Hell Let Loose

Hell Let Loose

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HolyHeck Aug 13, 2022 @ 9:05am
Arty acts like a magnet?
Just seems any time I play this game, artillery is always the biggest cause of death. Just anytime you get near an obj it just seems to be the biggest contributer to my deaths, or it feels like the game decides you've been alive longer than 2 minutes and says time to send some shells.
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Showing 1-15 of 27 comments
happyapilot Aug 17, 2022 @ 5:20am 
fight inside the four grids, circle is just big bullseye for arty.. the circle is the magnet with its 3-1 advantage.
Ọmen Aug 17, 2022 @ 5:57am 
your title is wrong, it should be "random spread of arty acts like a magnet"

first, there is no "true" randomness in games/code possible far as i know,
its more or less a simulation of randomness

games use 2 randomness variants, input and output randomness
the arty spread in hll is output randomness, and its the more "unfair" randomness than the input one, because it doesnt take any player-action into account when "calculating" the randomness

avoid running near incoming arty shells, because its a sign this area is getting shelled and it will hit you sooner or later, because of the spread
dont think you can outrun it or run beside it

if i remember correctly it has 20-25m spread
JohnnyBanana Aug 17, 2022 @ 7:18am 
Obviously its hackers using aimbot on artillery
Caelib Aug 17, 2022 @ 7:33am 
Stay out of the meat grinder and your HLL experience will get much better. These maps are huge for a reason ... use that space to your advantage. Every single day I see the same lemmings just following the ant trails between Point A and Point B.
Last edited by Caelib; Aug 17, 2022 @ 7:34am
Psycha Aug 17, 2022 @ 9:25am 
One of the online calc tools shows a red circle on the area you are targeting. Tested with a few friends and noticed if they were even slightly in the circle at the time of firing the shell, the shell FOLLOWED them as they ran further into the center of the circle.

The shells do guide towards potential kills. Otherwise you would only get bleed ticks instead because the shells themselves arent really that powerful. For a 150m shell it should honestly be alot larger in radius/shrapnel but remove the guided lock ons in the air.
Cpt. Pimienta Aug 17, 2022 @ 10:21am 
This is why recon goes and Spawn camp arty xd.
Caelib Aug 17, 2022 @ 11:29am 
Originally posted by PsychaChi:
One of the online calc tools shows a red circle on the area you are targeting. Tested with a few friends and noticed if they were even slightly in the circle at the time of firing the shell, the shell FOLLOWED them as they ran further into the center of the circle.

That is simply false information. The shells have a random deviation in every shot.
marLeo Aug 17, 2022 @ 11:42am 
Originally posted by ᕮᐻᓿֆᏨᕮⱤᗩ₸ỌƦ:
first, there is no "true" randomness in games/code possible far as i know,
its more or less a simulation of randomness

games use 2 randomness variants, input and output randomness
the arty spread in hll is output randomness, and its the more "unfair" randomness than the input one, because it doesnt take any player-action into account when "calculating" the randomness
I don't know what to make off this gibberish...

Care to explain what you mean by "input and output randomness"?

As a programmer myself, I can tell you that there is semi randomness and true randomness.

It all depends on the methods (functions) you use and how you write the code.

I don't know what they did use in this game but I doubt very much that the artillery is actively homing in on players in its potential radius. I've been under artillery fire enough in this game to have seen countless shells going down near my position but not hitting me.
AnthraX Aug 17, 2022 @ 3:26pm 
Or is it you that is the magnet to it. Amount people that run towards a recent shell blast is insane. It’s like flys attracted to lights
Go4SHT Aug 17, 2022 @ 5:40pm 
So if you were noob with 1hr game time and on arty... where would you aim? That's right... the objective. Do yourself a favor and learn to stay out of the objective and actually do some good for the team and push out and around the point. Also stay clear of obvious approach paths.
Psycha Aug 17, 2022 @ 6:15pm 
Originally posted by Caelib:
Originally posted by PsychaChi:
One of the online calc tools shows a red circle on the area you are targeting. Tested with a few friends and noticed if they were even slightly in the circle at the time of firing the shell, the shell FOLLOWED them as they ran further into the center of the circle.

That is simply false information. The shells have a random deviation in every shot.

Private account no hours shown. I dont give false info :p
Even though I play for fun I have plenty of experience in other shooters far more realistic than HLL. The tests I've done with friends on empty servers proving to an idiot on discord one day how arty actually worked was interesting. We all got banned from the discord because he got proven wrong(he was an admin).

Not about to do it again for a steam troll
Hammer Of Evil Aug 17, 2022 @ 6:37pm 
Originally posted by PsychaChi:
One of the online calc tools shows a red circle on the area you are targeting. Tested with a few friends and noticed if they were even slightly in the circle at the time of firing the shell, the shell FOLLOWED them as they ran further into the center of the circle.

The shells do guide towards potential kills. Otherwise you would only get bleed ticks instead because the shells themselves arent really that powerful. For a 150m shell it should honestly be alot larger in radius/shrapnel but remove the guided lock ons in the air.

ok i ♥♥♥♥♥♥♥ thought something was off, because everyone seemed to be an artillery expert.

because really. you take a shot, and your time on target is what, 20 seconds? sure i can see if people run towards the blasts they get beaned, but the rounds are headshotting people way too often lol.

ya, the devs should take away artillery guided rounds, and watch half the people who play artillery stop overnight lmaooo.

garbage af, every round should have 3 people on your team using artillery from this point forward till they remove the guidance.

lmao at the guy who booted you guys after losing the argument. banning people doesn't make the truth go away though hahahaha.
Caelib Aug 18, 2022 @ 3:40am 
Originally posted by PsychaChi:
Private account no hours shown.

I have ~2,100 hours of played time and have been playing since the first day of Early Access more than 3 years ago. Feel free to search this forum for my username and you'll see that I have been here a long time.

Originally posted by PsychaChi:
I dont give false info

You said that artillery FOLLOWED players as they move, which isn't true.
evertvandenbeld Aug 18, 2022 @ 3:57am 
I am not checking stuff up, but i do agree with the statement. Ive been getting headshotted with arty WAAY to many times. What i think is the main culprit is the size of the hitbox of the head though. Cause even with a mg, while not seeing enemies, i get an high amount of lucky headshots. Oh, btw, running away from morters is exactly what i do.

I could give more reasons why things seems off too.
Last edited by evertvandenbeld; Aug 19, 2022 @ 1:24am
BIG E. Aug 18, 2022 @ 4:51am 
Originally posted by Caelib:
Stay out of the meat grinder and your HLL experience will get much better. These maps are huge for a reason ...
Somebody has to keep the frontal assault going otherwise your flkanking attempt becomes the frontal assault all over again.
Last edited by BIG E.; Aug 18, 2022 @ 4:51am
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Date Posted: Aug 13, 2022 @ 9:05am
Posts: 27