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3, but what value does that offer considering its only usable on 1 map that is rarely on any rotation.
Point was that you chose a DLC that was well before the T17 era of development, to show that people, and your friends, were still buying the DLCs. I picked one that was more recent, and not subject to any controversy.
3/25 is a pretty low number, and if you'd like to pick another T17 era DLC to compare to, you're more than welcome. I know the Pea Dot is very popular.
There is no link from you in this thread.
I went back through your post history.
1. The person you replied to with "Battlemetrics" wasn't even me.
2. You still never posted a link even at that time.
3. This happened July 3rd.
Meaning you expected me to remember a conversation we never had that happened over 3 weeks ago. And you have the audacity to continue to insult my intelligence. Wow.
Congratulations on doing a YEARLY average with completely incorrect information. I have over 600 hours in HLL, so I don't know where you're getting 272 hours from total. Irrespective of play time, average player counts are far more important and less misleading than averaging out a person's play time over years.
If you cannot understand WHY Steam chooses to focus on the statistic I have outlined, you are beyond all hope. And please do continue believing I'm just a troll, because it's even funnier that you think that.
He is confusing you with me. He has previously given me the link to Battlemetrics (not in this thread) and knows I have not played the game in a long time.
Are you talking about steamdb here?
$35-$40 is definitely fine.
I'm whatever on the DLC pricing, they've always been optional "support the dev" type packages to me. The limit should always be $5 and include at least 1 uniform and 1 helmet at a minimum.
it isnt, the game has many things missing, and while the gameplay loop can be good, 40$ is steep
well sure, it might be for YOU but not for the average player
Just to be clear, your "correction" on the unique amount of players daily doesn't change the argument you tried to use it against, nor is unique players a good stat to use to show the health of a game. It's really not a surprise a majority of game devs use this number in particular in their announcements after they launch a game.
Besides this, if you want to use Battlemetrics as the primary information holder for stats, the game loses ~around 1k players across the board from its average players, peak players, and current players compared to Steamcharts/Steamdb. This is because battlemetrics only counts people actually playing on a server and not on a main menu.
What's also worth noting is because we know battlemetrics counts *all* players, and that their number is actually less than steamcharts/db, this also tells us that either the player retention for Gamepass players has been beyond poor or that a lot of PC players have abandoned the game entirely. This is not good.
TLDR Battlemetrics is a better place for stats, yes, but if you actually paid attention to the numbers on a longer time scale, they paint a very negative picture for the state of the game.
Me personally - well i bought ages ago at a great price, many hours of fun so every penny well worth. A new player on new price? Subjective to their experience vs time.