Hell Let Loose
Pak 40 & 57mm Gun M1 = dead
Since placing a static AT gun needs 3 classes involved instead of 2 i never saw one getting placed and actually used against a tank.

I dont want to say it was good having the AT-Infantry placing an AT gun immediately if there were resources around, but it was way better than having none AT gun at all.
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กำลังแสดง 1-15 จาก 22 ความเห็น
devs have intentionally made the AT gun as unusable as possible.
cant move them.
3 classes to build.
used to require a supply truck.
cant place them within a certain distance of eachother so they can cooperate (IN DIRECT CONTRADICTION OF ACTUAL WWII DOCTRINE).
and they ♥♥♥♥♥♥♥ suck anyway.

just give up on these devs man. they dont care and are too dumb to fix anything. ive got 1000 hours in the game and it simply is not worth the struggle.
โพสต์ดั้งเดิมโดย Hacktor:
โพสต์ดั้งเดิมโดย RoofKorea=BestKorea:
devs have intentionally made the AT gun as unusable as possible.
cant move them.
3 classes to build.
used to require a supply truck.
cant place them within a certain distance of eachother so they can cooperate (IN DIRECT CONTRADICTION OF ACTUAL WWII DOCTRINE).
and they ♥♥♥♥♥♥♥ suck anyway.

just give up on these devs man. they dont care and are too dumb to fix anything. ive got 1000 hours in the game and it simply is not worth the struggle.

Is there a targeted smear campaign going on against this game?
Nope but a lot of people are unhappy of what devs are doing with this game..
+1 to unhappy with devs direction
I can get an AT gun up with just 2 men, who's the third you guys keep talking about, unless you're counting officer aswell? They lowered the cost of them again back to 50 when absolutely no one was using them. Really powerful when defending omaha on offensive.
แก้ไขล่าสุดโดย [BoA] Depadumama; 17 พ.ค. 2021 @ 11: 42pm
โพสต์ดั้งเดิมโดย BoA Depadumama:
I can get an AT gun up with just 2 men, who's the third you guys keep talking about, unless you're counting officer aswell? They lowered the cost of them again back to 50 when absolutely no one was using them. Really powerful when defending omaha on offensive.

I count in the supplies. Either commander or support has to drop them.
Well support and AT are two men, support has a hammer as well so that'd be two, I wouldn't personally count the officer in but that's just me. They do have very limited usability and it's difficult trying to find a proper placement for one, but getting one built up is otherwise quite easy if you just have some communication with your mates.

I don't really know how I would change them to make them more usable atm without making them spammable and I think tanks definitely have quite enough to worry about. Well, not needing to dismantle your old gun to place a new one would be a nice one.
แก้ไขล่าสุดโดย [BoA] Depadumama; 18 พ.ค. 2021 @ 12: 45am
Seen plenty of them about since the cost got lowered and if they are in a good place - lethal.
let them move with the truck by docking them
You need 3?
AT Role and Support.
Unless they removed the Hammer from the Support.
Even if you manage to place them down, they are garbage (besides on Omaha beach and above the actual beach). Their firepower, lethality, and actual penetration figures are horribly represented. Yesterday I got a pak 40 built and a regular Sherman was less than 100 meters away from me. I shot it’s side hull two times!!! And it didn’t get damaged, just bounces off. At the angle I was shooting it at a pak 40 should have no problem going through. It’s just another reason why I don’t use or build at guns cause penetration and armor is so wonky.

Also I wish they would add HE shells to it to use as well and being able to upgrade the AT gun to make it have more cover.
แก้ไขล่าสุดโดย Beans; 18 พ.ค. 2021 @ 9: 41am
Tanks and everything to do with them is inconsistent as ♥♥♥♥.

AT guns are used to engage tanks - therefore they are inconsistent as ♥♥♥♥.

Here we are sending like 25 shells into the side of a cobra king with little to no effect.

https://www.youtube.com/watch?v=r74Ic3Gy_10

Known bugs/inconsistencies that could be causing this tank to survive:
>Invisible wall/object blocking shots not rendering
>The cobra king is very prone to spawning with missing weak points depending on where it spawns or if it was spawned by the commander or not.
>Track and side armour hitbox's arent great (idk if this applies to AT guns but satchels on the side of shermans does damage to the tracks not hull so you'll kill if you put it on the front or back but not the sides...)
>Some weapons do reduced damage at distances of more than 500m - idk if that means the Pak cant pen anywhere on the cobra cba to test everything for AT guns since they are so niche.

Here we are sending 1 shell into a jumbo 76mm killing it - after it kills 2 tigers and 2 panthers.

https://www.youtube.com/watch?v=ydcRPa_wnQE

You can skip to the last 30 seconds for the kill the other 2min is trying to build the damned thing.

Pretty damned effective (2 panthers died before the video we see a tiger die, hear a panther die and we save the last tiger who then turns around and get killed by infantry because the #1 rule of HLL is if they are on your team they have brain rot).

To make AT gun placements viable they need to:
>Fix tanks so that tank engagements take "common sense" of hit the thin armor or hit the flat armour so we dont bounce rather than "game knowledge" which is just "learn all the bugs 4head".
>Remove the 150m no build radius so you cant get shafted by some idiot building another gun in a retarded position.
>They need to make it so a single AT can either set up more than 1 gun OR be able to deconstruct their gun from distance so if you place it you can get it back.
>They need to make the shells not cost 5 munitions - sooooooooo many times now i build a gun and find out we have nothing to shoot... Make the gun use 5 or 10 supplies or 1 ammo use or something to that effect so you aren't reliant on the team resources but you are reliant on the squads resources. In the first video we used over 100 munitions!!!
Main problem is that every squad has dedicated AT guy in this game. If only every other squad would have one, there would be more Antitank guns on field propably. Its just so much easier to spawn as infantry in few seconds and go after tank then build something that takes minutes and also have to place it carefully. I wish this would be addressed, sometimes there is bazooka rounds flying through air from left and right...
โพสต์ดั้งเดิมโดย Roninman:
Main problem is that every squad has dedicated AT guy in this game. If only every other squad would have one, there would be more Antitank guns on field propably. Its just so much easier to spawn as infantry in few seconds and go after tank then build something that takes minutes and also have to place it carefully. I wish this would be addressed, sometimes there is bazooka rounds flying through air from left and right...
Am all for reducing/ limiting number of AT roles, too many panzershreck and bazookas at a platoon level. I think a class like engineer should be able to build emplacements like a flak 88, pak 40/43 and so on to then help with the anti-tank role.
that build radius sucks
Radius very small, lots of places won't be able to place AT Guns, high probability of blowing yourself up with barbwire, trees and other objects around.. open area's only, no cover easily detected, which results in no surprise element, easily taken out. requires 2 people to put down.. no re-positioning of set gun, unless having 50 supplies close by.. can't build close to other gun.. incentive to use is low.. also hard to find clear line of sights, snowbanks to hedges to other objects all restrict effective placement.

Yet underrated as it can be highly effective as offensive weapon, fun to use when you got 2 people on the gun..

most AT players rather run towards a tank as it's the easiest thing to do.
even if it's on an open field.. dying is not a big thing.. 10 sec and your up and running and this time with full ammo.. reload is easy and you can hit a tank from a long distance..

AT gun requires 2 people yet Bazooka doens't need a reloader and ammo is not an issue.

just my 2c.
แก้ไขล่าสุดโดย happyapilot; 27 พ.ค. 2021 @ 11: 05am
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