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Thank the Epic Games store for giving HLL away for free. Servers queues are now jammed with tons of console players who don't ask questions, don't go the the HLL basic training or read the HLL in-game field manual to get an inkling of an idea of what to do. Hopefully, most of the are Call of Duty players and get bored of the non-run and gun HLL play style that wins matches and stop playing. Until then, it's a waiting game. I try explaining nodes/engineer stuff to some new players, but most want to run from one point to the next without defending.
There are two different states that the browser shows: the state when the list is compiled and the live state. The list is not updated but when you click a server the preview shows updated information, like the queue.
Now with all these new players the list has become a little longer but more importantly the fluctuation has increased dramatically. Thousands of people join and leave servers all the time. When the list ia downloaded from the master server that collects all the data from the gamd servers, it is already outdated heavily. This is what we are experiencing when the list state and live state diverge too much.
To fix this the devs would need to design it differently but you will never get completely rid of the problem when fluctuation is so high (also because of so many players per server). If you made it event based only using live data the numbers would jump all over the place.