Hell Let Loose

Hell Let Loose

View Stats:
Community Thoughts On Skirmish Mode
Lets set the table. First I like the Capture & Hold aspect of the mode but hate the fact that it only 25 mins long. It just feels like a longer version of a COD match.

Increase the time for this mode would be better or giving server admins the ability to increase match time would make the game alot better.

"But mom only lets me play for 45mins a day". Not the game for you sonny.
< >
Showing 1-15 of 20 comments
Abacus Mar 1, 2024 @ 11:06am 
Originally posted by President Andre:
Lets set the table. First I like the Capture & Hold aspect of the mode but hate the fact that it only 25 mins long. It just feels like a longer version of a COD match.

Increase the time for this mode would be better or giving server admins the ability to increase match time would make the game alot better.

"But mom only lets me play for 45mins a day". Not the game for you sonny.
It is a COD match.

When will player actually learn to play the primary game mode?

Devs need to just aim for Red orchestra 2. Great direction, obviously OG HLL is on the chopping block.

Skirmish would not exists otherwise, particularly when there is a well known lack of game knowledge. It also does not feature the primary concern of many veteran players : Garrisons, and the disturbing (lol) trend of not building them.

So yeah, skirmish is like going "You desperately need water? well...here's a bag of salty potato chips."
Last edited by Abacus; Mar 1, 2024 @ 11:06am
Strontium Dog Mar 1, 2024 @ 1:44pm 
Anyone interested in the kind of play that hll had to offer has already bought the game, they are now appealing to a different player base to buy hll with skirmish.
I don't think hll is a good enough shooter to hold that type for long though, without the teamplay in a squad the game's wank.
Gibber1sh Mar 3, 2024 @ 12:26pm 
I don't see the appeal of Skirmish mode:
  • Complex tactics are not required.
  • K/D doesn't really matter.
  • For the first 20 minutes controlling the point doesn't matter,

On thing that might help, would be if the objective was to control the point for some period of time, either:
  • 10 minutes uncontested.
  • Total of 20 minutes in control (i.e. the clock continues from where you left off after re-capturing).

Using time would mean that one sided games are quick and hard fought games would go on a bit longer.
KingKickAss Mar 3, 2024 @ 12:31pm 
It literally isn't what I play HLL for so I have no reason to play it.
The Dude Mar 3, 2024 @ 12:54pm 
Seeding option. Can it be programmed a server when below 50 players
Nats Mar 3, 2024 @ 12:56pm 
Creating this mode was the worst decision
Teh_Diplomat Mar 3, 2024 @ 1:44pm 
The only thing I appreciate about it, is that it does highlight the 4 surrounding grids that also count towards capturing the point. That would be nice to add to our current maps for Warfare mode.
Jacksun Mar 3, 2024 @ 11:11pm 
Originally posted by Nats:
Creating this mode was the worst decision

Couldn't agree more, it just feels like normal fighting over 1 point, its nothing new

I also don't want it to speed up to be more like cod, thats not what HLL is about
Cornflex Mar 4, 2024 @ 1:56am 
What a waste of time! They should have created a new map instead.
I don't get why they don't just develop more map content. The rest of the game is fine as it is.
Zeu$ Mar 4, 2024 @ 7:07am 
Waste of devs time and resources but on the plus side people don't always have 90 minutes to play so I like having the choice of playing for 30 minutes. Also the regular Driel and El Alamein maps are rubbish and I never play them, but the new maps are a improvement on the old and I may play them a little.
Lappis Mar 4, 2024 @ 10:15am 
Originally posted by Gibber1sh:
I don't see the appeal of Skirmish mode:
  • Complex tactics are not required.
  • K/D doesn't really matter.
  • For the first 20 minutes controlling the point doesn't matter,

On thing that might help, would be if the objective was to control the point for some period of time, either:
  • 10 minutes uncontested.
  • Total of 20 minutes in control (i.e. the clock continues from where you left off after re-capturing).

Using time would mean that one sided games are quick and hard fought games would go on a bit longer.

Yeah its really stupid when one team holds the point up until the last minute and then loses the game. Happened to me twice..
Last edited by Lappis; Mar 4, 2024 @ 10:15am
Ratz | Zak Mar 4, 2024 @ 11:28am 
50v50 Driel skirmish plays out surprisingly well.
89P13 Mar 5, 2024 @ 2:24pm 
Originally posted by Teh_Diplomat:
The only thing I appreciate about it, is that it does highlight the 4 surrounding grids that also count towards capturing the point. That would be nice to add to our current maps for Warfare mode.

^^^^^
Roovka Mar 5, 2024 @ 2:59pm 
Originally posted by Teh_Diplomat:
The only thing I appreciate about it, is that it does highlight the 4 surrounding grids that also count towards capturing the point. That would be nice to add to our current maps for Warfare mode.

This is probably the dumbest part about Skirmish, the amount of QoL in the game mode that could easily be applied to Warfare or even Offensive is ridiculous.
Roovka Mar 5, 2024 @ 3:04pm 
Originally posted by ∴Warbird:
Seeding option. Can it be programmed a server when below 50 players

Okay but what's wrong with the current method of seeding which is to put the server on a popular map and have people join to bring the numbers up, and then you can start playing the game as normal when there's enough people.

Imagine if they put the same resources they put towards Skirmish towards QoL changes to the current game or reworks of systems that have been needing changes for some time.

T17 have been mismanaging HLL and misunderstanding the community they have since they've taken over full development, and Skirmish is a *very* clear sign of this.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Mar 1, 2024 @ 9:23am
Posts: 20