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Soft-hacking is definitely happening with use of macros for arty and scripts for perfect arty shots that do not vary at all they just land perfectly on top of the garrison, airhead, vehicles perfectly every shot with zero variation. I've seem tanks that can start in 4th gear automatically similar to what you see on the trucks by holding the handbrake to remain in 5th gear, there's a script that allows the tanks to do the same, thus allowing them to out maneuver anyone. There's cheats where you can set how many missed shots you'll make before your shot connects to the target and you can select which part of the body it'll hit, there's green boxes around players that will flash red when they can be shot and green when they are in cover, 3d radar that shows anything within the vicinity such as OP's, garrisons, ap mines, at mines, vehicles, commanders location and everything else.
If admins put more time into finding cheaters and less time monitoring the chat for anything that offends them, servers would have a lot less cheaters.
^^^
That's scripted cheating - but what about something as rudimentary as screen-sharing? Now that makes the matches rigged from the start.
A lot of what you posted either isn't hard, a misunderstanding, or just desync in most cases.
Shooting inf running 200-400m away isn't hard if they're running in a straight line. Just have to know how much distance you need to lead which you pick up over time. It's even easier if they're sitting still. If they're blurry dots you may just need a new monitor, or do some downscaling from a higher res to improve visibility.
On the MG front, a lot of assets and objects despawn after only 150-200m. So an MG from a high enough vantage point can see out to the inf render distance of 500m, and if they're good they can hit you from that far pretty easily. Also the map terrain changes with LOD, so the little valley you're in just looks like flat open ground to someone from far enough away.
On the "didn't even look down his sights" front, nah thats just desync. Happens no matter what, but happens more often on high ping servers. I've been shot from someone looking the complete opposite direction, but from the vod and their POV they were looking right at me. There's also quick scoping which might have desync issues, but is 100% doable. Or they just fired and got lucky.
Cheaters do in fact exist in HLL. I know that for a fact, but everything you posted isn't anywhere close to proof of people cheating. Proof would be people shooting into the ground and killing everyone. Shooting from HQ and killing people 500-1000m+ away. Shooting perfectly through bushes at people they'd have no knowledge of given a circumstance.
You don't have to believe me man, I've gone over 240 kills on arty so I'm not crap at it. I've also seen artillery shots land in the same exact spot every single time. They are supposed to vary off target, never perfectly where you're firing unless you either get lucky or fire many shots.
https://imgur.com/a/jGUYRmf
Yeah same, see lvl 20's outpacing lvl 300 players with ridiuclous combat scores.
Have a look at the likes of BF1/5, it is harder to find a server without someone blatantly cheating because the mechanisms do not exist in that game for the server's occupants to remove the offending player. Also the serious lack of an effective anticheat in the game allows for cheaters to easily remove the fun from the game.
Just the other day while playing Warthunder, I discovered a cheater in simulation mode was shooting across the map at tanks they should not see. In over 10 years of playing I never thought there would be cheating in that game but here we are.