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and even if it was possible, at first you have to guess the distance, then adjust the sight, aim and search for the enemy whos is now.... right behind you !!!!!
so much missunderstandings about real life functions that a game doesnt need at all.
learn to play (so basicaly - skill issue XD), we all can use the unrealistic sights and adapt to where our shot land.
dont give up, you can do it too ;) you are only ~20h in, there is a long way ahead of you - if you want ;)
there is absolutly no need for an adjustable sight in a dynamic game that moves far to fast to make any use of that!
EDIT:
Oh, nearly forgotten XD
there is no game that is an actual simulation on the market!! they are at best "immitations"!
a scientist, requires a factory size supercomputer to make some "simple" simulations of physics or chemistry - all more complex parts are left out.
and now all the gamers fall for the sales tag "realistic" and "simulation" and truly believe that their silly high end gaming PC is able to simulate an whole enviroment :/
and the term tactic is also wrong, tactic is what the soldier uses to enforce the strategie of the command, tactic is your behaviour.
this is a strategie game because you need all 50 monkeys with stick to work "together"!
All tactical shooters have sight settings. Take projects like Red Orchestra, Rising Storm, Arma, Squad, Post Scriptum, Escape From Tarkov. And nothing, everyone is happy.
As for my 20 hours - this is because the game is based on pseudo-realism, but the game lacks standard mechanics for full immersion. A year ago, players were bombed by artillery spam - because of which people sat longer waiting for the game than they played it. It seems like this was fixed. So why can't the developers add a 3D sight for sniper weapons? Even the game Verdun (for a minute, the game is 8 years old) has 3D sights.
all what you have is an immitation of that in those other games!
and a "sniper" (actualy a recon but since you are so smart youll know the difference) uses a scope what has a crosshair, so again not possible to have a 3d view there.
have you ever had a rifle or sidearm in your hands?
and about the "artillerie spam" - nothing was changed XD
the noobs who stayed, grew into learning the mechanics we currently have and understood how to counter it, and that it is not always possible to avoid it - its part of the game!
teamwork and understanding the game counters this exessive kill the loonys who spawn on the same spot again.
at last - the game is not "based on pseudo realism", it IS - ITS A GAME!
I shot with a sniper rifle and with a small arms. So what now?
Why is this implemented in Squad and Tarkov, but not in the tactical shooter Hell Let Loose?
As we know, Squad 44 is a direct competitor to Hell Let Loose.
Compared to other tactical shooters, Hell Let Loose is an arcade.
lets try this....
the regular combat distance in HLL does NOT require adjusting the sights!
the dynamic and encounter speed is too fast, so you are wasting time!
you could have simply aimed higher and good is, just as everyone else does :/
aside of that, you are talking about a 3D view on a 2D monitor/screen - THERE IS NO 3D
if you ever shot any gun you know that you have several movements to line up rear and front sight - that is NOT possible in a game, you simply point the front sight and click a mouse button!!!
now about comparing (no not that what you think
at first, repeating my statement - HLL is NOT a tactical shooter, it is a strategie game in first person, with some roleplay!!
Tactic = your personal movement and decisions
Strategie = the overall goal to archive together, developed and adjusted by the commander and sl's
tarkov is an extraction shooter, with lots of details in weapons, ammo, attachments.... also the dmg/body model is much more detailed.
you CANT compare that with HLL
squad44 is often claimed to be a direct competitor, but there seems to be enough difference. again nothing you can compare!
all the other games are mostly modern equippment, with lots of stuff HLL doesnt have (WW2 you know? very simple, dirty, and brutal) and the most are now realy old and also not comparable.
let alone the size of maps and playercount like in all above mentioned examples!
you are making the same mistake as many gamers, just because one game has it, doesnt mean that works in other games!
also, this is a discussions forum, no member of the developers will look at any suggestions here.
if you want to ask them why this or that, then write to them and not here!!
From the Keyboard warrior class of 2024 xD
What would it be then? xD
xDDDDDD
I haven't laughed so hard in a long time)))) Your message made me feel ashamed. Dude, have you played other games in a similar genre? Oh, right. Of all the games I listed, you only have Arcade - Insurgency. Why then, in other games, everything I listed was implemented, but they can't implement it in Hell Let Loose? Even in Red Orchestra 2 managed to implement it a long time ago) But that's different...
It turns out that Hell Let Loose - is a strategy :D Oh my God....
That is, I play as a sniper, I need to calculate the range of the bullet trajectory. I have to make a correction for the distance - but the game does not allow me to do this) It turns out that I have to shoot like in Battlefield - by sighting in. Clear, understandable. I got your gist, Hylie Pistof.
Changing ranges on your sights is one of those mechanics that seems helpful on paper but then you realize there's hardly any bullet drop for the ranges you're engaging enemies in 95% of the time and in those fringe cases you're better off just not shooting.
Even something like DayZ, which I've gotten back into recently, is a far more "realistic" game than many of the ones you've listed and has this mechanic but I've found it's better to just keep my gun at 200-300m and keep it there because longer shots are impractical or just non-viable a majority of the time.
It's a LARP mechanic for a game like this, same for the upcoming freelook.