supply trucks are able to drop supplies, is not something out of the ordinary. When I play spotter, logically I suspect engineers build their nodes as far away from the front lines as possible OR straight out from an HQ for minimal truck travel time.
Garrisons can only be built 200m apart (one grid square) so it's legitimately not hard to locate them through a little guesswork looking at the map.
This is a skill that can be taught and I'm open to hop on a unpopulated server to show you a few tricks/point out typical garrison/node locations.
The issue is cheat vs anticheat is a war of attrition where one is being updated to keep things out and the other is being updated to get in.
I don't specifically know what you expect Valve to do. Force VAC into every game on the platform?
I can't do anything about it. I hope the devs do. Their anti cheat flags Linux os so I had to refund and reluctantly play on windows, but if there's just going to be cheaters and the anticheat thinks Linux is a cheat, then well...
It's hopeless.
Admins are only a deterrent against obvious hacks like aimbot. They are mostly useless against less obvious cheats like wallhacking, maphacking and of course ghosting. I recently played on a server where I notified the admin about a Chinese wallhacker. The player wasn't kicked because the admin didn't find the evidence conclusive. Sometimes you have to be directly on the receiving end of hacking to recognise its presence which is something admins don't have access to.