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The creators of Rising Storm themselves have acknowledged this in their discussions about their new project, '83 (developed by Bluedot Games, following Antimatter’s closure). They’ve emphasized that while ‘83’ will be more accessible and less time-intensive than something like Hell Let Loose, they still respect what HLL brings to the table as a deeply immersive and teamwork-driven experience.
It’s frustrating when people treat Hell Let Loose like an arcade shooter, ignoring the depth and commitment it requires. It’s not just about jumping in and having a quick match; it’s about understanding your role, contributing to the team, and respecting the game’s mechanics. If you’re not willing to invest that kind of effort, there are plenty of other games out there, like Rising Storm or even ‘83’ when it launches, that might suit you better. Hell Let Loose deserves players who value its complexity.
Because of consoomers. OnlyFans exist for a reason.
1. Resting your rifle is a thing, taking a rest if at all possible is the number one advice for taking rifle shots in the field IRL, and RS2 is kind enough to let you do it automatically when near a window, leaning against a tree trunk, etc without button fiddling. On a related note fooling with a bipoded weapon isn't the fiddly mess it tends to be in HLL.
2. MG barrels overheat and shoot the rifling out if you just hold down the "hate" button forever.
3. Sprinting makes you tired and out of breath eventually and increases rifle sway for a while. Great way to handle the issue. Like with the rifle rest thing, shooting in the game just has that real marksmanship feel.
4. Shooting through cover realistically is a thing, and whether you have "cover" or merely "concealment" depends on the bad guy's caliber.
5. AFAIK, plausible projectile lethality isn't made inconsistent for some misguided "balance" notion. IOW, a 7.62 NATO round kills you just the same whether it's out of a battle rifle or a heavy MG. But that's more in the category of not doing an un-forced error, rather than things RS2 does well.
6. The maps are frequently FULL of vegetation and other cover, everything looks decent yet perform well. I'm running the game pretty much maxed graphics settings at 1440 at over 100fps all the time. Meanwhile, I pop into Mortain in HLL and am lucky to stay above 60. Yes I've done all the "tricks", which the player shouldn't have to look up and apply in the first place.
Needless to say it's not perfect though. The things most wrong with RS2:
1. The character movement speed is so over the top particularly for the VC that it looks like vampires blur-sprinting in a cheesy 2000s movie. Immersion breaking and unrealistic tactically.
2. The game capture mechanics and pace force a "sprint to the objective otherwise you're useless" that is just arcade/COD-like. Like literally if you stay behind enemy lines after a capture YOU CAN'T FLIPPING SHOOT YOUR GUN at some point. HLL gets both these matters almost perfectly right.
HLL is a game with many limited or flawed mechanics and bad optimization that nonetheless wins a deserved big audience over say RS2 because of pretty darn good looks all around, good community, and games that actually play well. I really want HLL to steal RS2's ideas TBH.