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This game is not a simulator
The fact is that if you want to really have something closer to reality you'd have a lot of work to achieve as game dev. So it has been done in a simple way.
This is not War Thunder (even though for the sake of it I wished it was a bit more realistic)
I can vouch for this also, that would add some interest to play tank crew and some thoughts when playing AT instead of just being a simple "I need to get behind"
Yeah, god forbid they do some work to earn their money. And maybe have a bit of pride too. Anyone would think they're supposed to know what they're doing with the UE code and for it not to be 'hard', just requiring some effort and a desire to give better value for money instead of shanking every tanker that wants an experience as realistic as that of the infantry players. Instead they make the tanks hit-point travesties AND give the infantry multiple ways to destroy said cardboard boxes while in reality the infantry had next to nothing. The fkin rocket-launchers are as potent as the tank cannons FFS, NEVER MIND the soviet AT-rifle that can knock out anything given enough time/hits.
Then you get endless complaints about how most players treat the game like CoD, without stopping to analyse why that must be. Clue---arcade game instead of the promised milsim.