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I would give anything for the US to have the Springfield rifle over the m1.
The k98 also isn't any more accurate than any other weapon. Its difference is ONLY in how its sights appear, purely cosmetic.
There is no such thing as "arm damage" values in HLL. Here is how the hitboxes in HLL look like: https://i.imgur.com/NmS2gRZ.jpg
Weapons have incredibly simplistic damage values too. When it comes to rifles in HLL (K98, M1 Garand, G43, SVT), they ALL do the same damage, which is one-hit-down up to 200m to anywhere on the body indicated in green (from that link)
The full auto babies will argue and cry all day about it just because they suck with it and have no idea how to play.
I don't bother even trying to point out things to them about how to use it anymore. They want to play cod but accidentally bought this game.
You clearly have no idea how "cod-like" HLLs gunplay is, or don't want to accept it being such. It's more simplistic than Call of Duty.
I, as well as others of the community have tested damage values for HLL. There is nothing anecdotal about how HLLs weapons work, which is as follows:
Damage dealt with any particular weapon in HLL is based on what "type" of weapon it is classified as. In HLL, those types are:
"Rifles" (M1 Garand, G43, K98, other bolt actions, other semi-auto rifles)
"Automatic Rifles" (STG, BAR, FG42)
"SMGs" (MP40, Thompson)
"MGs"
"Pistols"
Weapons that are coming later in development will likely also be classified under one of these already existing types
Current OHDs (one-hit-downs) for the weapons
"Rifles" - 200m
"Automatic Rifles" - 100m
The M1A1 Carbine is the slight exception, it OHDs up to 50m.
Beyond those ranges, you will need an extra round to hit the body of a target.
"SMGs" - 2 body hits up to 75m , or 3 hits if all past 75m distance.
Most people don't know this about HLLs weapons, you are already more knowledgeable than 99% of its players!