Hell Let Loose

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Yousful Dec 1, 2024 @ 6:56pm
New Maps are Laggy: Trend or Terror?
The last two maps Team17 released, Mortain and the recent Eisenhorn, sufferer from very poor optimization and performance compared to any other map in the game. For a rig which can run roughly ~60 fps on every other map, it generally trends towards ~30-20, with massive lag spikes.
Is there going to be optimization in the future, or are these maps going to be essentially unplayable for lower-end players?
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Showing 1-8 of 8 comments
🅱attletar🅳 Dec 1, 2024 @ 7:02pm 
Originally posted by Yousful:
The last two maps Team17 released, Mortain and the recent Eisenhorn, sufferer from very poor optimization and performance compared to any other map in the game. For a rig which can run roughly ~60 fps on every other map, it generally trends towards ~30-20, with massive lag spikes.
Is there going to be optimization in the future, or are these maps going to be essentially
unplayable for lower-end players?

Are you using the -dx12 -USEALLAVAILABLECORES in the launch options of the game? Also make sure its in full screen windowed mode or it will crash occasionally.

I noticed the frames werent great at the start but they are fine now
Last edited by 🅱attletar🅳; Dec 1, 2024 @ 7:02pm
TheCrazyCanuck Dec 1, 2024 @ 8:18pm 
I think it's all the details of trees and other stuff scattered around the map that is the problem. This was often the case when you were near a tank, they were so detailed it would cause a substantial hit for the GPU.
Eno Dec 1, 2024 @ 9:35pm 
To the OP: (See Real Answer 3)

Real Answer 1: The old maps you've played many times and you've already shader cached the map. New maps will stutter time to time due to it shader caching.

Real Answer 2: If you're running the map in 4k remind youself that this game is not designed at all to run in 4k. I have a 12900k with a 4090 GPU and sadly if you went into the future and got the new 99900k CoreAIx with a 9090 Supermax AI Edition Balls to the Walls TI GPU the game will still lag/stutter at 4k. PC's from the year 4040 will still run this game like hot trash.

The above is a bit aggressive but I'm somewhat sure the dev's have put zero thought into 4k textures. Their bosses won't provide them with good PC's. So all the play testing is ok 1440p sadly :( While the devs may be amazing at their job (Hey, they have done some nice things as of late...) they are not given the tools to correctly test things as far as optimization. That's why there is little to no focus on it ever. (Except on new maps) They may have a cheap boss that doesn't "get it". Yes, dev members that happen to read this be sure to point this out to your boss. Get some decent hardware and also test on a high end system and not just focus on the low end.

Real Answer 3: (Your Issue) Mortain does run smooth and a lot smoother than most.

Who ever did Mortain is really good at maps. A lot of little touches and smooth performance and they even factored in machine gun mounting points and smooth out common spots so you can deploy your MG (Even if MG in HLL is one of the worst in any game) Great Shotgun!! (the best really)... the MG however... YIKES.

Answer 4: if you've made it this far is simply check your timing in your BIOS if you're able to do so. (at your own risk).

Even if you think you didn't or think you did something right, consider checking your BIOS settings and if you know how, reset to default and make as few changes as you can in order to see if it's a timing thing on your CPU and or Ram. Wouldn't hurt to update your graphics drivers but I assume you've done that a few times. That's why I said BIOS first as you can go a full year and not know that you're gimped your PC by a bad OC or timing value. etc.

Good Luck!
Yousful Dec 2, 2024 @ 8:30am 
Originally posted by Eno:
To the OP: (See Real Answer 3)

Real Answer 1: The old maps you've played many times and you've already shader cached the map. New maps will stutter time to time due to it shader caching.

Real Answer 2: If you're running the map in 4k remind youself that this game is not designed at all to run in 4k. I have a 12900k with a 4090 GPU and sadly if you went into the future and got the new 99900k CoreAIx with a 9090 Supermax AI Edition Balls to the Walls TI GPU the game will still lag/stutter at 4k. PC's from the year 4040 will still run this game like hot trash.

The above is a bit aggressive but I'm somewhat sure the dev's have put zero thought into 4k textures. Their bosses won't provide them with good PC's. So all the play testing is ok 1440p sadly :( While the devs may be amazing at their job (Hey, they have done some nice things as of late...) they are not given the tools to correctly test things as far as optimization. That's why there is little to no focus on it ever. (Except on new maps) They may have a cheap boss that doesn't "get it". Yes, dev members that happen to read this be sure to point this out to your boss. Get some decent hardware and also test on a high end system and not just focus on the low end.

Real Answer 3: (Your Issue) Mortain does run smooth and a lot smoother than most.

Who ever did Mortain is really good at maps. A lot of little touches and smooth performance and they even factored in machine gun mounting points and smooth out common spots so you can deploy your MG (Even if MG in HLL is one of the worst in any game) Great Shotgun!! (the best really)... the MG however... YIKES.

Answer 4: if you've made it this far is simply check your timing in your BIOS if you're able to do so. (at your own risk).

Even if you think you didn't or think you did something right, consider checking your BIOS settings and if you know how, reset to default and make as few changes as you can in order to see if it's a timing thing on your CPU and or Ram. Wouldn't hurt to update your graphics drivers but I assume you've done that a few times. That's why I said BIOS first as you can go a full year and not know that you're gimped your PC by a bad OC or timing value. etc.

Good Luck!

Thank you for the long, thoughtout, and detailed response. While I doubt you are incorrect, for answer 3, it really doesn't feel like that when playing Mortain. Map feature and design wise, it is certainly well rounded and polished, with the best implementation of scrubby forest so far. However, something about that map in particular seems to kill my PC, with the aforementioned poor general framerate, along with sudden frame drops when looking at certain directions.

For the others, I never noticed it lagging in this way, even when first playing the other, older maps, but that may be me misremembering such. I'll certainly look into what you suggested, and I'm glad you spent the time to respond.
Roovka Dec 2, 2024 @ 8:36am 
Originally posted by Eno:
To the OP: (See Real Answer 3)

Real Answer 1: The old maps you've played many times and you've already shader cached the map. New maps will stutter time to time due to it shader caching.

Real Answer 2: If you're running the map in 4k remind youself that this game is not designed at all to run in 4k. I have a 12900k with a 4090 GPU and sadly if you went into the future and got the new 99900k CoreAIx with a 9090 Supermax AI Edition Balls to the Walls TI GPU the game will still lag/stutter at 4k. PC's from the year 4040 will still run this game like hot trash.

The above is a bit aggressive but I'm somewhat sure the dev's have put zero thought into 4k textures. Their bosses won't provide them with good PC's. So all the play testing is ok 1440p sadly :( While the devs may be amazing at their job (Hey, they have done some nice things as of late...) they are not given the tools to correctly test things as far as optimization. That's why there is little to no focus on it ever. (Except on new maps) They may have a cheap boss that doesn't "get it". Yes, dev members that happen to read this be sure to point this out to your boss. Get some decent hardware and also test on a high end system and not just focus on the low end.

Real Answer 3: (Your Issue) Mortain does run smooth and a lot smoother than most.

Who ever did Mortain is really good at maps. A lot of little touches and smooth performance and they even factored in machine gun mounting points and smooth out common spots so you can deploy your MG (Even if MG in HLL is one of the worst in any game) Great Shotgun!! (the best really)... the MG however... YIKES.

Answer 4: if you've made it this far is simply check your timing in your BIOS if you're able to do so. (at your own risk).

Even if you think you didn't or think you did something right, consider checking your BIOS settings and if you know how, reset to default and make as few changes as you can in order to see if it's a timing thing on your CPU and or Ram. Wouldn't hurt to update your graphics drivers but I assume you've done that a few times. That's why I said BIOS first as you can go a full year and not know that you're gimped your PC by a bad OC or timing value. etc.

Good Luck!

When I was still putting time into this game, Mortain was the only map that would cause me performance affecting lag. I've also heard that it runs better for some people than all the OG maps.

Something on this map is more dependent on the specifics of your hardware, and while I haven't played Eisenhorn, I do not doubt that the same issue applies.
TWB*Clell_Miller Dec 2, 2024 @ 8:54am 
2
Originally posted by Yousful:
The last two maps Team17 released, Mortain and the recent Eisenhorn, sufferer from very poor optimization and performance compared to any other map in the game. For a rig which can run roughly ~60 fps on every other map, it generally trends towards ~30-20, with massive lag spikes.
Is there going to be optimization in the future, or are these maps going to be essentially unplayable for lower-end players?
Today's software is not written for aging hardware. It's written for that stuff recently available today. Otherwise you're just coding obsolescence.
datCookie Dec 2, 2024 @ 2:50pm 
Originally posted by TWB*Clell_Miller:
Originally posted by Yousful:
The last two maps Team17 released, Mortain and the recent Eisenhorn, sufferer from very poor optimization and performance compared to any other map in the game. For a rig which can run roughly ~60 fps on every other map, it generally trends towards ~30-20, with massive lag spikes.
Is there going to be optimization in the future, or are these maps going to be essentially unplayable for lower-end players?
Today's software is not written for aging hardware. It's written for that stuff recently available today. Otherwise you're just coding obsolescence.

This is not even remotely true...
TheCrazyCanuck Dec 2, 2024 @ 3:31pm 
Originally posted by TWB*Clell_Miller:
Originally posted by Yousful:
The last two maps Team17 released, Mortain and the recent Eisenhorn, sufferer from very poor optimization and performance compared to any other map in the game. For a rig which can run roughly ~60 fps on every other map, it generally trends towards ~30-20, with massive lag spikes.
Is there going to be optimization in the future, or are these maps going to be essentially unplayable for lower-end players?
Today's software is not written for aging hardware. It's written for that stuff recently available today. Otherwise you're just coding obsolescence.

Luckily that's not true otherwise we would be purchasing hardware frequently. Developers are often hesitant to include all those fancy new hardware features because it's like supporting multiple platforms (there is a cost to doing this). Also this game uses the Unreal 4 engine which is getting long in the tooth and probably not updated for anything but critical/security bugs.
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Date Posted: Dec 1, 2024 @ 6:56pm
Posts: 8