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cant move them.
3 classes to build.
used to require a supply truck.
cant place them within a certain distance of eachother so they can cooperate (IN DIRECT CONTRADICTION OF ACTUAL WWII DOCTRINE).
and they ♥♥♥♥♥♥♥ suck anyway.
just give up on these devs man. they dont care and are too dumb to fix anything. ive got 1000 hours in the game and it simply is not worth the struggle.
I count in the supplies. Either commander or support has to drop them.
I don't really know how I would change them to make them more usable atm without making them spammable and I think tanks definitely have quite enough to worry about. Well, not needing to dismantle your old gun to place a new one would be a nice one.
AT Role and Support.
Unless they removed the Hammer from the Support.
Also I wish they would add HE shells to it to use as well and being able to upgrade the AT gun to make it have more cover.
AT guns are used to engage tanks - therefore they are inconsistent as ♥♥♥♥.
Here we are sending like 25 shells into the side of a cobra king with little to no effect.
https://www.youtube.com/watch?v=r74Ic3Gy_10
Known bugs/inconsistencies that could be causing this tank to survive:
>Invisible wall/object blocking shots not rendering
>The cobra king is very prone to spawning with missing weak points depending on where it spawns or if it was spawned by the commander or not.
>Track and side armour hitbox's arent great (idk if this applies to AT guns but satchels on the side of shermans does damage to the tracks not hull so you'll kill if you put it on the front or back but not the sides...)
>Some weapons do reduced damage at distances of more than 500m - idk if that means the Pak cant pen anywhere on the cobra cba to test everything for AT guns since they are so niche.
Here we are sending 1 shell into a jumbo 76mm killing it - after it kills 2 tigers and 2 panthers.
https://www.youtube.com/watch?v=ydcRPa_wnQE
You can skip to the last 30 seconds for the kill the other 2min is trying to build the damned thing.
Pretty damned effective (2 panthers died before the video we see a tiger die, hear a panther die and we save the last tiger who then turns around and get killed by infantry because the #1 rule of HLL is if they are on your team they have brain rot).
To make AT gun placements viable they need to:
>Fix tanks so that tank engagements take "common sense" of hit the thin armor or hit the flat armour so we dont bounce rather than "game knowledge" which is just "learn all the bugs 4head".
>Remove the 150m no build radius so you cant get shafted by some idiot building another gun in a retarded position.
>They need to make it so a single AT can either set up more than 1 gun OR be able to deconstruct their gun from distance so if you place it you can get it back.
>They need to make the shells not cost 5 munitions - sooooooooo many times now i build a gun and find out we have nothing to shoot... Make the gun use 5 or 10 supplies or 1 ammo use or something to that effect so you aren't reliant on the team resources but you are reliant on the squads resources. In the first video we used over 100 munitions!!!
Yet underrated as it can be highly effective as offensive weapon, fun to use when you got 2 people on the gun..
most AT players rather run towards a tank as it's the easiest thing to do.
even if it's on an open field.. dying is not a big thing.. 10 sec and your up and running and this time with full ammo.. reload is easy and you can hit a tank from a long distance..
AT gun requires 2 people yet Bazooka doens't need a reloader and ammo is not an issue.
just my 2c.