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-Map for the British and the Soviets is good because they've been neglected, and hopefully this is T17 realizing this.
-Nothing to say about Stalingrad getting "Refreshed" because I don't know what that actually means in their context.
-New vehicles will always be good, but how good depends on how many they add and what they add. Could be wishful thinking that they rework how tanks are generally implemented in the game.
-New "thematic" cosmetics. Probably just paid outfits like usual, but I think they already made a big mistake with some of the paid ones they've released thus far, it also created another issue in the form of "Allies" being a faction instead of the British.
-Weather variations are hopefully not the new "Night maps" and its just something they implement across all maps as a natural thing that may or may not occur.
-XP reward systems. Alright, cool. Depends on what it is.
-Flamethrower. Hopefully T17 realizes that it a tool and not an incredible weapon to wield at all times.
-Improvements to admin tools are always good.
-Audio and VFX upgrades are very welcome but we'll have to see what they do. If its anything like S44's sounds then that would be fantastic.
-Precision Strike. No comment.
-Artillery Systems. Good, hopefully they do it well because I think myself and some other users around here have fantastic ideas on what to do with it.
-Armor systems. I mentioned this earlier(I didn't preread the roadmap as I typed this lol), but it would be great if HLL moved away from the designated vehicle classes and just gave each tank their own appropriate stats individually to make them more dynamic.
-Medic rework is welcome.
-Bipod rework is a huge one. They just need to make it work.
-QoL improvements. Good. Hopefully they're actually good and not reworked menu "good" where they're actually bad.
You know what's missing that's very important? A tutorial. And they just did the Epic Games thing too lol.
I hope it's not just "every shot costs 4 supplies now lul".
i think this could be HUGE W for the devs