Hell Let Loose

Hell Let Loose

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Semi arcade style hardcore game mode for new or vet players
No garries.
Spawns are at the liberated objectives with a slight twist.

everyone starts at HQ as per usual, everyone Takes first objective as per usual pushing forward.
Takes second object.

Enemies meet head on for the middle objectives.

Spawning mechanics ⚙️

Spawning on the HQ and first objective only so in a linear example
Say your team has HQ + 3 objective points.

You would only be able to spawn on HQ + 1 + 2 & not 3 even though your team has it.

It's left for the living soldier to defend the front until you the reinforcement arrives)

Once a team wins the middle Objective, the spawn location will move up 1 front meaning you can now spawn at the objective you couldn't before and the same rule would apply for the newly captured objective.

Acting as a wave of reinforcement.

Sounds odd because no game has attempted to try and simulate a realistic reinforcement spawning wave system.

Hell let loose kind of does it but everyone spawns on the garrison.

This game mode would force players to come from the back and push for the front again and still be tactical with how they cover and take the front line.

Battfield1 once had a Rush mode that once did something similar with a linear objective capture and locked objectives similar to hell let loose but nothing s specific as this.

you were able to spawn on all objectives that were liberated and spawns were not done in waves like they are in hell let loose. They tried but they failed and I believe because it missed these features.

This could be a fun semi arcade type of mode for new players who want to get a feel for the games hardcore style from integrating from games like cod or battlefield before jumping into a full tactical outpost and garrison placement chess ♟️ battle style shooter like hell let loose.

And by disabling the last captured objective from being a spawn point would create a dynamic where people will need to be tactical about their push forward or to remain defending until reinforcement wave arrives.

Maps would likely need to be on a map that's about 30 smaller to direct the flow of conflict without garrisons and out posts.

Or if on the larger maps just have like 10 objectives to fight for in a locked linear tug of war play.

Sounds unfamiliar but I know this exact game mode would be popular especially for people wanting hardcore and a more "run and gun" hell let loose.

No squad spawns.
No outposts.
No garrisons.

Would be intense. Full throttle, head on collision objective capture warfare.
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Showing 1-4 of 4 comments
Marabu Mar 10 @ 12:34am 
We have other games for that type of gameplay.
Try the Skirmish game mode.
tmo97 Mar 10 @ 7:11am 
Agree with Marabu. That just sounds like Call of Duty with extended mosquito objectives. I know the gamemode you're talking about, it's very similar to what CoD:Vanguard has, except the way you describe it, it's a little larger. It does sound kind of arcade-y, but that's a problem because you'll be splitting the playerbase between mosquitoes and "get off my lawn" players. Hell Let Loose is not very arcade-like as it is. I think your favorite gamemode would be KoTH, since it's essentially this. It sounds like you're talking about what is a ticket system, and many people have rejected that for a whole slew of reasons.

I don't know man, it does not sound like what I play HLL for, and I wouldn't want it touching HLL, because of what it brings. HLL was originally a passion project, and I feel like garrison placement and outpost placement are hitting the sweet spot of the kind of teamwork that is manageable with total strangers who have little strategic knowhow. It's makeshift enough to not be a total chore, and it requires a little bit of "Hey dude can you put the box".

I don't see that in any other game, losing that would make it so that teamwork is basically not required and you just get this dude yelling at you for dying and not getting enough kills, basically like in CoD. Logistics is a large part of HLL, otherwise it's just a shooter.
Last edited by tmo97; Mar 10 @ 7:11am
Monk Mar 10 @ 8:40pm 
But arcade games are popular and profitable. This pile is ♥♥♥♥ isn't either! LOLOLOL

OP, sorry to disappoint you but Team 17 isn't making this game any different than it always has been.

Put differently, you'll never get the arcade experience that would make you happy. I understand how frustrating and deflating this is, because I too wish they'd abandon this awful place they find themselves in -- somewhere between arcade and realism, yet without doing either one well. Arcade is popular and profitable, things this game desperately needs to survive. But, nah, it's not happening.

This game is dying. The signs are everywhere. The latest and most glaring example being the epic failure that was the Epic Games launch. All those new players are gone, or for every one that remains you can balance with a veteran player who has been driven away.

Realism and hardcore gameplay don't sell to the masses. They never have, and they never will. People don't work all day so they can come home and play a game that feels like a job.

HLL is that job you didn't ask for and definitely do not want.
Last edited by Monk; Mar 10 @ 8:49pm
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Date Posted: Mar 9 @ 11:29pm
Posts: 4