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Sure, but their really not hitting the mark of being good maps, that everyone likes.
You could then say, well you cant keep everyone happy, however the sheer majority, do like particular maps, and dislike others too.
most do not like Kursk and remagen. With the rework of st merie du mont, a once liked map, is now a map i dislike, and people ive played with are also disgruntled by it. Removing an awful lot of berms and openning up the map far more, over 3 cap zones (dugout, pierres farm and aa netowrk) all of a sudden those cap zones have become alot more difficult for infantry
The more and more maps they release that people dislike, the more likely people will begin to switch off, and walk away.
games such as squad and post scriptum, keep releasing very good maps, and HLL should also be up there with them.
If you consider a 6-12 months work making a map, just a litter of fields, with randomised bushes and trees scattered everywhere across 3/4 of the map, a good thing, then we really have an issue on standards.
We should be getting maps that are surpassing standards of previous maps, promoting good gameplay, and different variants of game play,
For too long, ive been waiting for a good stallingrad map, where alot of fighting is in huge multi story shopping centres and residential buildings, or even the tractor factory, in Mariupol, that could offer players a pro infantry experience, that give us a multitude of options, that could include proning beneath alot of rubble, to pipework along the roofs to simply having a map that has us fighting on multiple levels, that isnt just an open field.
The issue is, if they did make those maps, they will have it all set in a corner of a map, that we barely play dictated by cap zones, and not in the centre of the map. something Mortain should have been also.
The rest of the matches have just been sneaking around in the bushes until you realize that the enemy's graphics settings remove half of the foliage.
Its not the worst map i've played, but it needs some changes and updates for sure.
Can you elaborate?
i stated this in the OP. the entire vehicle mechanics need a complete over haul, however the issue there, isnt just the vehicles but the maps too. all the foliage are static meshes as are trees, and have no animations for being crumpled over, or the pushing over of trees, and would require alot of work. particularly if they have to remove and reimplement new foliage and trees with such mechanics.
From what ive seen from team17, dont expect ever to get anything this drastic. all they have done is give us the odd new map. weather and night maps which no-one likes.
hell let loose, has always felt abit dated on the gameplay front. the graphics are gorgeous, but things like being unable to swim, unable to squeeze through foliage, too as you say, tanks that should be able to destroy everything in the game dynamically, are things everyone would love to see, but i cant see this ever happening from this studio.
as for destructible buildings and structures. everyone would love this, but again we're talking about a studio that copy pastes old buildings onto new maps, and cba to 3d model, texture and implement new ones.
"shrugs"
Building and structures are copy pasted, which lower the quality and diversity. You always end up looking at the same things.
Mortain suffers both of these symptoms.
I swear if this game had destructible environment, it would be so much more fun to play.
And also if Team17 were to allow few motivated player to create maps, it would be wonderful (they might add their point of view on creations, but still would leave the main creative process).
100% this. Graphically, Mortain feels like we've been downgraded to a Playstation 3 having played all the old maps on a Playstation 4 Pro. It also has none of the lived-in/fought-in realism of the older maps. It's simply horrible.
some people dont seem to understand that new maps keeps the playerbase alive, and we the consumer have paid for said development through sales and dlc, which keeps the game alive and prospering. Its also in the companies interest to keep its playerbase happy, else their product will eventually die.
@Kafersaft
I dont have a portfolio, as im no longer seeking to venture into such a career, but i have dabbled within game engines, and know how map design is done. duplicating Berm foliage assets and bushes and trees is teadious braindead stuff, to simply fill up a blank void on a map, with alittle thought upon how 2 teams will interact, for both strategy and balance.
Its just the bounding boxes, and how their coded, with player characters, which im unfamiliar with, however, given every map is essentially the same from a game mechanics point of view. i dont think its a huge issue as bounding boxes with associated code, can be copy pasted in.
Hell let loose doesnt do a single thing special from an FPS point of view. its all just assets and bounding boxes everywhere, that signifies obstacles and whether vehicles can pass through said asset or not, and whether a player character can jump over it or not, and what animations are attached.
What a toxic trash comment.