Hell Let Loose

Hell Let Loose

View Stats:
Kick system needs a rework
Sure low effort went into creating the kick system, would've been nice to have the option to kick someone for not doing their job and they can't play that job for an X amount of games.

Sure it might be abused heavily but I'm so tired of seeing commanders doing terrible jobs on not making any garri while the game is already going on for 30 minutes, don't use a mic and a team so blind they refuse to see that the commander is garbage and only like 10-ish people accept in trying to kick those useless commanders.
< >
Showing 1-12 of 12 comments
How would you ever learn a class if someone grief kicks you for learning, you can't play the class for 5 games then when yuo try again someone else kicks you? People complain enough as it is that nobody commands or SL's.
Be careful what you wish for. You have to make an effort to get kicked. And it takes some earnestness on the part of most of the team to make that happen. The rest is in the hands of the administrators.
Preventing all the useless recon players that don't go after enemy arty/nodes would be nice. I'm sure this would get abused and somewhat prevent new players from learning, but if it made games more enjoyable for the team I wouldn't mind if this was added to the game.
There is already a system for kicking all non-command roles - the squad leader can boot the person from the squad, I would like to see two changes to that:

  • Once kicked (from the squad) the same player can't re-join that squad for the rest of that game, even if the squad is unlocked.
  • It's possible to boot someone from the squad without the SL having to be on the death screen.

Kick from the game is only needed for Abuse/trolling there is no need for the majority of the players to even be involved in such votes - it should be limited to command players only - if you are not on command and have a problem with someone raise it to your squad lead and have them vote on it.

Assuming a player isn't trolling/TKing (they are just bad at the game) there isn't a problem if they want to play SL - there are plenty of available slots (18) and regular players can just switch to a different squad if they want to. Yeah I understand that its not good if you have a full 6 man under an SL who doesn't have a mic - but I am just going to concede that you will have some bad SL's and they have to learn sometime.

Therefore are only 3 roles where there is a problem:
  • Commander
  • Spotters
  • Tank Commanders

In all three cases I think a temporary level restriction would be a good idea - i.e. for the first 1 minute of game warmup the roles are only open to players above a set level - after 1 minute if no-one has taken the role then its opened for anyone to take it.

Commander

There should be a way to remove a bad commander, however:
  • The vote should only be open to command channel - too many players are back seat drivers - who are not on command chat, and as a result have no clue whats actually going on.
  • If you start the vote you are volunteering to take over if the vote passes.
  • If the vote passes you will become the commander and won't be allowed to take any other role unless you are voted out.

TL;DR - Don't vote to kick the commander unless you are willing to do it yourself.


Spotters

This is a difficult one, recon have a lot of jobs:
  • Dealing with Artillery.
  • Destroying nodes.
  • Destroying garries and Ops
  • Flares
  • Spotting tanks.
  • Building garries
  • ...

Additionally some servers have rules against spawn camping. If the arty guys are remotely competent it becomes pointless suppressing them on those servers, since you can only really slow down their rate of fire - you can't actually stop it, on those servers.

I agree that if a recon team is doing none of the above they are useless and should be removed however the game needs to provide some kind of metric so that its possible to asses the effectiveness of a recon team.


Tank commander

The biggest issue with Tanks is solo's taking larger tanks - so I would suggest a server option where the server owner can specify how many players need to be in a squad to take each size of tank (for example 1 person for recon, 2 for medium, 3 for heavy).

Additionally I would suggest that "headless" (no commander) tank crews are prevented for entering tanks.


Misc Rules

I am just throwing these in to deal with annoyances that otherwise would require a vote.

I would suggest that the same rule is also used for Arty - that you cannot man an arty gun unless you are in a unit with an SL (there should be a way to talk to you, if you are on Arty).

The first time a half track is started it should be available to all players, however once it has been "placed" and the engine stopped - it should only be possible for an SL's to restart it.
Last edited by Gibber1sh; Apr 6 @ 2:36am
Originally posted by KRT™Montaigne:
How would you ever learn a class if someone grief kicks you for learning, you can't play the class for 5 games then when yuo try again someone else kicks you? People complain enough as it is that nobody commands or SL's.
This ain't a game about rocket science, there's even a hint system the devs created for each "tool".

There's also a difference between learning and refuse to do the job properly by telling your team that you still learning and maybe ask how certain things work if you maybe forgot. Not doing your class properly for an hour just do whatever the F you want and refuse to communicate with the squad commanders because THE MOST important thing about this game is a MUST for a mic while being commander should result in a punishment so those people don't hoard certain classes and then throw the entire game because all those people care about is to get achievements.
InDeed Apr 6 @ 5:43am 
Originally posted by 0phiuchus:
Sure low effort went into creating the kick system, would've been nice to have the option to kick someone for not doing their job and they can't play that job for an X amount of games.

Sure it might be abused heavily but I'm so tired of seeing commanders doing terrible jobs on not making any garri while the game is already going on for 30 minutes, don't use a mic and a team so blind they refuse to see that the commander is garbage and only like 10-ish people accept in trying to kick those useless commanders.
Or you can get a life and touch some grass. It's not like the game is any good anyway. They can't even fix the FOV lock when you are prone lol.
another prove of the mindset from modern shooter players. sry, not sry OP

after just 60hours you feel entiteled to complain about a punish system in a game full of randoms who need to play together or loose.

this is not helpfull!

can you even imagine how many people would like to kick you, while you are ranting about bad commanders and squadleads and every frelling enemy who oneshots you, instead of helping the squad and team?

damn boi, this is a game!
dont take yourself so serious.
you are not better then anyone else!
Originally posted by 0phiuchus:
Originally posted by KRT™Montaigne:
How would you ever learn a class if someone grief kicks you for learning, you can't play the class for 5 games then when yuo try again someone else kicks you? People complain enough as it is that nobody commands or SL's.
This ain't a game about rocket science, there's even a hint system the devs created for each "tool".

There's also a difference between learning and refuse to do the job properly by telling your team that you still learning and maybe ask how certain things work if you maybe forgot. Not doing your class properly for an hour just do whatever the F you want and refuse to communicate with the squad commanders because THE MOST important thing about this game is a MUST for a mic while being commander should result in a punishment so those people don't hoard certain classes and then throw the entire game because all those people care about is to get achievements.

It's unworkable. Any system you put in place that enables players to more easily kick other players, whether it is designed for a good reason or not, will be abused by players.

The amount of people in this forum that complain of endless hackers, when they've just been shot across a field, would mean people even more than now trying to kick other players for hacking e.g. they're better than me so they must be hacking.
Translation: 'I'd like to kick people out of recon squads so that I can use the sniper rifle.' :steamhappy:
Originally posted by DoctorDanny:
Translation: 'I'd like to kick people out of recon squads so that I can use the sniper rifle.' :steamhappy:

Not at all, though 90% of the people I played with as spotter I kicked them out of the team because they were playing the sniper class as a frontline rifleman that got a fancy scope so they can easily shoot people on the frontline when trying to capture the point instead of doing the job of a recon team.
Frankly if all you wanted to do was prevent low level players (including pairs of players) messing around on recon, you could achieve the same effect with two rules:

  • You can't kick a sniper from the squad if they are higher level than you (the spotter).
  • You can't lock a recon squad until you are over Lvl 100 - or simply remove locking all together for recon squads.

Originally posted by 0phiuchus:
I kicked them out of the team because they were playing the sniper class as a frontline rifleman that got a fancy scope.

TBF, based on the game mode and map there can be times where the most effective use of the sniper is exactly that, but I agree that as spotter you are executing a mission you need the sniper to be onboard with that mission.
Last edited by Gibber1sh; Apr 9 @ 2:33pm
Originally posted by 0phiuchus:
Originally posted by DoctorDanny:
Translation: 'I'd like to kick people out of recon squads so that I can use the sniper rifle.' :steamhappy:

Not at all, though 90% of the people I played with as spotter I kicked them out of the team because they were playing the sniper class as a frontline rifleman that got a fancy scope so they can easily shoot people on the frontline when trying to capture the point instead of doing the job of a recon team.
You kicked them from the squad, not team.
< >
Showing 1-12 of 12 comments
Per page: 1530 50