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If you never done VR, probably you can book a session in a VR experience center to experience it yourself.
VR is getting better and better and for sure there is a huge future for this technology. It brings a gaming experience which can not be compared to "flat" games.
Motion controls and *actual* VR functionality is far more important and *does* have a future imo, but what this offers is just not worth anyones time.
As said. UEVR actually brings a "flat" game to VR with a full 3D experience as if the game was designed to be played in VR.
If HLL runs in VR using UEVR, you are actually immersed with 6 degrees of freedom (6DOF). So standing, looking around, moving the weapon up to your head/eyes to aim which will be a completely different experience compared to sitting in front of your monitor and looking at a 2D representation of the 3D world. Flat games projected as 2D screen in headset is not what this is.
I really do not know if HLL is suited to be tweaked by UEVR and all mechanics are translated to VR completely.
At least let's try and see. As the tweaking is done by the user and each setting can be evaluated in realtime within the game and can save/export the settings they can be imported by others so they do not have to spend time to get HLL working in VR.
Here a list of "flat" games already evaluated and their results:
https://docs.google.com/spreadsheets/d/1ZcjCQwzPOltaRZnpYU5_HPihEDareZq_0Ww1DZQ4USw/edit?pli=1#gid=0
Here in depth info on UEVR usage. A "flat" game is being tweaked live to get in running in VR
https://www.youtube.com/watch?v=Fh7-a5Pr1pY
UEVR is the equivalent of a 3D movie and *is* a gimmick. It does not provide anything outside of that, no motion controls, no VR interactions outside of visuals (which will always be worse than the base). This is not exciting.
You are clearly not informed even having access to the provided links. Have a look and you will see that your remark is invalid. Google is your friend here.
Some of my most played games this year are VR games. I've done playthroughs of SkyrimVR (modded). I've played games that formally didn't have VR functionality, like Valheim (extremely immersive and well done, would do this again) and Ultrakill (VERY difficult btw), in VR. Don't try to tell me I'm not informed when I do have a lot of experience with VR AND modded versions of flat games into VR games.
I've seen enough where this is done in multiple games, even ones that have attempted some form of VR functionality like controlling where you aim with eye tracking since implementing motion controls to games that don't support them is very difficult. Understand that modders have done what UEVR is capable of for many games already, this isn't some new revolutionary program, in fact Elite Dangerous for example uses this same system as its VR mode, stuck to your cockpit with 6DOF vision, still controlling everything with a mouse and keyboard. War Thunder also has this exact mode. Modders have put it in Cyberpunk and Spiderman as the examples I used previously.
If the *only* thing being offered is the ability to look around, you ARE doing something on the same level of 3D movies/TVs. Turning your head ingame seems immersive but your ass is still planted in a chair playing the game in the exact same way you always did now with massively increased performance cost and a reduction in visual clarity. I recommend actually trying games with this system before telling everyone how great it is.
There's zero misunderstanding here. I just don't appreciate people pretending something is better than it really is. Any claims that just adding 6DoF to games with no additional features is not akin to 3D movies/TVs is, at worst, direct denial and, at best, overhype.
People can continue to pretend 6DoF is not comparable to 3D movies but changing your perspective is not always something that is wholly positive especially when you consider this game in particular is already fairly unforgiving in terms of its visual clarity.
Unlike the other people in this thread, I'm not going to play up 6DoF and pretend it's the future of VR. It's a blight on the space and all praise of making flatscreen games "pop out" (Again, hello 3D movies/TVs, you sure did well) is more *detrimental* to the development of VR games with actual VR functionality. Not to mention that similarly to 3D movies/TVs, especially TV, the price of entry is far too much for a very minor experience.
Honestly, if people can't tell the difference between something like Skyrim VR (modded because the default VR mode is not very good) and being able to turn your head in Cyberpunk then the VR industry is truly doomed to fail.
I encourage everyone praising 6DoF for flatscreen games to actually play some VR games where you physically move and interact rather than just sitting in your chair because based on the game history of the people that *do* have their profiles public here, it makes a *lot* of sense why you have the perspective that you do.
The advantage of UEVR is that we can enjoy games that have no native vr in vr. Yes there is some obvious restriction in say grabbing an object,, but for looking in 6dof and aiming freely of the camera, it works.
The reality is, there is very little interest from game developers to give us triple a titles in vr. The best we are going to get is hacks such as uevr.
"Either you've not watched a 3d movie or played vr, which is it?"
My game history is public and I have directly referenced multiple different mods for games that allow VR functionality as well as 6DoF modded flatscreen games so this is a silly assumption. I grew up in the era of the silly blue and red glasses for 3D movies with the most recent 3D version of a movie I've watched probably being Solo. I do believe I have some understanding of what I'm talking about here.
"The reality is, there is very little interest from game developers to give us triple a titles in vr. The best we are going to get is hacks such as uevr."
Valve is in the process of working on a second version of the Index that is rumored to have wireless capabilities as well as have worked with Meta to have Steam Link work directly from the Quest 2/3 rather than being plugged in via a wire or having to use Virtual Desktop/Meta Link. This is important information that has ramifications on the industry as more wireless features provides more freedom for developers in the future to be able to develop with free range of movement in mind without the hardware limitations that the Quest 2/3 have and also enables more developers to break free from being under Meta's thumb.
Ubisoft have also recently shown interest in VR with the creation of AC Nexus, which regardless how you feel about them, are a triple A game publisher, but in all fairness this is the same publisher that bought into the Stadia expecting it to do well too. You could also look to Sony as another example.
The primary issues with VR are the lack of competition between headsets so innovation is very lacking (hopefully the new valve VR will change this) and that it's still a fairly niche space with a pricey barrier of entry and some people are just unable to cope due to motion sickness, limiting the space further. I'd also argue that there's a lot of acceptance from people within the space itself of mediocrity, in the case of game performance/bugs as well as overwhelming praise for 6DoF mods.
Pointless arguing if you cannot tell the difference between 3d and vr, carry on playing vr chat if thats what floats your boat, I have recentley unlocked expansive list of titles to enjoy in vr.
"Pointless arguing if you cannot tell the difference between 3d and vr"
Now this we can agree on. It is very easy to spot the people who have not branched out into VR games that require them to do more than just sit.
"carry on playing vr chat if thats what floats your boat"
I will indeed. Fortunately since my profile is public, unlike yours, it is very easy to see I play more than VRChat, which I use as more of a learning tool rather than a game.
"I have recentley unlocked expansive list of titles to enjoy in vr
Yes yes I am very sure you have.