Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is possible to drop those supplies just behind two lines or on the sides of it - and bulid your fortifications there. It works.
There is also a manpower node mechanic, which reduces supply box cooldown for support soldiers.
and yeah, what FlamingDeath says is accurate
Didn't test on german offensive, but i think it should be the same.
Offensive mode in theory should be amazing, and help you to understand how to defend the various control points on each map. Since it's randomized on offensive mode, and in Warfare the points have to connect/touch (straight or diagonal) to truly allow for some great flanks; but the game has arbitrary rules that needlessly leave the mode feeling disjointed.
As others have brought up: Recon can only go 2 grids beyond the active capture point, meaning Arty can't be stopped until after you've taken the middle. That's insane, considering they are RECON lmao.
Only one side gets Arty - and it's not like it even makes sense, maybe if defenders have it, but then offensive side can acquire their guns after another sector capture, or a commander ability to soften/smoke a target before attacking?
Also, when the match starts, the Defenders can drop supplies in their VERY FIRST point from the trucks; where as the offensive team needs to drive PAST those 2 grids to drop theirs. Meaning, all the defenders Nodes, can be built immediately and allows them to never run out of abilities as Cooldown is the only factor.
Also, the Defenders (for their 2nd point) get 3 indestructible garrisons on 10 second respawn timers, that have to be manually pulled down; they can't be bombed, rocketed, satcheled, or shot with Tank Shells.
Defenders should be given 5 minutes to set up defences with 2 of each truck, and not be able to build in the first 2 grid sections to allow the attackers to at least gain the 1st point.
The fact it has the same start up phase is also weird, as only 1 team is defending, as opposed to the tug-of-war nature of Warfare mode.
Default garrisons can be satcheled. Attackers can drop supplies from supply trucks just before they capture the first point, so you can mitigate this.
As for recon - thats unpopular opinion - i prefer that they can enter into just 4 lines into enemy territory, because its easier to find their outposts. Countering recon in Warfare is unnecessary complicated. I find it overpowered, that they can place their outposts anywhere. Argument "But they are recon, they are supposed to create chaos behind enemy lines" doesn't convince me. I won't continue on this to not derail the thread. ;)