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翻訳の問題を報告
Ignoring the resident "know it all" misconceptions, are you sure that UEVR doesn't get flagged as an anti cheat violation in squad?
Well, this will be the problem. Probably UEVR wil not attach to HLL due to anti cheat.
I'm not technically familiar with this. But I can imagine the HLL devs to introduce a "tweaked" anti cheat to allow UEVR to do its thing and allow custom/private servers to be UEVR "enabled". So supporting servers to be VR playable.
Time will tell. At least make the HLL devs aware of UEVR and let them think about how HLL can be made compatible. As I said, the more people will ask for this the more probable it becomes the devs will ponder about this.
Here a test showing Squad working in UEVR:
https://www.youtube.com/watch?v=TiHYlU1z6Z4
The UEVR beta is public now to try out:
https://github.com/praydog/UEVR/releases
And here the google docs with list of games which are being tested.
Hell Let Loose is not yet mentioned. We have to keep an eye on this document...
https://docs.google.com/spreadsheets/u/1/d/1ZcjCQwzPOltaRZnpYU5_HPihEDareZq_0Ww1DZQ4USw/htmlview#
Your expectations are wildly unrealistic.
"Misconceptions". Weird way to deny that you don't know much about the VR space.
I would say this is a self fulfilling prophecy. If no one is asking for it or even make others aware of it, yes it will surely will be unlikely. That is the reason I posted this thread hoping for all VR enthusiasts to chime in and generate the awareness.
Is it unrealistic? Maybe.
At least I'm trying...
Unless motion controls are implemented, I am not going to waste my time as a "VR enthusiast" to play a version of a game that will be worse visually, in a game that already has problems with visuals. There's a problem with the VR space as a whole, and that's wanting/accepting mediocrity because innovation has stagnated. Every tiny sliver of possible use out of a VR headset is treated as the second coming of Christ and this does further harm to the industry.
I agree. It highly depends on how the player objects in game can be attached,
Looking at the Squad video's, hooking the weapons and handling it in VR seems fairly doable.
Will this be a full quality VR experience? Don't know. It takes time to tweak all objects and properties in UEVR so it plays well. Experienced UEVR "tweakers" can create their optimal profiles to be used by others to further tweak upon.
BUt even when the weapon handling is not optimal, being in the game in VR will be a completely different experience.
It was great fun to play Half-Life 2 in VR. Walking around in the environment and being able to use motion controllers and feel the size of objects and enemies through the VR goggles is amazing.
It is not an "Alyx" experience though. But I do not really care when it gives "extra dimension" to a non-VR game.
Absolutely, people who actually use vr appreciate this, we can't have motion control as that has to be specifically programmed, but for immersion in non native vr games, is a great stop gap. As I mentioned though would easily be cheating if the position of your camera is unbound from body. We won't see this in hll, but the solo games I have tested so far... brilliant.
Standing by for resident know it all to compare vr to 3d movies lol, not realising how big UEVR is for the VR community.
https://www.youtube.com/watch?v=XMgkAxK6P4o
I guess we watched the video from two different perspectives. I saw a lot of terrible controls, visual bugs, and a guy playing against bots only because you can't play with EAC. Remember what I said about "wanting/accepting mediocrity because innovation has stagnated"? This is a very fine example of that.
I just think both of you have not experienced games with real motion controls or have never played a VR game from anywhere but your chair. This thread just lowers my faith in VR becoming more than it is.
I'm flabbergasted by your comments.
So, if games not designed for VR and were not previously able to be played in VR suddenly become playable by "simple" means of UEVR injection we accept mediocrity?
What about not being able to play the game at all in VR, is that better?
"Perfect is the enemy of good".
Certainly I want a fully designed Hell let Loose VR experience. On Alyx level. That would be perfect. But we know that will never happen.
What can happen is is not a perfect VR experience, but one which actually adds at least a way to play it in VR. Some will hate it some will love it.
The negative attitude by just dismissing any attempt which does not meet the perfect VR experience IS in fact stagnating innovation. The more non-VR games can be played in VR ,even when not perfect, will attract more people to VR.
And we know, more people in VR will generate more incentives for game studio's to invest in the VR space. Which generates innovation.
I rather have a non-perfect Hell let Loose VR experience than none at all.
p.s. Roovka -- who hurt you mate? people are allowed to enjoy things you don't.
The main problem is indeed easy anti cheat, which we already knew.
Started HLL and in basic training range (offline situation) the UEVR injector does not list HLL.
Also when UEVR is started as admin.
What I did notice and this is something to be aware of if you want to try it yourself is that my game settings were reset to defaults. Thankfully I did backup my settings INI files so I could get them back easily.
How to backup (do this before starting HLL):
- Using Explorer, go to the folder where the INI files are located
C:\Users\[USE WINDOWS USER HERE]\AppData\Local\HLL\Saved\Config\WindowsNoEditor
or type this in Explorer address bar:
%localappdata%\HLL\Saved\Config\WindowsNoEditor
- Copy these files to a safe location for backup:
GameUserSettings.ini
Input.ini
When game settings are reset just copy back (overwrite) the files before starting HLL.
So, to get HLL working in VR we need the HLL devs to facilitate this in some way.
They could allow easy anti cheat to accept UEVR as injector or allow private custom servers to disable easy anti cheat or allow a cutom tweaked anti cheat to UEVR is accepted.
@devs: please chime in and think about ways to "open up" HLL for UEVR.