Hell Let Loose

Hell Let Loose

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patrol May 31, 2024 @ 7:03pm
How do you kill tanks
I've had to pump like 8 rockets into a panzer 4 recently and it still retreated away. I was using whatever the american AT guy has
I've hit:
- The engine twice
- Twice turret (back and side)
- 3 times in different places on the side
(Approx driver seat area and where ammo could be twice)
- Single time in the front centre of mass

Does the game have internal components of tanks like ammo, turret ring, cannon breach etc. Or is this the case of "fire in these 2 spots to blow it up"
Originally posted by Valentine Michael Smith:
tank hp is calculated very simple. Tanks have essentially 3 components turret, hull, and tracks (a 4th is the engine but that is negligible). You destroy a tank by reducing the turret or hull hp below 0. Armor is greatest on front and weakest on back both the turret and hull have their own facings. Since it is a medium tank a pz4 should be destroyed with 2 shots to the rear provided it isn't being repaired.
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The author of this thread has indicated that this post answers the original topic.
tank hp is calculated very simple. Tanks have essentially 3 components turret, hull, and tracks (a 4th is the engine but that is negligible). You destroy a tank by reducing the turret or hull hp below 0. Armor is greatest on front and weakest on back both the turret and hull have their own facings. Since it is a medium tank a pz4 should be destroyed with 2 shots to the rear provided it isn't being repaired.
patrol May 31, 2024 @ 7:44pm 
Originally posted by Valentine Michael Smith:
tank hp is calculated very simple. Tanks have essentially 3 components turret, hull, and tracks (a 4th is the engine but that is negligible). You destroy a tank by reducing the turret or hull hp below 0. Armor is greatest on front and weakest on back both the turret and hull have their own facings. Since it is a medium tank a pz4 should be destroyed with 2 shots to the rear provided it isn't being repaired.
Thanks for the answer, altho i'm a bit dissapointed that in a game where soldiers can be killed by a single well placed shot the tanks follow the rule of "gotta deplete that hp bar" instead.
Cream Corn Lover May 31, 2024 @ 8:00pm 
Originally posted by patrol:
Originally posted by Valentine Michael Smith:
tank hp is calculated very simple. Tanks have essentially 3 components turret, hull, and tracks (a 4th is the engine but that is negligible). You destroy a tank by reducing the turret or hull hp below 0. Armor is greatest on front and weakest on back both the turret and hull have their own facings. Since it is a medium tank a pz4 should be destroyed with 2 shots to the rear provided it isn't being repaired.
Thanks for the answer, altho i'm a bit dissapointed that in a game where soldiers can be killed by a single well placed shot the tanks follow the rule of "gotta deplete that hp bar" instead.
Thats called balancing,

This game is not a simulator
agentkido May 31, 2024 @ 8:29pm 
Originally posted by patrol:
I've had to pump like 8 rockets into a panzer 4 recently and it still retreated away. I was using whatever the american AT guy has
I've hit:
- The engine twice
- Twice turret (back and side)
- 3 times in different places on the side
(Approx driver seat area and where ammo could be twice)
- Single time in the front centre of mass

Does the game have internal components of tanks like ammo, turret ring, cannon breach etc. Or is this the case of "fire in these 2 spots to blow it up"
shoot it in the back. the front is hard plated.
Leonidas Jun 1, 2024 @ 5:06am 
Originally posted by patrol:
Originally posted by Valentine Michael Smith:
tank hp is calculated very simple. Tanks have essentially 3 components turret, hull, and tracks (a 4th is the engine but that is negligible). You destroy a tank by reducing the turret or hull hp below 0. Armor is greatest on front and weakest on back both the turret and hull have their own facings. Since it is a medium tank a pz4 should be destroyed with 2 shots to the rear provided it isn't being repaired.
Thanks for the answer, altho i'm a bit dissapointed that in a game where soldiers can be killed by a single well placed shot the tanks follow the rule of "gotta deplete that hp bar" instead.

The fact is that if you want to really have something closer to reality you'd have a lot of work to achieve as game dev. So it has been done in a simple way.
This is not War Thunder (even though for the sake of it I wished it was a bit more realistic)
patrol Jun 1, 2024 @ 7:46am 
Originally posted by SkinMilker:
Thats called balancing,

This game is not a simulator
It sure isn't a simulator i'll give you that, but to me giving vehicles health bars isn't balancing but more of a saving time thing. At least it's not BF where a single mechanic healing a tank makes it an indestructable force
patrol Jun 1, 2024 @ 7:49am 
Originally posted by Leonidas:
Originally posted by patrol:
Thanks for the answer, altho i'm a bit dissapointed that in a game where soldiers can be killed by a single well placed shot the tanks follow the rule of "gotta deplete that hp bar" instead.

The fact is that if you want to really have something closer to reality you'd have a lot of work to achieve as game dev. So it has been done in a simple way.
This is not War Thunder (even though for the sake of it I wished it was a bit more realistic)
I wouldn't force this to be a "War Thunder" level of detail , just less "World of Tanks" in a game with a "realistic" tag
TWB*Clell_Miller Jun 1, 2024 @ 9:44am 
Vehicle Armor and projectile ballistics are not well modeled in this game. RO2 was vastly better. I wish it were otherwise.
Last edited by TWB*Clell_Miller; Jun 1, 2024 @ 9:45am
Data-7 Jun 2, 2024 @ 6:37am 
Originally posted by SkinMilker:
Originally posted by patrol:
Thanks for the answer, altho i'm a bit dissapointed that in a game where soldiers can be killed by a single well placed shot the tanks follow the rule of "gotta deplete that hp bar" instead.
Thats called balancing,

This game is not a simulator
So why is sell as realistic?
Last edited by Data-7; Jun 2, 2024 @ 6:40am
Data-7 Jun 2, 2024 @ 6:42am 
Originally posted by TWB*Clell_Miller:
Vehicle Armor and projectile ballistics are not well modeled in this game. RO2 was vastly better. I wish it were otherwise.
i can't belive @TWB*Clell_Miller is rthe first time you admit a game issue. tank are designed just for make happy tank players but the mecanic is a total crap from when was a beta
Leonidas Jun 2, 2024 @ 7:35am 
Originally posted by patrol:
Originally posted by Leonidas:

The fact is that if you want to really have something closer to reality you'd have a lot of work to achieve as game dev. So it has been done in a simple way.
This is not War Thunder (even though for the sake of it I wished it was a bit more realistic)
I wouldn't force this to be a "War Thunder" level of detail , just less "World of Tanks" in a game with a "realistic" tag

I can vouch for this also, that would add some interest to play tank crew and some thoughts when playing AT instead of just being a simple "I need to get behind"
TWB*Clell_Miller Jun 2, 2024 @ 10:43am 
Originally posted by Data-7:
Originally posted by TWB*Clell_Miller:
Vehicle Armor and projectile ballistics are not well modeled in this game. RO2 was vastly better. I wish it were otherwise.
i can't belive @TWB*Clell_Miller is rthe first time you admit a game issue. tank are designed just for make happy tank players but the mecanic is a total crap from when was a beta
Not at all. I've cited a collection of specific issues repeatedly. But I limit the criticism to issues I feel are serious flaws that desperately need correction.
Shaman Jun 5, 2024 @ 1:22am 
The lower center back of medium and heavy tanks is the place you want to hit. Upper back and upper sides will bounce. The satchel might be a little more reliable these days though. Some issues with hit detection and and the fact that a good crew can turn around and blast you before you reload that rocket makes the satchel a better option for mediums and heavies.
✚Panzerlang✚ Jun 5, 2024 @ 8:19pm 
Originally posted by Leonidas:
Originally posted by patrol:
Thanks for the answer, altho i'm a bit dissapointed that in a game where soldiers can be killed by a single well placed shot the tanks follow the rule of "gotta deplete that hp bar" instead.

The fact is that if you want to really have something closer to reality you'd have a lot of work to achieve as game dev. So it has been done in a simple way.
This is not War Thunder (even though for the sake of it I wished it was a bit more realistic)

Yeah, god forbid they do some work to earn their money. And maybe have a bit of pride too. Anyone would think they're supposed to know what they're doing with the UE code and for it not to be 'hard', just requiring some effort and a desire to give better value for money instead of shanking every tanker that wants an experience as realistic as that of the infantry players. Instead they make the tanks hit-point travesties AND give the infantry multiple ways to destroy said cardboard boxes while in reality the infantry had next to nothing. The fkin rocket-launchers are as potent as the tank cannons FFS, NEVER MIND the soviet AT-rifle that can knock out anything given enough time/hits.

Then you get endless complaints about how most players treat the game like CoD, without stopping to analyse why that must be. Clue---arcade game instead of the promised milsim.
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Date Posted: May 31, 2024 @ 7:03pm
Posts: 14