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As long as people (mostly commander) are keeping an eye out for planes, they can be quickly tracked down however, especially if there are defenders already nearby.
The realists will scream that paratroopers would never deploy in an already active battle area.
i mean we already have shiny garrisons that spawn entire teams on table with tin cans on it.
so, why not?
lol
Air Heads are Bs
this is exactly what folk should not be doing, this is putting all your egg's in one basket relying on garrisons is as BS as relying on Air Heads. this game should not revolved around garrisons it should revolved around Co-op Squad leads and their Op's Garrisons should be an absolute balls against the walls last resort options when there are no OP's to spawn in on.
Op's are obviously snot part of your tactics or held with importance, as you didn't mention them and their importance (over garrison's) relying on garrison's is relying on mass spawning cheese mechanic . all to many times I see matches where a team rely on garrison's and not Op's squad leads running across two sectors only to die and rinse repeat relying on the garrison and not dropping an Op's. now I start a match look at he map for Squad lead positions and Op's also check their level if they are like over 30 and i see clear incompetence I just leave.
relying soly or most on garrisons is weak (unless it's an absolute last option then they are being used properly) and tedious gameplay and shows the squad leads can't squad lead and carry their squad or team. Op's should have a 15-30m distance between each other (to prevent cheesy mass spawning from + Op's all next to each other) and should be dismantled much like garrisons although a little bit quicker.
imo Garrison's should be taken out game completely and folk should rely on Only Op's there's no excuses there's transport trucks now so Command can be useful for once spawn in transport truck and a squad can drive back out from HQ in just a few mins then go drop an op again Np.
but the HLLL player base is lazy, feeble and weak minded they would scream at such a concept we need our Garrison's and Air heads! most teams and players overly rely on garrisons and its weak cheesy meta I can't play a hardcore game with weak minded people I despise weakness Iv got much more respect for folk who try n die than sit safe n live.
I can't play a game with weak minded folk who are clearly crap at the game, think they are IRL Squad Leads, have no tactical l thinking ability's, no initiative, rely on garrisons and can't put down Op's when they are needed and am not talking about noobs am talking about folk with at lest a level 30 Experience (anyone under level 30 is forgiven pretty much) and up to 150+, yeah some of the most useless and incompetent players iv seen are high ranking 100+ players who got that rank cos they are most likely the Arty K/D players the weakest player's in game and the most cheesiest cos they got the high ranking dee to cheesy 200+ arty kills and not from actually having in game front line experience.
overall there's too many cheesy an pathetic contradiction's with this game to take it even remotely serious at any time n same with most teams and players.
I totally agree and have spoken out about that above in my other post I hate mass spawn in mechanics and feel Op's should have a distance cap like the 100m garrison cap. Op's should have a small distance cap of about 15-30m distance from each other. 15-30m is jst the st figure I thought of but ew could think about it and come up with better more reasonable Op distance that works much better but he concept is there
these developer are meant to be WW2 Historian's etc tbh they know F**k all about WW2 their ideal of what WW2 in game forum is clearly a pathetic their recreation is a joke, an out right insult to the real war dead game is shambles it doesn't even remotely touch on or sim war at all.
the best thing about HLL is the recreation of the maps (but that dose not necessarily mean they are good working maps) they are just faithful recreations with in reason.
I'll be 1st to go as usual I can't say nothing around here that doesn't upset someone or the mods I only got back about a day ago
when one of their squad mated get's killed IRL they will just say "Get Gud"
too out spoken again, I'm surely gonna upset some snowflakes Is see you when this ban is over folks
Just yesterday I had a squad leader playing this meta to its fullest. While we won and it was semi-entertaining it does not feel at all like I'm in a battle. Hugging the far corner of the map. Sneak past, place air head or just red zone garrison. Flood the point from an impossible angle. Take the point, while the squad lead have already rushed ahead to place an OP for the squad to redeploy on. Flood the next point and win. Enemy team have no idea what is going on, and backup garrisons hardly matter because they get locked down very fast.
this is a pretty much a perfect example of what I was referring to earlier the importance of Op's over garrisons but in this case have an air head.
now if it was a garrison that was laid then Squad Leads rushing ahead to place an Op, move their squad up gain some ground, move forward over more ground, move the Op up till you get to or on a point along with other squad leads doing the same. that is tactful gameplay without the cheese and using and implementing Garrison's and Op and using them as intended.
many plays think they are bein tactical when in fact they are relying on cheesy game mechanics and will always take the coinvent and easy way our rather than take a tactful more challenging approach. rushing to a point n dropping a garrison for a mass spawn in it's not tactful it's weak gameplay.
iv seen more tactics go into passing a fart in a waiting room than I have in many hlll matches combined
Exactly, it's not hard to get a ninja airhead down without it being noticed. Some maps are harder than others, but it's pretty easy to mask if you know when to do it and which other commander abilities help to mask it.
Somebody else in this thread made the argument of airheads being necessary to break stalemates ... this is not something I agree with because there are powerful abilities like Artillery and Bombing runs that are the difference-makers in breaking down the enemy defenses.