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Well, the whole aspect of forcing infantry on both teams to run from HQ at the start of the match is totally unnecessary. There is so much time wasted for both teams running across the map, or trying to coordinate/wait for people to pile into a truck.
Just allow infantry to spawn further up the map, closer to the center objective on both sides. Let both setup their spawns and duke it out after warmup, while the Armor has to make their way from HQ. It would allow both teams to create a front line right off the bat.
This would help a lot with the maps feeling so empty. While also allowing infantry on both teams to guide their armor to where they need them. Like spotting enemy armor and guiding their teams armor into them, or help reinforce the front line.
I said that.
Still is totally unnecessary. There is no reason not to just allow both teams to start with a more defined front line right off the bat. It would allow for way more satisfying matches imo.
Again, allowing only infantry for ether team to spawn further up near the center objective point while the Armor start at HQ. This would actually simulate how combat during WW2 was like.
Other than this, there are still some major flaws with this games design. Just jumping back into HLL and I can't believe there are still these same issues with how the objectives work compared to how they worked in alpha. Where you have one team leap frogging over the other after they take an objective totally uncontested because there are absolute zero spawns nearby, other than HQ.
Usually nether team builds defense spawns close to their "fall back objective". Both teams just depend on winning the first point before they decide to do anything about it.
The flaw is, the early objective points are already pre-captured. So someone has to go out of their way to head to the objectives you already have captured and build backup spawns.
While in something like Squad, each team has to manually capture each objective point from their HQ onward. Which is when they usually build their "fallback spawns".
The way it is now with both teams having their first 2 objective points being already captured makes even more sense to just allow teams to be spawns further up the map.
Or, fix this huge design flaw and force both teams to capture their first 2 objectives so people actually build backup spawns. You can't depend on a bunch of public players to go way out of their way to do this kind of thing because they almost never will, unless its "on the way".
I know i'm off subject of the thread, but jesus... how has this gone on this long and not been addressed or even brought up? People just run around every match like lemmings. The games design has literally gone backwards compared to what has come before it.
If nobody does it (you included) then the team doesn't deserve the win. Simple and no dev time required.
and the op wants small maps lol....... fubar
I don't think they're too big ether. I just don't think they're utilized very well.
A lot of fat could be trimmed off with how the game modes are designed.