Hell Let Loose

Hell Let Loose

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Weapon sets in specific classes
Hello, are there any votes yet or do the creators plan to move/improve the weapon sets on individual classes? The current ones are very average. Some classes have only 2 "subclasses" to grind and some as many as 4. For some, the next sets that should be a reward for the class level are very poor without the ability to edit the weapon. Are there any plans to equalize all classes to have the same number of subclasses? I would also like to see an option where the last subclass allows us to edit already unlocked weapons for ourselves.
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Showing 1-8 of 8 comments
Mad Jack (Banned) Jan 10 @ 3:55am 
Wdym with edit the weapon?
Originally posted by Mad Jack:
Wdym with edit the weapon?
Choosing the main weapon, grenades and attachments for your playstyle. Than what the ready-made sets offer. Of course with limitations, i.e. you can't take everything, i.e. frag/smoke grenades together or when you choose a grenade you can't take a secondary weapon or an attachment in the form of a box.
Last edited by MaGisTeer; Jan 10 @ 4:13am
Mad Jack (Banned) Jan 10 @ 4:15am 
Originally posted by MaGisTeer:
Originally posted by Mad Jack:
Wdym with edit the weapon?
Selection of the main weapon, grenades and attachments for your game. Of course with limitations, i.e. you can't take everything, i.e. frag/smoke grenades together or when you choose a grenade you can't take a secondary weapon or an attachment in the form of a box.
That sounds more reasonable than the pink G43 with skull charm I had in mind (i would still take it) ^^
PatriX Jan 10 @ 5:25am 
Having a customizable loadout lets say on level 10 would be nice. Although it would definitely bring some stupid ideas. I'd love to take some grenades, satchel or a panzerfaust for that matter with a shovel as a back up.
RaZoR Jan 10 @ 5:32am 
I myself would also appreciate it being possible to have a certain custom loadout from rank 10 onwards in a class, for example.



Main weapon (no scoped weapons)
Secondary weapon (German C96, P08, German automatic pistol)
Hand grenades optionally Smokes or HE
It would be overkill to make STachel available like that



What I would also like for the rifle shooter would be rifle grenades.
Customizable loadouts go totally against the idea of the different classes with their assigned weapons in HLL, so I do not give this idea too high chances to ever be implemented. Plus imagine the whining, why can't I choose weapon C but only A and B to combine with my MG42, I should totally have an STG as backup!!1!! Now it is the same for everyone, this is what you get, take it or leave it.
Personal opinion, yeah a little bit would be nice, like selecting the sidearm or swap smokes for frags or such. But within limitations that make sense (and what makes sense to me does not necessarily make sense to everyone else).
Originally posted by RaZoR:
I myself would also appreciate it being possible to have a certain custom loadout from rank 10 onwards in a class, for example.



Main weapon (no scoped weapons)
Secondary weapon (German C96, P08, German automatic pistol)
Hand grenades optionally Smokes or HE
It would be overkill to make STachel available like that



What I would also like for the rifle shooter would be rifle grenades.
well like most other kit layouts it would be limited so as not to be too powerful. Maybe a point based system... so you want all grenades and a satchel well you can only afford a knife with all that. Want a MG, no pistol and all the belts? Yes please.

something of that nature wouldn't be terrible.

but what I'd REALLY love is the ability to change kits WHILE I AM ALIVE.

you know, be able to walk up to the munitions node and give it more use, similar to how the manpower node gives manpower AND cuts your 'tool' refresh timer in half [ammo or supply box timers are reduced by 50% one time when you enter the influence range of a manpower node]
Originally posted by Bang Bang Feuer Frei:
Customizable loadouts go totally against the idea of the different classes with their assigned weapons in HLL, so I do not give this idea too high chances to ever be implemented. Plus imagine the whining, why can't I choose weapon C but only A and B to combine with my MG42, I should totally have an STG as backup!!1!! Now it is the same for everyone, this is what you get, take it or leave it.
Personal opinion, yeah a little bit would be nice, like selecting the sidearm or swap smokes for frags or such. But within limitations that make sense (and what makes sense to me does not necessarily make sense to everyone else).
you've missed the message friend. Not 'pick my own loadout from every option' ...just be able to select WHAT gear your taking that your class already gets access to, instead of scripted loadouts.
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Date Posted: Jan 10 @ 3:37am
Posts: 8