Hell Let Loose

Hell Let Loose

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Swordwind Dec 19, 2024 @ 5:02am
Is it me or is the render distance being downgraded over and over?
This seemed to start when they made the game compatible with console and the render distance has been getting shorter ever since, I've got everything at to max btw. Watching this game get worse and worse has been painful.

And yes I know there's no cross play.
Last edited by Swordwind; Dec 19, 2024 @ 5:04am
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Showing 1-14 of 14 comments
GokuGod Dec 19, 2024 @ 6:00am 
something changed for sure, now there are like solid one colour blocks in the distance with binoculares that i dont remember in the past.
on the upside performance is MUCH better for me (maybe its the fact that i upgraded system idk )
Swordwind Dec 19, 2024 @ 6:13am 
Originally posted by GPU Mileista:
something changed for sure, now there are like solid one colour blocks in the distance with binoculares that i dont remember in the past.
on the upside performance is MUCH better for me (maybe its the fact that i upgraded system idk )
Performance improved at the cost of ability to see lol. I do not understand why those with better rigs can't be given the option to see beyond 200m!
Hylie Pistof (Banned) Dec 19, 2024 @ 8:49am 
Originally posted by Swordwind:
Originally posted by GPU Mileista:
something changed for sure, now there are like solid one colour blocks in the distance with binoculares that i dont remember in the past.
on the upside performance is MUCH better for me (maybe its the fact that i upgraded system idk )
Performance improved at the cost of ability to see lol. I do not understand why those with better rigs can't be given the option to see beyond 200m!

its often those "better rigs" that cant get an acceptable settings/performance compromize.

they are mostly the ones sceaming and yelling how bad all is, and all others have to suffer for their incabability to setup and maintain a frelling gaming PC and use settings that will work ingame :/

but LOD and distance rendering was never realy good.
its an UE4 issue and there is not much more to gain, no matter how mighty and overly expensive hardware you (others) use.
Loaf Dec 19, 2024 @ 8:52am 
In the patch notes this is called 'optimizing' or 'performance improvements'.
Swordwind Dec 19, 2024 @ 10:03am 
Originally posted by Hylie Pistof:
Originally posted by Swordwind:
Performance improved at the cost of ability to see lol. I do not understand why those with better rigs can't be given the option to see beyond 200m!

its often those "better rigs" that cant get an acceptable settings/performance compromize.

they are mostly the ones sceaming and yelling how bad all is, and all others have to suffer for their incabability to setup and maintain a frelling gaming PC and use settings that will work ingame :/

but LOD and distance rendering was never realy good.
its an UE4 issue and there is not much more to gain, no matter how mighty and overly expensive hardware you (others) use.
Farscape fan I see, it was a lot better two years ago I swear.
Hylie Pistof (Banned) Dec 19, 2024 @ 10:19am 
XD yeah, just watched the show last month again XD
not alot notice that word anymore, same with frack what came from the '78 BSG show ;)

not sure if it was that much better befor :/ its a limmit the game engine sets.
maybe the devs have tried to reduce some rendering to smoothen the performance (a little XD)
they do work on certain items every update, when you look at the natchpotes. but just tiny steps, very slow progress.
Ж | wildcard.NS Dec 19, 2024 @ 12:57pm 
Originally posted by Swordwind:
This seemed to start when they made the game compatible with console and the render distance has been getting shorter ever since, I've got everything at to max btw. Watching this game get worse and worse has been painful.

And yes I know there's no cross play.

They definitely made some LOD changes for the worse, but player render distance is locked at 500m (for infantry) so there's no reason to increase the "view distance" setting in-game.
Swordwind Dec 19, 2024 @ 2:22pm 
Originally posted by Ж | wildcardNS Ψ:
Originally posted by Swordwind:
This seemed to start when they made the game compatible with console and the render distance has been getting shorter ever since, I've got everything at to max btw. Watching this game get worse and worse has been painful.

And yes I know there's no cross play.

They definitely made some LOD changes for the worse, but player render distance is locked at 500m (for infantry) so there's no reason to increase the "view distance" setting in-game.
It's the play dough buildings and invisible fences, just played and fences didn't render until 200m, they stop tank shells ffs.
Last edited by Swordwind; Dec 19, 2024 @ 2:23pm
Ж | wildcard.NS Dec 19, 2024 @ 4:37pm 
Originally posted by Ж | wildcardNS Ψ:
It's the play dough buildings and invisible fences, just played and fences didn't render until 200m, they stop tank shells ffs.

It's really bad on Elsenborn, some of the barbed wire stop tank shells only in one direction. Stuff not rendering at 200m is a joke in 2024. We shouldn't have to memorize what renders where (and on which map because it's not consistent across them!) in order to play armor at a high level.

A lot of the stuff T17 gets ♥♥♥♥ for is minor quibbling, but the render distance issues are horrendous and make the game look like a joke compared to the competition.
Swordwind Dec 19, 2024 @ 5:19pm 
Originally posted by Ж | wildcardNS Ψ:
Originally posted by Ж | wildcardNS Ψ:
It's the play dough buildings and invisible fences, just played and fences didn't render until 200m, they stop tank shells ffs.

It's really bad on Elsenborn, some of the barbed wire stop tank shells only in one direction. Stuff not rendering at 200m is a joke in 2024. We shouldn't have to memorize what renders where (and on which map because it's not consistent across them!) in order to play armor at a high level.

A lot of the stuff T17 gets ♥♥♥♥ for is minor quibbling, but the render distance issues are horrendous and make the game look like a joke compared to the competition.
They should just make most such scenery passable for shells and it wouldn't be noticeable in any annoying way.
Last edited by Swordwind; Dec 20, 2024 @ 12:08pm
MeTaLSnAkE Dec 19, 2024 @ 7:00pm 
I'm on PC and sometimes looking far away with a sniper scope - the textures and edges do look rediculous sometimes, I guess something been changed.
Kiwibom Dec 20, 2024 @ 9:20am 
Originally posted by Loaf:
In the patch notes this is called 'optimizing' or 'performance improvements'.
yes because that's one part of it. Sometimes optimizing requires to downgrade visuals for the sake of performance improvements due to being to heavy on the system.
Swordwind Dec 20, 2024 @ 12:12pm 
Originally posted by Kiwibom:
Originally posted by Loaf:
In the patch notes this is called 'optimizing' or 'performance improvements'.
yes because that's one part of it. Sometimes optimizing requires to downgrade visuals for the sake of performance improvements due to being to heavy on the system.
Yeah let's just make the whole thing playdough.
Kiwibom Dec 20, 2024 @ 10:34pm 
Originally posted by Swordwind:
Originally posted by Kiwibom:
yes because that's one part of it. Sometimes optimizing requires to downgrade visuals for the sake of performance improvements due to being to heavy on the system.
Yeah let's just make the whole thing playdough.
Not saying they did a great job at it.

There are likely things that can be done without sacrificing visuals too much. Like my gpu is only being used between 30-60% in 1440p ultra (RTX 4080). I can't get past the 100-120fps "barrier".
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Date Posted: Dec 19, 2024 @ 5:02am
Posts: 14