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I was hoping this update would put this games weapon sounds on par with Post Scriptum, but that game is still in another league.
Was on Caretan and kept hearing a BAR firing from an impossible rooftop to find hes down on street level shooting away from me.
Also, new SMG mechanics are garbage.
Yeah it's definitely weird. It feels like the environment sounds are louder than the gun fire. When the gun is fired the environment volume should go down and the gun volume should go up but that doesn't seem to happen. Not to mention the actual guns sound like they have a silencer.
because whoever is designing the sound effects doesn't understand how sound works and how to simulate 'sound waves' in a live and open environment.
Your ears don't hear bass, you 'feel bass' and low frequency sounds. So when you add or make your effects more "bassy", you give off the impression that the sounds are 'traveling through a medium'. Which makes the gunfire, sound as if they're traveling through water or are further away.
If you were to fire weapons or throw grenades in real life, you will only hear the 'treble' or higher pitched range of the sound because the sound is only traveling through the medium of the air to reach your ear.
You should only start to add bass to sound effects as they start to get further away from the player, to simulate that the sound is traveling a larger distance and the waves are dispersing by the time they reach the players "ears".
Again, if you fire weapons in real life, or hear gunfire only a few meters away from you in an outdoor environment, there is only the 'medium of air' that the sound waves have to travel through to get to your ear. You wouldn't "hear" or feel bass/low freq, not unless the sound is further away traveling slower and moving through the medium of the ground.
don't remember bass sounds from a rifle when shooting it on range or in the field back in the army days just loud crack/snap, even with comtacs on you could hear the snap/crack.
and i don't think guns were this bassy back in the days and they had a real snap/crack sound.
Not a WW2 gun expert or anything just speaking from a little experience that i gained along the road.
Devs did mention that they are continuing with the sound effects in future so nothing is set in stone. They are listening community feedback, best thing is to go HLL discord #Feedback and post your constructive opinion.
well the community wants terrible features so it's not really all that surprising
look at how many people are blindly opposing anyone with a negative opinion regarding rampant crashing and horribly innaccurrate firearm sounds