Hell Let Loose

Hell Let Loose

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Caelib Aug 15, 2021 @ 7:58am
Airheads are BS
The airheads in this game undermine almost all strategic play. There's absolutely no concept of a front line as long as these exist and a team working hard to create a secure front gets their point completely ninja'd by one airhead.

Airheads can be easily hidden by spamming air attacks and supply drops all at the same time. This feature needs a significant redesign (or just completely remove it) - there's nothing "realistic" or even competitive about having the entire enemy team instantly appear behind you just because they were able to get one lucky sneaky move accomplished.

The only reasonable change for this feature is to remove the initial drop and instead make it so there is a paratrooper plane flying over for each wave of an airhead spawn and the players using it actually are in parachutes for 20 - 30 seconds while dropping and can be fired upon.
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Showing 1-15 of 22 comments
D R E W D R E W Aug 15, 2021 @ 8:36am 
Airheads are annoying but then people complain about matches turning into stalemates, which is why they were originally implemented, albeit before redzone garrys became possible, I believe. I just think there should be a longer cooldown, or maybe only permit 1 per match.

As long as people (mostly commander) are keeping an eye out for planes, they can be quickly tracked down however, especially if there are defenders already nearby.

The realists will scream that paratroopers would never deploy in an already active battle area.
Last edited by D R E W D R E W; Aug 15, 2021 @ 8:40am
Evul Aug 15, 2021 @ 8:51am 
I am inclined to agree with you, OP. The current meta of red zone garrisons and airheads that allow a team to suddenly teleport behind the lines and defenses a team has worked to create, is B.S. In the past, before the great veteran exodus they were not as much of an issue because so many people had seen them and recognized the threat they posed. Today, not so much. The game has been flooded with players without that experience, as well as many that are playing it as a more lethal CoD or BF game. Those players could not care less about actually playing for a win as long as they get their "frags" or their "K/D Ratio". Regardless, the game would be better off without airheads or redzone garries. Paratroop drops were not so common that we need to have them represented in game.
you get a pretty obvious indicator when they drop in. You just have to look at the sky. If you're defending predicting where one of those may land is one of the things you should be doing. This is why one garrison is never enough, their flank can quickly be flanked by yours or responded to if you have good garrison placement.
i like the airhead dynamic, since it for all intents and purposes , gives the illusion of a "behind enemy lines" paradrop.

i mean we already have shiny garrisons that spawn entire teams on table with tin cans on it.

so, why not?

lol
Innovative Title Aug 15, 2021 @ 10:24am 
Originally posted by EASY Caelib:
The airheads in this game undermine almost all strategic play. There's absolutely no concept of a front line as long as these exist and a team working hard to create a secure front gets their point completely ninja'd by one airhead.

Airheads can be easily hidden by spamming air attacks and supply drops all at the same time. This feature needs a significant redesign (or just completely remove it) - there's nothing "realistic" or even competitive about having the entire enemy team instantly appear behind you just because they were able to get one lucky sneaky move accomplished.

The only reasonable change for this feature is to remove the initial drop and instead make it so there is a paratrooper plane flying over for each wave of an airhead spawn and the players using it actually are in parachutes for 20 - 30 seconds while dropping and can be fired upon.
This is why you don't "put all your eggs in one basket." Keep your back garrisons and forward garrisons running, and have a separate team giving the enemies constant pressure (not just a recon unit). The second the enemy decides to abandon (or leave a few squads behind) their point to take yours, seize the opportunity. Whichever side does it the fastest wins. And that is the beauty of the airhead. It's either your demise or your savior.
Unit .49 (( Aug 15, 2021 @ 10:31am 
airhead deployed in chaotic moment multiplied on full team officers drop placing their outposts right away and capture time we having currently its plain simple abusive game mechanics should be got rid of yesterday. i say NO to airheads.
Runlikehell (Banned) Aug 15, 2021 @ 11:11am 
Originally posted by EASY Caelib:
The airheads in this game undermine almost all strategic play. There's absolutely no concept of a front line as long as these exist and a team working hard to create a secure front gets their point completely ninja'd by one airhead.

Airheads can be easily hidden by spamming air attacks and supply drops all at the same time. This feature needs a significant redesign (or just completely remove it) - there's nothing "realistic" or even competitive about having the entire enemy team instantly appear behind you just because they were able to get one lucky sneaky move accomplished.

The only reasonable change for this feature is to remove the initial drop and instead make it so there is a paratrooper plane flying over for each wave of an airhead spawn and the players using it actually are in parachutes for 20 - 30 seconds while dropping and can be fired upon.

Air Heads are Bs

Originally posted by Innovative Title:
This is why you don't "put all your eggs in one basket." Keep your back garrisons and forward garrisons running, and have a separate team giving the enemies constant pressure (not just a recon unit). The second the enemy decides to abandon (or leave a few squads behind) their point to take yours, seize the opportunity. Whichever side does it the fastest wins. And that is the beauty of the airhead. It's either your demise or your savior.

this is exactly what folk should not be doing, this is putting all your egg's in one basket relying on garrisons is as BS as relying on Air Heads. this game should not revolved around garrisons it should revolved around Co-op Squad leads and their Op's Garrisons should be an absolute balls against the walls last resort options when there are no OP's to spawn in on.

Op's are obviously snot part of your tactics or held with importance, as you didn't mention them and their importance (over garrison's) relying on garrison's is relying on mass spawning cheese mechanic . all to many times I see matches where a team rely on garrison's and not Op's squad leads running across two sectors only to die and rinse repeat relying on the garrison and not dropping an Op's. now I start a match look at he map for Squad lead positions and Op's also check their level if they are like over 30 and i see clear incompetence I just leave.

relying soly or most on garrisons is weak (unless it's an absolute last option then they are being used properly) and tedious gameplay and shows the squad leads can't squad lead and carry their squad or team. Op's should have a 15-30m distance between each other (to prevent cheesy mass spawning from + Op's all next to each other) and should be dismantled much like garrisons although a little bit quicker.

imo Garrison's should be taken out game completely and folk should rely on Only Op's there's no excuses there's transport trucks now so Command can be useful for once spawn in transport truck and a squad can drive back out from HQ in just a few mins then go drop an op again Np.

but the HLLL player base is lazy, feeble and weak minded they would scream at such a concept we need our Garrison's and Air heads! most teams and players overly rely on garrisons and its weak cheesy meta I can't play a hardcore game with weak minded people I despise weakness Iv got much more respect for folk who try n die than sit safe n live.

I can't play a game with weak minded folk who are clearly crap at the game, think they are IRL Squad Leads, have no tactical l thinking ability's, no initiative, rely on garrisons and can't put down Op's when they are needed and am not talking about noobs am talking about folk with at lest a level 30 Experience (anyone under level 30 is forgiven pretty much) and up to 150+, yeah some of the most useless and incompetent players iv seen are high ranking 100+ players who got that rank cos they are most likely the Arty K/D players the weakest player's in game and the most cheesiest cos they got the high ranking dee to cheesy 200+ arty kills and not from actually having in game front line experience.

overall there's too many cheesy an pathetic contradiction's with this game to take it even remotely serious at any time n same with most teams and players.

kingsbishop7 Aug 15, 2021 @ 11:13am 
OP - Attacking Core Rules is not allowed its bad for business i guess. I will be watching for this thread to be locked/banned.
Runlikehell (Banned) Aug 15, 2021 @ 11:24am 
Originally posted by Unit .49 ((:
airhead deployed in chaotic moment multiplied on full team officers drop placing their outposts right away and capture time we having currently its plain simple abusive game mechanics should be got rid of yesterday.

i say NO to airheads.

I totally agree and have spoken out about that above in my other post I hate mass spawn in mechanics and feel Op's should have a distance cap like the 100m garrison cap. Op's should have a small distance cap of about 15-30m distance from each other. 15-30m is jst the st figure I thought of but ew could think about it and come up with better more reasonable Op distance that works much better but he concept is there

these developer are meant to be WW2 Historian's etc tbh they know F**k all about WW2 their ideal of what WW2 in game forum is clearly a pathetic their recreation is a joke, an out right insult to the real war dead game is shambles it doesn't even remotely touch on or sim war at all.

the best thing about HLL is the recreation of the maps (but that dose not necessarily mean they are good working maps) they are just faithful recreations with in reason.
Runlikehell (Banned) Aug 15, 2021 @ 11:26am 
Originally posted by kingsbishop7:
OP - Attacking Core Rules is not allowed its bad for business i guess. I will be watching for this thread to be locked/banned.

I'll be 1st to go as usual I can't say nothing around here that doesn't upset someone or the mods I only got back about a day ago :steamsad:
Runlikehell (Banned) Aug 15, 2021 @ 11:33am 
talking of "Air Head's" it looks like the West will be re-occupying Afghanistan again over the next year I wonder how many forum members or their kids will be getting sent to their deaths for some ILR hll action I hope they can use their In game training in an IRL Situation

when one of their squad mated get's killed IRL they will just say "Get Gud"

too out spoken again, I'm surely gonna upset some snowflakes Is see you when this ban is over folks :steamthumbsup:
Helmet Hair Aug 15, 2021 @ 11:45am 
Airheads is bad for gameplay and good luck finding an air drop in a forest full of trees. Spawning behind enemy lines except on the OP has been a BS thing for a long time in this game.

Just yesterday I had a squad leader playing this meta to its fullest. While we won and it was semi-entertaining it does not feel at all like I'm in a battle. Hugging the far corner of the map. Sneak past, place air head or just red zone garrison. Flood the point from an impossible angle. Take the point, while the squad lead have already rushed ahead to place an OP for the squad to redeploy on. Flood the next point and win. Enemy team have no idea what is going on, and backup garrisons hardly matter because they get locked down very fast.
Runlikehell (Banned) Aug 15, 2021 @ 12:09pm 
Originally posted by Helmet Hair:
Airheads is bad for gameplay and good luck finding an air drop in a forest full of trees. Spawning behind enemy lines except on the OP has been a BS thing for a long time in this game.

Just yesterday I had a squad leader playing this meta to its fullest. While we won and it was semi-entertaining it does not feel at all like I'm in a battle. Hugging the far corner of the map. Sneak past, place air head or just red zone garrison. Flood the point from an impossible angle. Take the point, while the squad lead have already rushed ahead to place an OP for the squad to redeploy on. Flood the next point and win. Enemy team have no idea what is going on, and backup garrisons hardly matter because they get locked down very fast.

this is a pretty much a perfect example of what I was referring to earlier the importance of Op's over garrisons but in this case have an air head.

now if it was a garrison that was laid then Squad Leads rushing ahead to place an Op, move their squad up gain some ground, move forward over more ground, move the Op up till you get to or on a point along with other squad leads doing the same. that is tactful gameplay without the cheese and using and implementing Garrison's and Op and using them as intended.

many plays think they are bein tactical when in fact they are relying on cheesy game mechanics and will always take the coinvent and easy way our rather than take a tactful more challenging approach. rushing to a point n dropping a garrison for a mass spawn in it's not tactful it's weak gameplay.

iv seen more tactics go into passing a fart in a waiting room than I have in many hlll matches combined
Caelib Aug 15, 2021 @ 5:10pm 
Originally posted by Helmet Hair:
Airheads is bad for gameplay and good luck finding an air drop in a forest full of trees. Spawning behind enemy lines except on the OP has been a BS thing for a long time in this game.

Exactly, it's not hard to get a ninja airhead down without it being noticed. Some maps are harder than others, but it's pretty easy to mask if you know when to do it and which other commander abilities help to mask it.

Somebody else in this thread made the argument of airheads being necessary to break stalemates ... this is not something I agree with because there are powerful abilities like Artillery and Bombing runs that are the difference-makers in breaking down the enemy defenses.
Zigzagman Aug 15, 2021 @ 5:17pm 
they are BS but they added them cause they nerfed the crap out of garrisons so now we have AH's instead of fixing garrisons.
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Date Posted: Aug 15, 2021 @ 7:58am
Posts: 22