Hell Let Loose

Hell Let Loose

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What's up with the new sounds?
I was excited for the new sounds but in my opinion they are worse!

The guns are too quiet compared to the environment. They have this low bass tone which almost makes them sound like they are being fired from under water or something. They sounded much better in that PS/HLL comparison than they do I'm game.

I checked my settings and I am running audio on epic. That didn't make any difference.

What gives??
Originally posted by Alabama Hot-Pocket:
I was extremely excited for the new Gun audio. Devs, what are you thinking here?! Adding more bass and reverb is NOT the answer! Are you guys not sampling real firearms audio? Please take a day and play Post Scriptum. THAT is how real guns sound or damn close to it.
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Showing 1-15 of 51 comments
Von Jul 15, 2020 @ 6:05pm 
Same here, they're terrible. You can go on youtube and easily search for videos of how these actual weapons sound when fired. I don't understand why it's so difficult to match this?
-=PR=-_Miller Jul 15, 2020 @ 6:08pm 
the new sounds suck, they dont sound good and now u cant tell where the hell stuff is coming from.
Marty_ Jul 15, 2020 @ 7:03pm 
I agree. There’s far too much bass. On my headphones I thought I had the enhanced bass setting turned on. I was pretty disappointed as well. They should keep the depth of the sound but get rid of some bass and give them more of a “crack” when fired.

I was hoping this update would put this games weapon sounds on par with Post Scriptum, but that game is still in another league.
Frappete Jul 15, 2020 @ 7:12pm 
I'm disappointed whit the cut-off of the sound. When you tap MGs or fire whit pistols, the sound get interrupted like if you are tapping on the timeline of an mp3 audio. It get interrupted hard and get restarted.
hollow307 Jul 15, 2020 @ 7:13pm 
Not only are the sounds weak/muffled, the channels themselves seem very VERY off.

Was on Caretan and kept hearing a BAR firing from an impossible rooftop to find hes down on street level shooting away from me.

Also, new SMG mechanics are garbage.
ZeroFuqsGiven Jul 15, 2020 @ 7:55pm 
Originally posted by Martubb:
I agree. There’s far too much bass. On my headphones I thought I had the enhanced bass setting turned on. I was pretty disappointed as well. They should keep the depth of the sound but get rid of some bass and give them more of a “crack” when fired.

I was hoping this update would put this games weapon sounds on par with Post Scriptum, but that game is still in another league.
Agreed. Another league entirely. The sounds of post Scriptum blow me away. I don't think I'll ever be satisfied with another war games sounds again lol.
ZeroFuqsGiven Jul 15, 2020 @ 8:00pm 
Originally posted by StreamSnipeMoarPlZ:
Not only are the sounds weak/muffled, the channels themselves seem very VERY off.

Was on Caretan and kept hearing a BAR firing from an impossible rooftop to find hes down on street level shooting away from me.

Also, new SMG mechanics are garbage.

Yeah it's definitely weird. It feels like the environment sounds are louder than the gun fire. When the gun is fired the environment volume should go down and the gun volume should go up but that doesn't seem to happen. Not to mention the actual guns sound like they have a silencer.
Gog Jul 15, 2020 @ 8:14pm 
Originally posted by Von:
Same here, they're terrible. You can go on youtube and easily search for videos of how these actual weapons sound when fired. I don't understand why it's so difficult to match this?

because whoever is designing the sound effects doesn't understand how sound works and how to simulate 'sound waves' in a live and open environment.

Your ears don't hear bass, you 'feel bass' and low frequency sounds. So when you add or make your effects more "bassy", you give off the impression that the sounds are 'traveling through a medium'. Which makes the gunfire, sound as if they're traveling through water or are further away.


If you were to fire weapons or throw grenades in real life, you will only hear the 'treble' or higher pitched range of the sound because the sound is only traveling through the medium of the air to reach your ear.

You should only start to add bass to sound effects as they start to get further away from the player, to simulate that the sound is traveling a larger distance and the waves are dispersing by the time they reach the players "ears".


Again, if you fire weapons in real life, or hear gunfire only a few meters away from you in an outdoor environment, there is only the 'medium of air' that the sound waves have to travel through to get to your ear. You wouldn't "hear" or feel bass/low freq, not unless the sound is further away traveling slower and moving through the medium of the ground.

Last edited by Gog; Jul 15, 2020 @ 8:40pm
Lorem Ipsum Jul 15, 2020 @ 8:38pm 
They're indistinct - it's hard to tell what weapon it is and also where it is coming from. It's bass boosted to sound 'bigger' but it just sounds more 'farty'.
Grizz_FMJ Jul 15, 2020 @ 8:44pm 
Agreed. They need to add more " crack " and "snap" to gunfire. Firing a gun in real life as the fella ♥♥♥ e pointed out.. all your ears hear is the loud cracking . Bass is not a thing you audibly will hear irl. Same with cracks and snaps from incoming rounds. In game I have trouble determining which direction I'm being shot from because all the bass. They did a lot right and also got a bit they need to fix. Which, with this dev team , I'm 100% confident they will. We just need to be patient.
Red_Beard87 Jul 15, 2020 @ 9:20pm 
Yea.... not to mention for soldiers carrying anything from 10-30lbs of ammo, supplies and other infantry type gear they literally make NO SOUND when moving.
Cptn_Miller Jul 15, 2020 @ 10:15pm 
MG42 sounds much better now, agree on all of above.
😴 Jul 15, 2020 @ 10:22pm 
it's missing the snap or crack or they are very faded, a high pitched sound when firing.
don't remember bass sounds from a rifle when shooting it on range or in the field back in the army days just loud crack/snap, even with comtacs on you could hear the snap/crack.
and i don't think guns were this bassy back in the days and they had a real snap/crack sound.
Not a WW2 gun expert or anything just speaking from a little experience that i gained along the road.

Devs did mention that they are continuing with the sound effects in future so nothing is set in stone. They are listening community feedback, best thing is to go HLL discord #Feedback and post your constructive opinion.
Last edited by 😴; Jul 15, 2020 @ 11:23pm
ravioli Jul 15, 2020 @ 10:38pm 
Originally posted by Von:
Same here, they're terrible. You can go on youtube and easily search for videos of how these actual weapons sound when fired. I don't understand why it's so difficult to match this?

well the community wants terrible features so it's not really all that surprising

look at how many people are blindly opposing anyone with a negative opinion regarding rampant crashing and horribly innaccurrate firearm sounds
Cid Jul 15, 2020 @ 11:01pm 
I'd have to agree. Prior to the update the environment sounded like an absolute hellzone during battle, it was awesome and felt very immersive. Now everything just sounds like a few pops going off here and there. Having never been in a warzone or fired a gun IRL for all I know that may be more realistic, but as far as game enjoyment goes I absolutely prefer the previous soundscape.
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Date Posted: Jul 15, 2020 @ 5:59pm
Posts: 51