Hell Let Loose

Hell Let Loose

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Roadmap 2025
So, what do you think about it?
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Showing 1-8 of 8 comments
Roovka Mar 19 @ 2:50am 
Until there's more information about what specifically they're doing, I'm taking zero stock in what the roadmap says.
KingKickAss Mar 19 @ 3:02am 
2
It looks promising but its really a matter of whether or not they actually pull it off, and if they do it well. I'll go over each thing on the roadmap, could maybe serve as an easy in-thread reference for other people that want to weigh in.

-Map for the British and the Soviets is good because they've been neglected, and hopefully this is T17 realizing this.

-Nothing to say about Stalingrad getting "Refreshed" because I don't know what that actually means in their context.

-New vehicles will always be good, but how good depends on how many they add and what they add. Could be wishful thinking that they rework how tanks are generally implemented in the game.

-New "thematic" cosmetics. Probably just paid outfits like usual, but I think they already made a big mistake with some of the paid ones they've released thus far, it also created another issue in the form of "Allies" being a faction instead of the British.

-Weather variations are hopefully not the new "Night maps" and its just something they implement across all maps as a natural thing that may or may not occur.

-XP reward systems. Alright, cool. Depends on what it is.
-Flamethrower. Hopefully T17 realizes that it a tool and not an incredible weapon to wield at all times.
-Improvements to admin tools are always good.
-Audio and VFX upgrades are very welcome but we'll have to see what they do. If its anything like S44's sounds then that would be fantastic.

-Precision Strike. No comment.
-Artillery Systems. Good, hopefully they do it well because I think myself and some other users around here have fantastic ideas on what to do with it.
-Armor systems. I mentioned this earlier(I didn't preread the roadmap as I typed this lol), but it would be great if HLL moved away from the designated vehicle classes and just gave each tank their own appropriate stats individually to make them more dynamic.
-Medic rework is welcome.
-Bipod rework is a huge one. They just need to make it work.

-QoL improvements. Good. Hopefully they're actually good and not reworked menu "good" where they're actually bad.

You know what's missing that's very important? A tutorial. And they just did the Epic Games thing too lol.
Last edited by KingKickAss; Mar 19 @ 3:03am
Marabu Mar 19 @ 3:22am 
Pretty curious about the "artillery systems rework".

I hope it's not just "every shot costs 4 supplies now lul".
Last edited by Marabu; Mar 19 @ 3:22am
Originally posted by Marabu:
Pretty curious about the "artillery systems rework".

I hope it's not just "every shot costs 4 supplies now lul".
I really think that making the artillery gun buildable, destructable, and rebuildable would do wonders for the actual gameplay around it. The game has a whole supply and building system, they should take advantage of it.
The only thing I miss in the game is the 17th Panzer grenadier division Gotz von Berlichingen in the game and some new good camouflage uniforms.
Mad Jack (Banned) Mar 19 @ 1:16pm 
"Fixing "LOD issues" got me interested. I hope they learn to fix complicated bugs and gameplay issues.
Ginko Mar 19 @ 1:36pm 
if they keep what is written and do them with hard thinking for the players and not just so another thing from players request is "checked off, this will keep them quiet for a bit we done the job" its actually amazing. There is almost everything players talked about ui changes arti armor medic. Actually amazing from new devs which is pretty rare these days. they are either doing 180 degree for the community or just for the show.

i think this could be HUGE W for the devs
Sef Mar 19 @ 5:04pm 
Looking forward to the new Chaplain class. Performing last rites for dying team mates.
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Date Posted: Mar 19 @ 2:42am
Posts: 8