Hell Let Loose

Hell Let Loose

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Haristess Apr 25, 2024 @ 11:43am
well... They did it again. yet another crappy map. Boring and plain.
Being a Vet, and love HLL. i have to say im growing tired, of the terrible map location choices, and lazy game development. All the assets such as buildings are copy paste, and from a gameplay perspective, some of the maps simply suck. Kursk, El-alamein, even stallingrad. Why was the choice of having the Town in Mortain in the corner of the map and not in the centre, where most of the excitement is, blows my mind, and it sucks seeing the same duplicate buildings/ruins you can enter, over and over again. and why in 2024 cant we have every single building, being accessible?
Or do we endlessly have to cope with spawning off OP's and garrisons, and ending up being a prisoner inside empty buildings and compounds.

It really does show how bad and lazy the development choices are.

I mean christ, if your that lazy not to 3d model, texture and integrate new buildings into maps, i could easily go build 3-4 maps in a year by simply copy and pasting, instead of your 1 a year cycle.
Not to mention the fact Mortain looks "unfinished".

Standards have really fallen and thinking fixing player soldier models, will cut as an update, as we've seen before, when none of us barely ever look up close, except at the beginning in a truck, is rediculous. It really isnt a high priority.
If you want to fix something, fix Tank clunkiness, where traversing over a small ditch will stop your vehicle dead, or a mechanic to get vehicles out of trenches. Hell. fix tank shells hitting targets, ignoring fences and foliage, would be nice, or fix the damn LOD at long distance.
All of which are QOL fixes.
Seeing enemies in the distance, and wondering why He shells wont kill them, only to realise theres a Foliage berm, wall or building their that hasnt been rendered in, due to draw distance, and this awful idea of bringing HLL to consoles, forcing players to cope with others who have their graphics on low, to see through long grass/hay fields and foliage, really does cut the mustard.

Ive spoken to people ingame many times previously, and they all speak of cancel culture within the discord and other places, stating any ideas/suggestions and criticisms would get you banned.
honestly... is that where we're at now, with waterred down substandard content. :/

St merie du mont rework is.... questionable.................. :/
good rework of the church cap zone, But dugout and the area between AA network and Gardens??? terrible decision.
Last edited by Haristess; Apr 25, 2024 @ 12:01pm
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Showing 16-30 of 31 comments
Strontium Dog Apr 26, 2024 @ 12:51am 
Say what you like but at least the devs are consistent.
Haristess Apr 26, 2024 @ 2:06am 
Consistent at what? Releasing a map once a year or every 6 months?
Sure, but their really not hitting the mark of being good maps, that everyone likes.

You could then say, well you cant keep everyone happy, however the sheer majority, do like particular maps, and dislike others too.
most do not like Kursk and remagen. With the rework of st merie du mont, a once liked map, is now a map i dislike, and people ive played with are also disgruntled by it. Removing an awful lot of berms and openning up the map far more, over 3 cap zones (dugout, pierres farm and aa netowrk) all of a sudden those cap zones have become alot more difficult for infantry

The more and more maps they release that people dislike, the more likely people will begin to switch off, and walk away.
games such as squad and post scriptum, keep releasing very good maps, and HLL should also be up there with them.

If you consider a 6-12 months work making a map, just a litter of fields, with randomised bushes and trees scattered everywhere across 3/4 of the map, a good thing, then we really have an issue on standards.
We should be getting maps that are surpassing standards of previous maps, promoting good gameplay, and different variants of game play,
For too long, ive been waiting for a good stallingrad map, where alot of fighting is in huge multi story shopping centres and residential buildings, or even the tractor factory, in Mariupol, that could offer players a pro infantry experience, that give us a multitude of options, that could include proning beneath alot of rubble, to pipework along the roofs to simply having a map that has us fighting on multiple levels, that isnt just an open field.
The issue is, if they did make those maps, they will have it all set in a corner of a map, that we barely play dictated by cap zones, and not in the centre of the map. something Mortain should have been also.
Last edited by Haristess; Apr 26, 2024 @ 2:08am
pepsi-seppo Apr 26, 2024 @ 2:37am 
It was indeed a really strange decision to move the most interesting part of the whole map to where nothing happens. I've played 5-10 games in Mortain and haven't had a single battle there. Also it feels like there's something off about the city, it looks somehow so simplistic or unfinished. I dont know if its the textures, the fact that everything is so smooth, or what, but there's something wrong with it.

The rest of the matches have just been sneaking around in the bushes until you realize that the enemy's graphics settings remove half of the foliage.

Its not the worst map i've played, but it needs some changes and updates for sure.
Realyst90 Apr 26, 2024 @ 3:12am 
Originally posted by floss_uk:
game feels more and more like a console game after each update, devs are clueless when it comes to what people on pc want it to be,

Can you elaborate?
Saint Apr 26, 2024 @ 3:51am 
I completely agree with you on most of what you said but mine and my friends biggest issue within the game is the overall vehicle clunkiness. We spend most of our time in the game either driving up supplies and building up points or being a tank crew. The 40 ton tank getting stuck on a tree or small wooden fence is really getting to us. The turret traverse speeds are not historically accurate, the tanks speed is not historically accurate, the tanks maneuverability is not historically accurate, the getting stuck in a little ditch in a 40 ton tracked vehicle also the transport and especially supply truck are plagued by this. War Thunder a free to play game can implement trees being pushed over or being able to shoot down small trees with MGs, and the ability to drive over brick walls in a WW2 era game especially on the eastern front you should be able to drive through pretty much everything. The tanks and vehicles need a complete rework before we get a new map this game needs a whole update dedicated to reworking or fixing things that have been broken for years now. If they can dedicate a whole 6 months of working on these issues and the many other problems that have plagued the game for years now they would have my complete support. ♥♥♥♥ a new map
Last edited by Saint; Apr 26, 2024 @ 4:00am
Haristess Apr 26, 2024 @ 7:20am 
i totally agree regarding tanks, and vehicles being clunky.
i stated this in the OP. the entire vehicle mechanics need a complete over haul, however the issue there, isnt just the vehicles but the maps too. all the foliage are static meshes as are trees, and have no animations for being crumpled over, or the pushing over of trees, and would require alot of work. particularly if they have to remove and reimplement new foliage and trees with such mechanics.
From what ive seen from team17, dont expect ever to get anything this drastic. all they have done is give us the odd new map. weather and night maps which no-one likes.

hell let loose, has always felt abit dated on the gameplay front. the graphics are gorgeous, but things like being unable to swim, unable to squeeze through foliage, too as you say, tanks that should be able to destroy everything in the game dynamically, are things everyone would love to see, but i cant see this ever happening from this studio.

as for destructible buildings and structures. everyone would love this, but again we're talking about a studio that copy pastes old buildings onto new maps, and cba to 3d model, texture and implement new ones.
"shrugs"
Leonidas Apr 26, 2024 @ 11:34am 
Yeah, it's hard to focus on historical realism and enjoyable gameplay when you are too limited by the game engine.
Building and structures are copy pasted, which lower the quality and diversity. You always end up looking at the same things.
Mortain suffers both of these symptoms.

I swear if this game had destructible environment, it would be so much more fun to play.
And also if Team17 were to allow few motivated player to create maps, it would be wonderful (they might add their point of view on creations, but still would leave the main creative process).
Roninman Apr 26, 2024 @ 12:44pm 
Originally posted by Leonidas:
Yeah, it's hard to focus on historical realism and enjoyable gameplay when you are too limited by the game engine.
Building and structures are copy pasted, which lower the quality and diversity. You always end up looking at the same things.
Mortain suffers both of these symptoms.

I swear if this game had destructible environment, it would be so much more fun to play.
And also if Team17 were to allow few motivated player to create maps, it would be wonderful (they might add their point of view on creations, but still would leave the main creative process).
They need to increase buildings that players can enter much more. Its just alleys after alleys in this game.
kafersaft Apr 26, 2024 @ 3:05pm 
Originally posted by Haristess:
i could have developed that new map in 2 or so months, if that. 3/4 of the map is plopping down berms, trees and bushes. its a very uncreative boring map with random trenches and wrecks everywhere. the town of mortain is great, but again, all copy pasted buildings, and most you cannot enter.
Topology change is great on that map, but the location, and placement of the map is simply wrong. the town should have been in the middle of the map, so that the town gets played, but instead its really dependant on whether the cap zone is in the town or not.
the church itself cannot even be entered.
Do you have a portfolio of your work we can view somewhere? Map making has always interested me, would love to see some great works.
Rapscallion Apr 27, 2024 @ 6:57am 
Originally posted by pepsi-seppo:
Also it feels like there's something off about the city, it looks somehow so simplistic or unfinished. I dont know if its the textures, the fact that everything is so smooth, or what, but there's something wrong with it.

100% this. Graphically, Mortain feels like we've been downgraded to a Playstation 3 having played all the old maps on a Playstation 4 Pro. It also has none of the lived-in/fought-in realism of the older maps. It's simply horrible.
Dead LungS Apr 27, 2024 @ 6:59am 
a new map for free and you didnt have to do anything for it.... lets complain about it... im sure you complain that you dont get enough food stamps each month either.. right?
Rapscallion Apr 27, 2024 @ 9:32am 
Originally posted by Dead LungS:
a new map for free and you didnt have to do anything for it.... lets complain about it... im sure you complain that you dont get enough food stamps each month either.. right?
This isn't a monetary issue for me in the slightest. I've purchased almost all the DLC and would happily pay for more (better) maps given the 1,000+ hours I've put into the game. Pretending that something is OK when it patently isn't, especially when white-knighting for feelings, is not a virtue and is causing a decline in the values of western culture.
Silent-XX Apr 27, 2024 @ 1:09pm 
Amen.
Haristess Apr 28, 2024 @ 11:21am 
Its fine... Dead LungS wouldnt mind having a mountain of terrible maps in a game his purchased, only to find out the playerbase has collapsed, and people are no longer interested in the game as a result.
some people dont seem to understand that new maps keeps the playerbase alive, and we the consumer have paid for said development through sales and dlc, which keeps the game alive and prospering. Its also in the companies interest to keep its playerbase happy, else their product will eventually die.

@Kafersaft
I dont have a portfolio, as im no longer seeking to venture into such a career, but i have dabbled within game engines, and know how map design is done. duplicating Berm foliage assets and bushes and trees is teadious braindead stuff, to simply fill up a blank void on a map, with alittle thought upon how 2 teams will interact, for both strategy and balance.
Its just the bounding boxes, and how their coded, with player characters, which im unfamiliar with, however, given every map is essentially the same from a game mechanics point of view. i dont think its a huge issue as bounding boxes with associated code, can be copy pasted in.
Hell let loose doesnt do a single thing special from an FPS point of view. its all just assets and bounding boxes everywhere, that signifies obstacles and whether vehicles can pass through said asset or not, and whether a player character can jump over it or not, and what animations are attached.
Sgt. Paulto Apr 28, 2024 @ 6:32pm 
Originally posted by Dead LungS:
a new map for free and you didnt have to do anything for it.... lets complain about it... im sure you complain that you dont get enough food stamps each month either.. right?

What a toxic trash comment.
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Date Posted: Apr 25, 2024 @ 11:43am
Posts: 31