Hell Let Loose

Hell Let Loose

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Hell Let Loose supported in UEVR
For all VR enthusiasts !

A new VR tool named UEVR (Unreal Engine VR plugin) is being developed which is able to turn a non-VR game created in UE4/5 to be playable in VR.

More info on that project:
https://uevr.io/

(several YouTube video's can be found what this is and how it works).

As Hell Let Loose is created in UE4, though it has a tweaked/changed engine, there is a chance it will run in VR. This would be a great experience if this runs well.
At least, I'm dreaming of playing HLL in VR and be immersed in the environment.

A huge list of non-VR UE4 games have been tested and do run in VR. This list does not contain HLL so it has not been evaluated, yet.

For all who would like to see HLL be playable in VR:
I think that when more people ask for at least having HLL tested this will get more priority. Their discord server (forum section) already has a thread on this. Please chime in and let your voice be heard so the UEVR devs will get HLL in their scope.

I know. Running HLL in VR will have probably performance issues. Also we do not know if AntiCheat will prevent it. But then, this can be fixed by the HLL devs to have HLL be able to be tweaked by UEVR.

Even then a small group of players will have access to VR setup. But I can imagine having a server setup to be used by only VR players so there is an even playing field. Each player will play the game in VR giving a completely different experience to HLL.

I think, if HLL actually is playable, this will be an extra feature HLL supports which could only be good for the game as a whole.
When HLL devs read this maybe they can ask UEVR devs to give access to the tool so they can evaluate it and see what needs to be done to get this working.

If you are not interested in VR, please do not respond and trigger a general VR discussion in this thread. This is only for those who also want to see HLL-VR be an option.
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16-30 / 32 のコメントを表示
1AD -=Medusa=-NL の投稿を引用:
HLL can be compared to Squad (as type of game, FPS and comparable mechanics). And Squad works with UEVR, as listed in the testing logs

Ignoring the resident "know it all" misconceptions, are you sure that UEVR doesn't get flagged as an anti cheat violation in squad?
Ratz | Zak の投稿を引用:
1AD -=Medusa=-NL の投稿を引用:
HLL can be compared to Squad (as type of game, FPS and comparable mechanics). And Squad works with UEVR, as listed in the testing logs

Ignoring the resident "know it all" misconceptions, are you sure that UEVR doesn't get flagged as an anti cheat violation in squad?

Well, this will be the problem. Probably UEVR wil not attach to HLL due to anti cheat.
I'm not technically familiar with this. But I can imagine the HLL devs to introduce a "tweaked" anti cheat to allow UEVR to do its thing and allow custom/private servers to be UEVR "enabled". So supporting servers to be VR playable.

Time will tell. At least make the HLL devs aware of UEVR and let them think about how HLL can be made compatible. As I said, the more people will ask for this the more probable it becomes the devs will ponder about this.

Here a test showing Squad working in UEVR:

https://www.youtube.com/watch?v=TiHYlU1z6Z4

The UEVR beta is public now to try out:

https://github.com/praydog/UEVR/releases

And here the google docs with list of games which are being tested.
Hell Let Loose is not yet mentioned. We have to keep an eye on this document...

https://docs.google.com/spreadsheets/u/1/d/1ZcjCQwzPOltaRZnpYU5_HPihEDareZq_0Ww1DZQ4USw/htmlview#
最近の変更は[1AD] -=Medusa=-NLが行いました; 2024年1月6日 7時53分
As of right now, since UEVR is an injector, it is blocked by EAC. Like most developers, I *highly* doubt T17 care about VR and the niche crowd that it has, and it's highly unlikely they're going to put in the work to allow it, nor do I think they're even capable of doing so from a competency standpoint.

Your expectations are wildly unrealistic.
Ratz | Zak の投稿を引用:
1AD -=Medusa=-NL の投稿を引用:
HLL can be compared to Squad (as type of game, FPS and comparable mechanics). And Squad works with UEVR, as listed in the testing logs

Ignoring the resident "know it all" misconceptions, are you sure that UEVR doesn't get flagged as an anti cheat violation in squad?

"Misconceptions". Weird way to deny that you don't know much about the VR space.
Roovka の投稿を引用:
As of right now, since UEVR is an injector, it is blocked by EAC. Like most developers, I *highly* doubt T17 care about VR and the niche crowd that it has, and it's highly unlikely they're going to put in the work to allow it, nor do I think they're even capable of doing so from a competency standpoint.

Your expectations are wildly unrealistic.

I would say this is a self fulfilling prophecy. If no one is asking for it or even make others aware of it, yes it will surely will be unlikely. That is the reason I posted this thread hoping for all VR enthusiasts to chime in and generate the awareness.

Is it unrealistic? Maybe.
At least I'm trying...
1AD -=Medusa=-NL の投稿を引用:
Roovka の投稿を引用:
As of right now, since UEVR is an injector, it is blocked by EAC. Like most developers, I *highly* doubt T17 care about VR and the niche crowd that it has, and it's highly unlikely they're going to put in the work to allow it, nor do I think they're even capable of doing so from a competency standpoint.

Your expectations are wildly unrealistic.

I would say this is a self fulfilling prophecy. If no one is asking for it or even make others aware of it, yes it will surely will be unlikely. That is the reason I posted this thread hoping for all VR enthusiasts to chime in and generate the awareness.

Is it unrealistic? Maybe.
At least I'm trying...

Unless motion controls are implemented, I am not going to waste my time as a "VR enthusiast" to play a version of a game that will be worse visually, in a game that already has problems with visuals. There's a problem with the VR space as a whole, and that's wanting/accepting mediocrity because innovation has stagnated. Every tiny sliver of possible use out of a VR headset is treated as the second coming of Christ and this does further harm to the industry.
Roovka の投稿を引用:

Unless motion controls are implemented, I am not going to waste my time as a "VR enthusiast" to play a version of a game that will be worse visually, in a game that already has problems with visuals.

I agree. It highly depends on how the player objects in game can be attached,
Looking at the Squad video's, hooking the weapons and handling it in VR seems fairly doable.

Will this be a full quality VR experience? Don't know. It takes time to tweak all objects and properties in UEVR so it plays well. Experienced UEVR "tweakers" can create their optimal profiles to be used by others to further tweak upon.

BUt even when the weapon handling is not optimal, being in the game in VR will be a completely different experience.

It was great fun to play Half-Life 2 in VR. Walking around in the environment and being able to use motion controllers and feel the size of objects and enemies through the VR goggles is amazing.

It is not an "Alyx" experience though. But I do not really care when it gives "extra dimension" to a non-VR game.
最近の変更は[1AD] -=Medusa=-NLが行いました; 2024年1月6日 8時17分
1AD -=Medusa=-NL の投稿を引用:
Roovka の投稿を引用:

Unless motion controls are implemented, I am not going to waste my time as a "VR enthusiast" to play a version of a game that will be worse visually, in a game that already has problems with visuals.

I agree. It highly depends on how the player objects in game can be attached,
Looking at the Squad video's, hooking the weapons and handling it in VR seems fairly doable.

Will this be a full quality VR experience? Don't know. It takes time to tweak all objects and properties in UEVR so it plays well. Experienced UEVR "tweakers" can create their optimal profiles to be used by others to further tweak upon.

BUt even when the weapon handling is not optimal, being in the game in VR will be a completely different experience.

It was great fun to play Half-Life 2 in VR. Walking around in the environment and being able to use motion controllers and feel the size of objects and enemies through the VR goggles is amazing.

It is not an "Alyx" experience though. But I do not really care when it gives "extra dimension" to a non-VR game.

Absolutely, people who actually use vr appreciate this, we can't have motion control as that has to be specifically programmed, but for immersion in non native vr games, is a great stop gap. As I mentioned though would easily be cheating if the position of your camera is unbound from body. We won't see this in hll, but the solo games I have tested so far... brilliant.

Standing by for resident know it all to compare vr to 3d movies lol, not realising how big UEVR is for the VR community.
1AD -=Medusa=-NL の投稿を引用:
Here Squad in VR (UEVR) posted by Nano

https://www.youtube.com/watch?v=XMgkAxK6P4o
That is great, not quite the same as a "3d movie" lol. Might sacrifice my gamepass account and see if it works.
Ratz | Zak の投稿を引用:
1AD -=Medusa=-NL の投稿を引用:
Here Squad in VR (UEVR) posted by Nano

https://www.youtube.com/watch?v=XMgkAxK6P4o
That is great, not quite the same as a "3d movie" lol. Might sacrifice my gamepass account and see if it works.

I guess we watched the video from two different perspectives. I saw a lot of terrible controls, visual bugs, and a guy playing against bots only because you can't play with EAC. Remember what I said about "wanting/accepting mediocrity because innovation has stagnated"? This is a very fine example of that.

I just think both of you have not experienced games with real motion controls or have never played a VR game from anywhere but your chair. This thread just lowers my faith in VR becoming more than it is.
最近の変更はRoovkaが行いました; 2024年1月7日 7時34分
Roovka の投稿を引用:
Ratz | Zak の投稿を引用:
That is great, not quite the same as a "3d movie" lol. Might sacrifice my gamepass account and see if it works.

I guess we watched the video from two different perspectives. I saw a lot of terrible controls, visual bugs, and a guy playing against bots only because you can't play with EAC. Remember what I said about "wanting/accepting mediocrity because innovation has stagnated"? This is a very fine example of that.

I just think both of you have not experienced games with real motion controls or have never played a VR game from anywhere but your chair. This thread just lowers my faith in VR becoming more than it is.
I've been through 4 hmd's and an early adopter of vr, know exactly what I'm taking about. Motion controls are not the be all and end all of vr, dont be so naive. It's okay if you don't understand what UEVR is, no need to keep going on about it.
Roovka の投稿を引用:
Remember what I said about "wanting/accepting mediocrity because innovation has stagnated"? This is a very fine example of that.

I just think both of you have not experienced games with real motion controls or have never played a VR game from anywhere but your chair. This thread just lowers my faith in VR becoming more than it is.

I'm flabbergasted by your comments.
So, if games not designed for VR and were not previously able to be played in VR suddenly become playable by "simple" means of UEVR injection we accept mediocrity?
What about not being able to play the game at all in VR, is that better?

"Perfect is the enemy of good".

Certainly I want a fully designed Hell let Loose VR experience. On Alyx level. That would be perfect. But we know that will never happen.

What can happen is is not a perfect VR experience, but one which actually adds at least a way to play it in VR. Some will hate it some will love it.

The negative attitude by just dismissing any attempt which does not meet the perfect VR experience IS in fact stagnating innovation. The more non-VR games can be played in VR ,even when not perfect, will attract more people to VR.

And we know, more people in VR will generate more incentives for game studio's to invest in the VR space. Which generates innovation.

I rather have a non-perfect Hell let Loose VR experience than none at all.
最近の変更は[1AD] -=Medusa=-NLが行いました; 2024年1月8日 3時51分
Bump. Def want to see EAC pass for UEVR Injector Mod. This is the only flatscreen shooter that gets me feeling immersed anymore -- cannot imagine with UEVR Injector.

p.s. Roovka -- who hurt you mate? people are allowed to enjoy things you don't.
So I tried several options to see if HLL is able to be injected by UEVR.
The main problem is indeed easy anti cheat, which we already knew.

Started HLL and in basic training range (offline situation) the UEVR injector does not list HLL.
Also when UEVR is started as admin.

What I did notice and this is something to be aware of if you want to try it yourself is that my game settings were reset to defaults. Thankfully I did backup my settings INI files so I could get them back easily.

How to backup (do this before starting HLL):

- Using Explorer, go to the folder where the INI files are located
C:\Users\[USE WINDOWS USER HERE]\AppData\Local\HLL\Saved\Config\WindowsNoEditor

or type this in Explorer address bar:
%localappdata%\HLL\Saved\Config\WindowsNoEditor

- Copy these files to a safe location for backup:

GameUserSettings.ini
Input.ini

When game settings are reset just copy back (overwrite) the files before starting HLL.


So, to get HLL working in VR we need the HLL devs to facilitate this in some way.
They could allow easy anti cheat to accept UEVR as injector or allow private custom servers to disable easy anti cheat or allow a cutom tweaked anti cheat to UEVR is accepted.

@devs: please chime in and think about ways to "open up" HLL for UEVR.
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投稿日: 2023年12月20日 1時54分
投稿数: 32