Hell Let Loose

Hell Let Loose

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Holy Athena Jun 13, 2021 @ 2:02pm
2
To much automatic guns saturating this game.
Seems like every class and every nation has options for an automatic weapon minus the Infantry class, the few classes like Medic who don't, get options for a decent good range Semi automatic weapon.

This makes the Infantry class.. a ghost town.. nobody ever plays it. Because everyone is playing the specialty classes for those sweet sweet auto weapons.

While the game is still fun, it often times does feel like a little more realistic COD, or Battlefield game with a WWII wrapper, due to how much automatic weapons there are all the time, 24/7.

It's not like it's just heavy machine gunners, and assault.. Nooo.. nearly everyone I'm getting shot at is shooting at high RPM like they're running with AK's and M16's.

Feel like the classes need a reshuffle on weapons.. and stop treating "upgrades" to kits like an actual upgrade, but rather another choice.

Edit:

I wanted to extend on my reasoning a bit, based off another response, which is kind of the same comment repeated by others.

Originally posted by EASY Crane:
You're not wrong, I just don't understand the problem. The game is still fun. If the game was just M1 Grand vs Kar98 then USA would win almost every match.

That's why I'm saying a better mix of weapons needs to be done. A re balance of the classes and weapons available per squad.

The issue right now is two fold. Because automatic weapons are so prevalent:

1) It makes classes without them obsolete, and nobody wants to play like. Like the Tier 1 Infantry.

2) It makes beginners and newbies at a massive disadvantage when they're getting mowed down by the same class with a highly accurate, semi auto, long range weapon, and they're stuck with a bolt action for a long time..

That in turn makes them either A) switch to an automatic weapon class all the time,

or

Quit the game and uninstall.

----------------

Yes automatic guns aren't a problem in a vacuum, but for experience, and balance reasons it is a problem.

If the spread of slower semi auto firing weapons, and bolt weapons were mixed a bit more into the classes, and not every class having access to semi auto/automatic weapons with a better disparity between them, I think the games would be better experience for new players, and in general.

It would also make the added benefit of classes like assault, and BAR classes have more of an impact on assaulting hard points, and making those classes feel special, rather than just another infantry class with a semi/auto weapon.
Last edited by Holy Athena; Jun 14, 2021 @ 7:02am
Originally posted by DrunkBunny94:
Before it used to be mostly Kar's on the germans with a mix of support weapons like MG's STGs and MP32's against mostly garands with a thompson and bar here and there since you could take the utility loadouts for more ammo/nades etc and have a good weapon so you didnt feel the need to max out on assault/autorifleman/mg as the americans (plus the BAR had an awful thick sight and more drop)

Then they buffed SMG's (before they used to have random spread even when ADS'ing making them useless past like 30m) then they just threw a load of SMG's on every class and threw multiple BARs onto other classes and then threw a load of just upgrade loadouts onto classes that are just 100% better than the previous loadouts rather than being side grades or anything and ofc as this was going on they buffed the garand so it has a wider sight picture buffed the BAR so its got a nice thin ironsight post same with the M1 carbine then they added a gewer to lvl 6 rifleman as germans so now both factions basically play the same.

Like the entire interest from asymetric games is that they play differently based on the side you are playing as, if you just throw enough autos semi autos onto both sides that they play exactly the same like what was the point, we are almost at BF levels of "just pick the gun you want" and it makes all the classes and factions feel basically the same.
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Showing 1-15 of 33 comments
Keven Jun 13, 2021 @ 3:14pm 
This has all been said a thousand times and a thousand times I agree. I want to be optimistic about the upcoming eastern front but the pessimist in me tells me it will be 6 man soviet squads consisting of 3 DP-27 and 3 PPSh all over the place.
Pan_de Jun 13, 2021 @ 3:42pm 
Originally posted by Keven:
This has all been said a thousand times and a thousand times I agree. I want to be optimistic about the upcoming eastern front but the pessimist in me tells me it will be 6 man soviet squads consisting of 3 DP-27 and 3 PPSh all over the place.
OH yeah the overpowered ppsh from CoD2 who doesnt remember :)
Ξ PriestInPeril Jun 13, 2021 @ 4:27pm 
Originally posted by Keven:
This has all been said a thousand times and a thousand times I agree. I want to be optimistic about the upcoming eastern front but the pessimist in me tells me it will be 6 man soviet squads consisting of 3 DP-27 and 3 PPSh all over the place.

I have the same concern...people are already spamming BARs and tommy guns in game, even Bazookas..if U10 brought similar loadouts to the soviet force, i would quit the game right away...
Æthelstan Jun 13, 2021 @ 5:57pm 
Less and larger squads will give you what you desire. Whats the point in being a rifleman when at the very least you can be support and be immediately more useful by placing supply down.

Squad leader
Support
Engi
Anti tank
MG
Be rifleman or be assault or auto rifle? Even the medic is more valuable.
Holy Athena Jun 13, 2021 @ 6:00pm 
Originally posted by BootYourFace:
Less and larger squads will give you what you desire. Whats the point in being a rifleman when at the very least you can be support and be immediately more useful by placing supply down.

Squad leader
Support
Engi
Anti tank
MG
Be rifleman or be assault or auto rifle? Even the medic is more valuable.

THe one thing Post Scriptum did light years better than HLL, making it so most people were infantry, and the specialty classes, were actually specialty and limited.
Æthelstan Jun 13, 2021 @ 6:00pm 
Originally posted by TAWPan_de:
Originally posted by Keven:
This has all been said a thousand times and a thousand times I agree. I want to be optimistic about the upcoming eastern front but the pessimist in me tells me it will be 6 man soviet squads consisting of 3 DP-27 and 3 PPSh all over the place.
OH yeah the overpowered ppsh from CoD2 who doesnt remember :)

To be fair, entire platoons were armed with a push and machine guns.
TWB*Clell_Miller Jun 13, 2021 @ 6:02pm 
This hasn't been my experience at all in various servers. I almost exclusively play infantry. And judging by squad composition, so do most others. Now... with regard to the Soviet union. After the battle of Moscow and up to and including Stalingrad entire companies of some guards or assault divisions might be exclusively armed with the ppsh. Particularly at the forefront of a winter offensive. This was not standard, but did happen. You can actually look up the standard equippage of an American, Soviet or German platoon or company if you wish. It's not hard. But during certain battles and years, this equippage changed.
Æthelstan Jun 13, 2021 @ 6:08pm 
I dont understand the hate for automatics here either. I'm killed often by all froms of gunfire, and I'm always way more frustrated when it's some guy far off with a rifle than up close with an smg.
TWB*Clell_Miller Jun 13, 2021 @ 6:50pm 
Generally speaking, a typical US , German or Soviet squad, had at least two automatic weapons. Usually an LMG and a SMG. These squads might vary in size from 10 to 12 individuals. Marine squads, particularly ww2 raiders might have as many as three BARs plus a Thomson. Again these WW2 squad loadouts are not at all difficult to research on line. Use this information to determine if HLL is conforming to general historic criteria. Right now I think it's in the ball park. The only thing I think might be a little off is maybe an AT person in each squad. That's probably too many, but one per platoon? Sure.
Last edited by TWB*Clell_Miller; Jun 13, 2021 @ 6:56pm
Kuollut Jun 14, 2021 @ 1:49am 
sorry to say this but in the late war, everyone was pretty much using auto/semi auto weapons (:

it's not the 1939-1942 period anymore to use bolt action rifles.
Keven Jun 14, 2021 @ 3:46am 
Originally posted by BootYourFace:
Originally posted by TAWPan_de:
OH yeah the overpowered ppsh from CoD2 who doesnt remember :)

To be fair, entire platoons were armed with a push and machine guns.

I mean fair enough...but would that make for good gameplay? Germans had entire units equipped with STG44 so should all german classes in HLL have STG44 available for unlock? Wouldn't be fun for the allies would it?
-TL- Crane Jun 14, 2021 @ 6:40am 
You're not wrong, I just don't understand the problem. The game is still fun. If the game was just M1 Grand vs Kar98 then USA would win almost every match.
Holy Athena Jun 14, 2021 @ 6:59am 
Originally posted by EASY Crane:
You're not wrong, I just don't understand the problem. The game is still fun. If the game was just M1 Grand vs Kar98 then USA would win almost every match.

That's why I'm saying a better mix of weapons needs to be done. A re balance of the classes and weapons available per squad.

The issue right now is two fold. Because automatic weapons are so prevalent:

1) It makes classes without them obsolete, and nobody wants to play like. Like the Tier 1 Infantry.

2) It makes beginners and newbies at a massive disadvantage when they're getting mowed down by the same class with a highly accurate, semi auto, long range weapon, and they're stuck with a bolt action for a long time..

That in turn makes them either A) switch to an automatic weapon class all the time,

or

Quit the game and uninstall.

----------------

Yes automatic guns aren't a problem in a vacuum, but for experience, and balance reasons it is a problem.

If the spread of slower semi auto firing weapons, and bolt weapons were mixed a bit more into the classes, and not every class having access to semi auto/automatic weapons with a better disparity between them, I think the games would be better experience for new players, and in general.

It would also make the added benefit of classes like assault, and BAR classes have more of an impact on assaulting hard points, and making those classes feel special, rather than just another infantry class with a semi/auto weapon.
Last edited by Holy Athena; Jun 14, 2021 @ 7:03am
Roninman Jun 14, 2021 @ 7:04am 
Originally posted by EASY Crane:
You're not wrong, I just don't understand the problem. The game is still fun. If the game was just M1 Grand vs Kar98 then USA would win almost every match.
Main reason is gunplay and maps which dont balance this in HLL. Not much recoil in smg for longer ranges and also almost every firefight happen in relatively 100m or so, so not even medium distance for rifles.
Rahl Jun 14, 2021 @ 12:44pm 
Other than that... Smaller hindsight. At least for US. Like srsly. They are so big compared to german kar that no kidding that it's hard to shot from it compared to M1. Probably some german weapons also should used smaller hindsight.
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Date Posted: Jun 13, 2021 @ 2:02pm
Posts: 33