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Kick from the game is only needed for Abuse/trolling there is no need for the majority of the players to even be involved in such votes - it should be limited to command players only - if you are not on command and have a problem with someone raise it to your squad lead and have them vote on it.
Assuming a player isn't trolling/TKing (they are just bad at the game) there isn't a problem if they want to play SL - there are plenty of available slots (18) and regular players can just switch to a different squad if they want to. Yeah I understand that its not good if you have a full 6 man under an SL who doesn't have a mic - but I am just going to concede that you will have some bad SL's and they have to learn sometime.
Therefore are only 3 roles where there is a problem:
In all three cases I think a temporary level restriction would be a good idea - i.e. for the first 1 minute of game warmup the roles are only open to players above a set level - after 1 minute if no-one has taken the role then its opened for anyone to take it.
There should be a way to remove a bad commander, however:
TL;DR - Don't vote to kick the commander unless you are willing to do it yourself.
This is a difficult one, recon have a lot of jobs:
Additionally some servers have rules against spawn camping. If the arty guys are remotely competent it becomes pointless suppressing them on those servers, since you can only really slow down their rate of fire - you can't actually stop it, on those servers.
I agree that if a recon team is doing none of the above they are useless and should be removed however the game needs to provide some kind of metric so that its possible to asses the effectiveness of a recon team.
The biggest issue with Tanks is solo's taking larger tanks - so I would suggest a server option where the server owner can specify how many players need to be in a squad to take each size of tank (for example 1 person for recon, 2 for medium, 3 for heavy).
Additionally I would suggest that "headless" (no commander) tank crews are prevented for entering tanks.
I am just throwing these in to deal with annoyances that otherwise would require a vote.
I would suggest that the same rule is also used for Arty - that you cannot man an arty gun unless you are in a unit with an SL (there should be a way to talk to you, if you are on Arty).
The first time a half track is started it should be available to all players, however once it has been "placed" and the engine stopped - it should only be possible for an SL's to restart it.
There's also a difference between learning and refuse to do the job properly by telling your team that you still learning and maybe ask how certain things work if you maybe forgot. Not doing your class properly for an hour just do whatever the F you want and refuse to communicate with the squad commanders because THE MOST important thing about this game is a MUST for a mic while being commander should result in a punishment so those people don't hoard certain classes and then throw the entire game because all those people care about is to get achievements.
after just 60hours you feel entiteled to complain about a punish system in a game full of randoms who need to play together or loose.
this is not helpfull!
can you even imagine how many people would like to kick you, while you are ranting about bad commanders and squadleads and every frelling enemy who oneshots you, instead of helping the squad and team?
damn boi, this is a game!
dont take yourself so serious.
you are not better then anyone else!
It's unworkable. Any system you put in place that enables players to more easily kick other players, whether it is designed for a good reason or not, will be abused by players.
The amount of people in this forum that complain of endless hackers, when they've just been shot across a field, would mean people even more than now trying to kick other players for hacking e.g. they're better than me so they must be hacking.
Not at all, though 90% of the people I played with as spotter I kicked them out of the team because they were playing the sniper class as a frontline rifleman that got a fancy scope so they can easily shoot people on the frontline when trying to capture the point instead of doing the job of a recon team.
TBF, based on the game mode and map there can be times where the most effective use of the sniper is exactly that, but I agree that as spotter you are executing a mission you need the sniper to be onboard with that mission.