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You may or may not be aware of that pinging is only seen by your squad mates and not everyone else. This is why it's extremely important for squad leaders to place marks on the map and for everyone else to use voice proxy talk using the "V" key which can only be heard by the entire team you are on and not the enemy.
In addition, this game relies heavy on everyone to do the following:
:) yes this happened multiple times
DatCookie is a bit jaded. He makes some good points from time to time. I think he's wrong about suppression though. I find myself and my Squads pinned down by good MG fire a lot in this game, and MG's can be pivotal in certain situations and choke points.
I ping constantly. If I see movement, especially multiple soldiers, I don't shoot first. I ping. I also call out directions. You'll find this happens more on some servers over others more frequently. It's true, you're gonna get squads that don't communicate, and it can be frustrating.
-When you first join a Squad, do a mic check. See if the SL is communicating especially. If not, try another Squad.
-Ask for pings and directions. Ask the SL where you are needed on MG. Ask for infantry markers as well. "Hey, could we get an infantry marker?" As annoying as it may be, I think if you find a good squad, they won't mind you asking for this. If not, repeat above.
Believe me man, I've been trying to level up my MG, and I find it absolutely maddening sometimes. I'm just terrible at it sometimes. The moment I let off a burst, I get dinged in the head. I find some success in laying down suppression wherever I see friendly soldiers die. Also, when there's markers and pings up, I'll lay down and fire bursts blindly through hedgerows (if you know the map well and know your shots aren't going to be blocked by hard cover).
Just because I'm not good at MG yet, doesn't mean I haven't seen the effects first hand, of good MG placement and that they can suppress when used properly. As I mentioned in my post, when you lock down choke points with an MG, it can be extremely hard to get a shot off on them, especially in those meatgrinder maps and objectives. The problem I face is, when to properly use the MG, when to fire and proper positioning.
MG's become useless when there is a lot of open ground for enemies to flank. You may be able to cover one area, but you are going to get dinged from the area you aren't covering with the MG. In narrow roads such as Carentan, I've seen MG's hold down entire roads and entire flanks and make it horribly frustrating to advance.
I agree, the suppression nerf was a bit too much, but in the same instance, claiming a class should be able to suppress AND mow down people is a tad too much. Me admitting I'm bad, doesn't prove the class is useless or underpowered. I've had moments of success, also something I mentioned.
"Living long enough to kill your enemies or being killed quickly yourself" is pretty much what the game comes down to at a basic level. Giving one class the ultimate power to kill and suppress infinitely over another isn't the answer.
Sorry but suppressing fire is the backbone to infantry combat. I would argue this point more, but the history of the Infantryman says it all.
I somewhat get what hes saying, hes somewhat right that lifting the fire on someone will IMMEDIATELY (maybe 1 second delayed) will result in the person whos been shot at to aim at the MG and just shoot at it (with killing the MG gunner in most cases).
On the other hand hes just wrong. If you stick your head out of cover while being supressed youre
a) not able to pinpoint the direction someone is shooting at you (without already knowing where the enemy is at)
b) not really able to aim properly if your screen shakes randomly (not sure if it is randomly?)
- at least the chance of getting shot before you can defend yourself is quite high
The issue of playing the MG gunner is not only that people dont expect the MG gunner to be somewhat decent - aka actively supressing the enemy after hes been spotted and playing more defensively instead of rushing forward - and therefore dont tell the MG gunner where to shoot at BUT they often dont push where an MG gunner would make it SOOOO easy to push.
In terms of games you might want to try:
ARMA 3 (as already mentioned)
Squad
DO NOT make the mistake to play post scriptum - theres even less coordination there and even communication is quite much at the same lvl (but at least its much more toxic...). The mechanics are worse than in HLL (by far).
Adressing community of PS: just tried to play with 2 other friends PS after some time. We joined the game and 1 couldnt get his MIC working. THE EXACT FIRST response after i told the squad: "we got some technical issues" has been: "i dont think its technical issues but an excuse [for not using mic" (with an unfriendly voice as well...)