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I mean the XP matters to me because i select my role often based off what i have to llevel up. meaning i play 90% of the games as support, AT, or Assault right now. I just noticed that AT has a glaring issue leveling it up in that you often dont get XP for your contributions.
Build some nodes as Engineer, and those nodes will give you 30xp, per node, per minute (90xp every minute with 3 built) and then switch back to AT - it will then give you XP for your Anti-Tank class; that way you're always getting XP.
And the thing about not getting the XP unless you get the kills... well that all washes out the longer you play.
Sometimes you're the one to track the tank so others can satchel it, other times you get the satchel kills because someone else tracked them first.
good to know about engi, I'll likely start abusing that as well.
But all in all, it shouldn't be a wash, you should get rewards for contributing as your class in what is already a grueling grind as is. As someone who is at least level 5 in most classes, getting to 9 is a grind (400+ hours to get to where I'm at already without using farming servers) At the least AT should get recognition for the work they do because theres some games I'm literally doing 90% of the work against tanks for someone else to get the XP time and time again. I play for wins not XP farming, but i do choose my classes around that and play my role to a T. The fact of the matter is, most games I'm getting a good 10 hits on tanks damaging them, but because people rarely play support or other roles to help, i usually lose out on the XP to someone just shooting their 1 rocket in a severally damaged and disabled tank. I get nothing for that and its, quite frankly, stupid.
I'll also say that if you want to level AT, just do it when you're on other factions or specifically only hunt Recon tanks and trucks if you insist on playing it at early levels on Soviets, at least until you unlock satchels.
Something that might help you as Soviet AT on Stalingrad: With the buildable AT gun loadout (the second one), you can build it in the top of pavlov's house and Grudinin's mill. This gives you full sightlines of the hill overlooking the middle of the map. It's so far that infantry won't render in (500m) but vehicles will (1000m). Most people don't know this spot or to think to look in the top of a building so you can usually take out tanks before they realize what's happening.
Good idea, i have been out of the game for a while, so i dont have a ton of time on russian and biritsh maps and such. Knowing good AT cannon spots is deffinitly helpful for russian. I do like that you can also attack things from pretty far with the PTRS as well. Last time i was on Kursk or whatever i was a menace blasting tanks from llike 300m away with a PTRS. It may not be doing huge damage, but if i can track it or get them to panic it can help a bit at least with removing pressure from the infantry.
You can also drive a truck to get XP. Extra xp if you have passengers.
Thank you for your support soldier. Lets make it happen!
1) Legit - Play offensive mode. Play as defenders. Most games Engineers will build defenses on your second to last objective. Grab WHATEVER class you want to level, Get a supply truck, drive to your second point, drop box, return to the crane in HQ (it resupplies truck with new supplies). Rinse Repeat. Any supplies you drop that get turned into a defense piece (Bunker / walls / razor wire etc) gives you massive exp. Approx 4k-8k a game worth of class exp.
2) Cheat - Play bob the builder. EXP cheat server that grants Class X from killing 1 person. Lame. But there you go.